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Wow.....nice lance ya got there...how much was it 30,40 bucks? [SDKD]


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[align=center]SDKD=Surging Dragon Knight Dragoequites

Level 10

WIND

Dragon / Fusion / Effect

3200/2000

 

400px-SurgingDragonKnightDragoequitesDREV-JP-UR.jpg

 

Lore: 1 Dragon-Type Synchro Monster + 1 Warrior-Type monster

This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. Once per turn, you can remove from play 1 Dragon-Type Synchro Monster in either player's Graveyard to have this card's name treated as that card's name and gain its effect(s) until the End Phase. Also, if this card is on the field in face-up Attack Position, Effect Damage to your Life Points as a result of an opponent's card effect is inflicted to your opponent instead.

 

Being released in the Duelist Revolution

 

Discuss for the uses ^_^ [/align]

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Can you Future Fusion this?

You can't send cards from the extra deck, so no, you can't FF it.

 

Super Polymerization and Dragon's Mirror are probably this card's best means of Fusion Summon. Note, I said best, not necessarily easiest.

Super Poly Hero decks will be super fun when the DARK and FIRE generic fusions are made, if a new FIRE one is made (looks at Elemental Hero Inferno). I guess we can't complain too much about Elemental Hero Inferno being knocked out of its summoning conditions because A-Zero was extremely powered up and given "'Hero' + WATER" material.

As for the card quality itself, kinda tough to summon, but pretty good once summoned. Would be pretty funny to tribute it and Hardened Armed Dragon for The Tyrant Neptu*shot*

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Super Poly + opponent's Synchro is the best use for this' date=' though it's still a -1. If you got both monsters from your opponent's side of the field it would be a +0. Fun tech for Poly Heroes, giving them more options with Super Poly.

[/quote']

 

Um, you have your numbers wrong. This is a +0 or a +1.

 

First situation: Lose Super Poly (-1), Lose your hero (-1), your opponent loses a monster (+1), you gain the fusion (+1) = +0

 

Second situation: Lose Super Poly (-1), Opponent loses a monster (+1), your opponent loses a monster (+1), you gain the fusion (+1) = +1

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Super Poly + opponent's Synchro is the best use for this' date=' though it's still a -1. If you got both monsters from your opponent's side of the field it would be a +0. Fun tech for Poly Heroes, giving them more options with Super Poly.

[/quote']

 

Um, you have your numbers wrong. This is a +0 or a +1.

 

First situation: Lose Super Poly (-1), Lose your hero (-1), your opponent loses a monster (+1), you gain the fusion (+1) = +0

 

Second situation: Lose Super Poly (-1), Opponent loses a monster (+1), your opponent loses a monster (+1), you gain the fusion (+1) = +1

 

You discard a card to activate Super Poly.

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Super Poly + opponent's Synchro is the best use for this' date=' though it's still a -1. If you got both monsters from your opponent's side of the field it would be a +0. Fun tech for Poly Heroes, giving them more options with Super Poly.

[/quote']

 

Um, you have your numbers wrong. This is a +0 or a +1.

 

First situation: Lose Super Poly (-1), Lose your hero (-1), your opponent loses a monster (+1), you gain the fusion (+1) = +0

 

Second situation: Lose Super Poly (-1), Opponent loses a monster (+1), your opponent loses a monster (+1), you gain the fusion (+1) = +1

 

You discard a card to activate Super Poly.

 

Oh... so you do. nvrmind then.

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