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Level Limit Area A


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Dark synchros would hate this if they were real

 

In Tag Force 4, even though Dark Synchros were of negative levels, they would still suffer under the effects of cards with positive level restructions

 

i.e. Gravity Bind would still prevent a Dark Synchro of -4 or lower from attacking.

 

Dark Diviner was my favorite Dark Synchro Monster in Tag Force 4 (well outside the abusable Cursed Prison + One Thousand Eyed Dragon in Tag Force 4), but milling an opponent for half or more of their deck in one attack was fun to do xD

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As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and cannot change their Battle Position.

 

Thats why final attack orders doesn't work in clown control decks.

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force your opponent's Marshmallon into attack mode?

im outta ideas...

 

yeah, I like the idea of ramming into a weak monster repeatedly with this card. Too bad they're arent too many cards like Marshmallon running around. I'll go out and say that level limit area a has damn near no use right now.

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force your opponent's Marshmallon into attack mode?

im outta ideas...

 

yeah' date=' I like the idea of ramming into a weak monster repeatedly with this card. Too bad they're arent too many cards like Marshmallon running around. I'll go out and say that level limit area a has damn near no use right now.

[/quote']

 

You two are forgetting Spirit Reaper and The Fool.

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As long as this card remains face-up on the field' date=' all face-up monsters on the field are changed to Attack Position [b']and cannot change their Battle Position.[/b]

 

Thats why final attack orders doesn't work in clown control decks.

 

Which means absolutely nothing >_>

 

For both cards, you cannot change a monster's battle position manually.

 

For both cards, you can change the monster's position via a card effect, and it'll immediately shift back to Attack Position, activating Dream Clown's effect because it was indeed shifted into Defense Position.

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As long as this card remains face-up on the field' date=' all face-up monsters on the field are changed to Attack Position [b']and cannot change their Battle Position.[/b]

 

Thats why final attack orders doesn't work in clown control decks.

 

Which means absolutely nothing >_>

 

For both cards, you cannot change a monster's battle position manually.

 

For both cards, you can change the monster's position via a card effect, and it'll immediately shift back to Attack Position, activating Dream Clown's effect because it was indeed shifted into Defense Position.

 

In the WC videogames, you can chance the battle position, but monsters are inmediately changed back.

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