Dr. Cakey Posted April 16, 2010 Report Share Posted April 16, 2010 Send 1 Rock-Type monster from your Deck to the Graveyard and draw 1 card. What? It's Japanese name is Wonder Perforation. Link to comment Share on other sites More sharing options...
byak Posted April 16, 2010 Report Share Posted April 16, 2010 RELEASE THISNOW Link to comment Share on other sites More sharing options...
burnpsy Posted April 16, 2010 Report Share Posted April 16, 2010 RELEASE THISNOW Why? Do rocks NEED 7x Foolish Burial? Link to comment Share on other sites More sharing options...
Wizarus Posted April 16, 2010 Report Share Posted April 16, 2010 RELEASE THISNOW Along with Fossil Fusion. Link to comment Share on other sites More sharing options...
metalflygon08 Posted April 16, 2010 Report Share Posted April 16, 2010 Rocks could rock with this, the foolish + 1 draw is awsome! Link to comment Share on other sites More sharing options...
Aximil Posted April 16, 2010 Report Share Posted April 16, 2010 RELEASE THISNOW Why? Do rocks NEED 7x Foolish Burial? As a matter of fact, they do. Link to comment Share on other sites More sharing options...
burnpsy Posted April 16, 2010 Report Share Posted April 16, 2010 RELEASE THISNOW Why? Do rocks NEED 7x Foolish Burial? As a matter of fact' date=' they do.[/quote'] I can only think of about two that benefit from running Foolish @ 7. Not really justification for Rocks needing 7 in general... Link to comment Share on other sites More sharing options...
Aximil Posted April 16, 2010 Report Share Posted April 16, 2010 RELEASE THISNOW Why? Do rocks NEED 7x Foolish Burial? As a matter of fact' date=' they do.[/quote'] I can only think of about two that benefit from running Foolish @ 7. Not really justification for Rocks needing 7 in general... Food for Gigantes, Gaia Plate, and Megarock. And you can Release from the Stone them or BftDD them back into the grave or RftDD for an OTK. Link to comment Share on other sites More sharing options...
Canadian Posted April 16, 2010 Report Share Posted April 16, 2010 Rock SpiritGigantesGaiaMegaRock Dragon. This card makes Rocks more respectable. They need to release this.. Nobody ninja me >__> Link to comment Share on other sites More sharing options...
Toffee. Posted April 16, 2010 Report Share Posted April 16, 2010 RELEASE THE BOGUSNOW Why? Do rocks NEED 7x Foolish Burial? As a matter of fact' date=' they do.[/quote'] I can only think of about two that benefit from running Foolish @ 7. Not really justification for Rocks needing 7 in general... Food for Gigantes, Gaia Plate, and Megarock. And you can Release from the Stone them or BftDD them back into the grave or RftDD for an OTK. It would be fun, if Rock-Types had cards like this <3 Link to comment Share on other sites More sharing options...
Aximil Posted April 16, 2010 Report Share Posted April 16, 2010 RELEASE THE BOGUSNOW Why? Do rocks NEED 7x Foolish Burial? As a matter of fact' date=' they do.[/quote'] I can only think of about two that benefit from running Foolish @ 7. Not really justification for Rocks needing 7 in general... Food for Gigantes, Gaia Plate, and Megarock. And you can Release from the Stone them or BftDD them back into the grave or RftDD for an OTK. It would be fun, if Rock-Types had cards like this <3 Rocks nowadays run lots of S/T negation/destruction and then they swarm with insane beatsticks that the opponent can't keep up with. Link to comment Share on other sites More sharing options...
Toffee. Posted April 16, 2010 Report Share Posted April 16, 2010 RELEASE THE BOGUSNOW Why? Do rocks NEED 7x Foolish Burial? As a matter of fact' date=' they do.[/quote'] I can only think of about two that benefit from running Foolish @ 7. Not really justification for Rocks needing 7 in general... Food for Gigantes, Gaia Plate, and Megarock. And you can Release from the Stone them or BftDD them back into the grave or RftDD for an OTK. It would be fun, if Rock-Types had cards like this <3 Rocks nowadays run lots of S/T negation/destruction and then they swarm with insane beatsticks that the opponent can't keep up with. Duah. and giving Rock-Types a draw engine that also benefits them would also speed that up ;) Link to comment Share on other sites More sharing options...
Aximil Posted April 16, 2010 Report Share Posted April 16, 2010 Actually, I'm not even sure if they have any other draw engine. Link to comment Share on other sites More sharing options...
byak Posted April 16, 2010 Report Share Posted April 16, 2010 This can possibly reduce your deck size to 34. Link to comment Share on other sites More sharing options...
Toffee. Posted April 16, 2010 Report Share Posted April 16, 2010 This can possibly reduce your deck size to 34. And this can ALSO increse the number of cards in your Graveyard![/zomg] Link to comment Share on other sites More sharing options...
Aximil Posted April 16, 2010 Report Share Posted April 16, 2010 6 card opening hand. 3 of this and 3 Rock Bombardments. Set the traps, use these 3, draw into 3 more cards, one of which being a Foolish. Use Foolish, and play your monster and other card (another trap I guess). Use the 3 Rock Bombardments as soon as it's your opponent's turn. You now have 24 cards left in your deck if my math is right. Link to comment Share on other sites More sharing options...
byak Posted April 16, 2010 Report Share Posted April 16, 2010 6 card opening hand. 3 of this and 3 Rock Bombardments. Set the traps' date=' use these 3, draw into 3 more cards, one of which being a Foolish. Use Foolish, and play your monster and other card (another trap I guess). Use the 3 Rock Bombardments as soon as it's your opponent's turn. You now have 24 cards left in your deck if my math is right.[/quote'] But Rock Bombardment isn't a +0. Link to comment Share on other sites More sharing options...
Aximil Posted April 16, 2010 Report Share Posted April 16, 2010 6 card opening hand. 3 of this and 3 Rock Bombardments. Set the traps' date=' use these 3, draw into 3 more cards, one of which being a Foolish. Use Foolish, and play your monster and other card (another trap I guess). Use the 3 Rock Bombardments as soon as it's your opponent's turn. You now have 24 cards left in your deck if my math is right.[/quote'] But Rock Bombardment isn't a +0. It does lower your deck and put Rocks in the grave though. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted April 16, 2010 Report Share Posted April 16, 2010 This card must be made. It'll most defiantly help Rock type and Rock Stun. Link to comment Share on other sites More sharing options...
Aximil Posted April 16, 2010 Report Share Posted April 16, 2010 [spoiler=Myself.]6 card opening hand. 3 of this and 3 Rock Bombardments. Set the traps' date=' use these 3, draw into 3 more cards, one of which being a Foolish. Use Foolish, and play your monster and other card (another trap I guess). Use the 3 Rock Bombardments as soon as it's your opponent's turn. You now have 24 cards left in your deck if my math is right.[/quote'] Exodia Rock? Link to comment Share on other sites More sharing options...
sbdnate Posted April 16, 2010 Report Share Posted April 16, 2010 I<3this! I would run Megarock again! <3 Link to comment Share on other sites More sharing options...
byak Posted April 16, 2010 Report Share Posted April 16, 2010 6 card opening hand. 3 of this and 3 Rock Bombardments. Set the traps' date=' use these 3, draw into 3 more cards, one of which being a Foolish. Use Foolish, and play your monster and other card (another trap I guess). Use the 3 Rock Bombardments as soon as it's your opponent's turn. You now have 24 cards left in your deck if my math is right.[/quote'] But Rock Bombardment isn't a +0. It does lower your deck and put Rocks in the grave though. Opponent's End Phase, he has gotten around your monster and your s/t was useless at this point. Draw Phase. Draw, your card advantage is at 2. Good job. Link to comment Share on other sites More sharing options...
Aximil Posted April 16, 2010 Report Share Posted April 16, 2010 6 card opening hand. 3 of this and 3 Rock Bombardments. Set the traps' date=' use these 3, draw into 3 more cards, one of which being a Foolish. Use Foolish, and play your monster and other card (another trap I guess). Use the 3 Rock Bombardments as soon as it's your opponent's turn. You now have 24 cards left in your deck if my math is right.[/quote'] But Rock Bombardment isn't a +0. It does lower your deck and put Rocks in the grave though. Opponent's End Phase, he has gotten around your monster and your s/t was useless at this point. Draw Phase. Draw, your card advantage is at 2. Good job. But the chances of that hand and draws are very very very low. Either way, it's almost like playing with a 24 card deck. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 16, 2010 Report Share Posted April 16, 2010 It wouldn't be made, simply because of the fact that it has no downside other than "you HAVE to run a Rock-Type monster to use it". If it was made, though, it would probably have some other effect which made it harder to use. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted April 16, 2010 Report Share Posted April 16, 2010 RELEASE THISNOW Why? Do rocks NEED 7x Foolish Burial? Because of Gaia and their general need for support. Link to comment Share on other sites More sharing options...
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