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Yu-Gi-Oh! The Alternate Card Game for YVD - Submission Thread - Set 3 (PAUSED) - Accepting Members/Duelists!


Morgan LeFlay

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so would that include mine??? so i would change to change the set again... oh heck i'll put up the old one then.

 

You have 2 ccg points which means that you can submit up to 20 cards' date=' but only up to 10 per each theme.

[/quote']

 

for cards are not theme i put it up separately from the list of theme cards?? in the same post or i put 10 of theme and 10 are not theme??

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MORE SUPPORT FOR ELECTRICS:

 

1.- |Static Field|#|ALT3|Spell Card|Spell||Field|||All non-Thunder-Type monsters lose 200 ATK. If a non-Thunder-Type monster is Special Summoned, that monster loses 50 ATK x its Level.|

2.- |Electric Coil|#|ALT3|Thunder/Effect|LIGHT|3||500|300|If you control only "Electric" monsters, you can send this card from your hand to the Graveyard to negate the activation and effect of an Effect Monster, Spell or Trap Card that would destroy 1 or more "Electric" monsters you control, and destroy that card.|

3.- |Electric Short-Circuit|#|ALT3|Spell Card|Spell||Quick-Play|||Activate only while you control 2 or more "Electric" monsters. Draw 2 cards, then destroy and remove from play all "Electric" monsters you control.|

4.- |Electric Fusion|#|ALT3|Spell Card|Spell|||||Send 1 "Electric" Fusion Monster from your Extra Deck to the Graveyard. During any of your Stand-By Phases after this card's activation, if all the appropiate Fusion Material Monsters are in your Graveyard, you can Special Summon them. When they are removed from the field, remove them from play.|

 

 

NEW ERA... SPACE-THEMED CARDS!

 

5.- |Time Travelling Wormhole|#|ALT3|Spell Card|Spell||Field|||While this card is face-up, no other Field Spell Cards can be activated. Before entering their own turn, each player must roll a six-sided die. Treat that player's Phases as #'s 1-6, starting from the Draw Phase. Skip the player's Phase that is the same as the die result.|

6.- |Dead Star|#|ALT3|Spell Card|Spell||Quick-Play|||Send 3 Synchro Monsters with the same name from your Extra Deck to the Graveyard. Select and destroy up to 3 face-up monsters on the field with the same Level as the sent Synchro Monsters.|

7.- |Pulstar|#|ALT3|Spell Card|Spell||Continuous|||While this card remains on the field, negate the effect(s) of all face-up Synchro Monsters. Each time a Synchro Monster is send to the Graveyard, inflict 800 damage to your opponent.|

 

 

 

GENERIC & SPLASHABLE CARDS

 

8.- |Death God's Deal|#|ALT3|Spell Card|Spell|||||Activate only by paying 2000 Life Points when you control no monsters. Special Summon 1 monster from your Graveyard ignoring its Summoning conditions. When it is removed from the field, remove it from play.|

9.- |Blessings of the Goddess|#|ALT3|Spell Card|Spell|||||Activate only when your Life Points are 3000 or lower. You gain Life Points equal to the number of cards in your Graveyard x 300.|

10.- |Meteor Rain|#|ALT3|Trap Card|Trap|||||Activate only when a monster you control destroyed a monster by battle and sent it to the Graveyard. Inflict 1000 damage to your opponent.|

11.- |Ancient Holy Barrier|#|ALT3|Spell Card|Spell||Continuous|||When this card is activated, place 6 Holy Counters on it. While this card is face-up on the field, your monsters cannot declare an attack. Each time an opponent's monster declares an attack, remove 1 Holy Counter from this card instead. If you cannot, send this face-up card to the Graveyard.|

12.- |Monster Snack!|#|ALT3|Trap Card|Trap||Counter|||Activate only while you control a monster with 2400 or higher ATK. Negate the Summon of a monster with 1800 or less ATK and destroy it. Increase the ATK of all face-up monsters you control by 500 until the End Phase of this turn.|

13.- |Elemental Restriction|#|ALT3|Spell Card|Spell||Continuous|||While there is at least 1 FIRE, WATER, EARTH or WIND monster on the field, only FIRE, WATER, EARTH and WIND monsters can be Special Summoned.|

14.- |Elemental Power|#|ALT3|Spell Card|Spell||Continuous|||Each player receives an effect depending on the monster Attributes of monsters they control. -FIRE: All monsters you control gain 500 ATK. -WATER: Decrease the Level of all monster's in your hand by 1. -EARTH: All monsters you control gain 1000 DEF. -WIND: You do not have to pay Life Points to activate Spell Cards.|

 

 

INTRODUCING NEW ARCHETYPE - WARRIORS OF LIGHT

 

15.- |Guardian of the Order|#|ALT3|Warrior/Effect|LIGHT|4||1000|1400|When this face-up Attack Position card is attacked, you can decrease its DEF by 700 to negate the attack.|

16.- |Swordsman of the Sun|#|ALT3|Warrior/Effect|LIGHT|4||1600|1400|When this face-up Attack Position card battles, you can decrease its DEF by 700 to decrease the ATK of the monster it is battling by the same amount.|

17.- |Golden Paladin|#|ALT3|Warrior/Effect|LIGHT|4||1700|1400|When a face-up Warrior-Type LIGHT monster is attacked, you can send this card from your hand to the Graveyard to increase the attack of that monster by 1700.|

18.- |Magician of the Order|#|ALT3|Warrior/Effect|LIGHT|4||1600|1400|When this face-up Attack Position attacks, you can decreas its DEF by 700 to increase the ATK of all monsters you control by 500 until the End Phase.|

19.- |Warrior of Light|#|ALT3|Warrior/Effect|LIGHT|4||1600|1400|If this card would be destroyed by a card efefct, you can decreas its DEF by 700 instead.|

 

 

A NEW TRIAD MONSTER

20.- |Triad Mastermind|#|ALT3|Spellcaster/Ritual/Effect|Dark|8||2300|2200|When this card is successfully Ritual Summoned by the effect of "Ritual of the Triad", select up to 2 monsters on your opponent's field and take control of them. Control of face-up monsters you control cannot switch while this card remains on the field.|

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so would that include mine??? so i would change to change the set again... oh heck i'll put up the old one then.

 

You have 2 ccg points which means that you can submit up to 20 cards' date=' but only up to 10 per each theme.

[/quote']

 

for cards are not theme i put it up separately from the list of theme cards?? in the same post or i put 10 of theme and 10 are not theme??

 

Edit your old post then make a new post saying what you changed. Also cut down your one themed cards to 10.

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Schweet. Set III is open! Now, with 2 points, I can create 20 cards: 10 themed, 10 non-themed.

 

Themed cards:

 

|Overruler of Bones|000|SKRS|Fiend/Synchro/Effect|DARK|Level 10|3000|2100|1 Tuner + 2 non-Tuner monsters

This card gains 100 ATK for every Bone Counter on the field (Max 5). Once per turn, you may remove 4 Bone Counters from any card(s) you control to inflict 500 points of Direct Damage to your opponent.|

 

|Frozen Skull Statue|010|SKRS|Fiend/Tuner/Effect|DARK|Level 2|100|1500|Once per turn, you may send 1 monster from your deck to the graveyard to Special Summon this card from your graveyard. If this card is destroyed after being Summoned by this card's effect, it is removed from play instead.|

 

|Skull Berserker|008|SKRS|Fiend/Effect|DARK|Level 4|2000|0|This card can only attack by removing 1 Bone Counter from this card (Max 4). This card can attack twice during the Battle Phase. Once per turn, you may remove 2 Bone Counters from this card to destroy all face-up monsters on the field, except this card.|

 

(Basically, 2 Bone Counters = 2 attacks in 1 turn)

 

|Skull Soldier|002|SKRS|Fiend/Effect|DARK|Level 4|1400|300|This card gains 300 ATK for each Bone Counter on this card (Max 2). Once per turn, you may remove 1 Bone Counter from this card to Special Summon 1 "Skull Soldier" from you hand or graveyard.|

 

|Bone Generator|004|SKRS|Machine/Effect|DARK|Level 3|0|1600|Once per turn, you may place 1 Bone Counter on any card you control. During your Standby Phase, you can tribute this card to Special Summon 1 "Bone Generator - Type X" from your hand.|

 

|Ancient Graveyard|013|SKRS|Spell Card|Spell|Field|When this card is activated, place up to 2 Bone Counters on any card(s) you control. During each player's Standby Phase, both players can send 1 card from their deck to the graveyard. If they do not, inflict 1000 damage to that player.|

 

|Graveyard Ritual|014|SKRS|Spell Card|Spell|Continuous|This card can only be activated if there is a face-up "Ancient Graveyard" on your side of the field. If "Ancient Graveyard" is removed from the field, destroy this card. Once during either player's turn, when a monster is sent from either player's deck to the graveyard, you may Special Summon it in face-up Attack position.|

 

|Bone Disposal|012|SKRS|Spell Card|Spell|Quick-Play|Send 1 "Skull" monster from your deck to the graveyard, then draw 1 card.|

 

|Skull Calling|017|SKRS|Trap Card|Trap|Continuous|Special Summon 1 "Skull" monster from your gaveyard in face-up Attack position and place up to 2 Bone Counters on it. When the selected monster is removed from the field, destroy this card. When this card is destroyed, destroy the selected monster.|

 

|Marrow Spawn|019|SKRS|Trap Card|Trap|Normal|Special Summon 1 "Marrow" token (DARK/Fiend-Type/Level 3/ATK 0/DEF 0) with this effect: "For every Bone Counter on this card (Max 3), All face-up "Skull" monsters you control gain 200 ATK and DEF.".|

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Card Submission^^ Hope it works...

 

|Elemental Incarnation - Aqua|1|ELI|Aqua/Effect|Water|4||1400|600|While this card is in your Graveyard you can tribute 1 "Elemental Incarnation" monster to Special Summon this card and increase 1 monster's ATK and DEF by 600. You can only tribute 1 "Elemental Incarnation" monster per turn.|

 

|Elemental Incarnation - Aura|2|ELI|Thunder/Effect|Wind|4||1000|1000|While this card is in your Graveyard you can tribute 1 "Elemental Incarnation" monster to Special Summon this card and destroy 1 Spell or Trap Card on the field. You can only tribute 1 "Elemental Incarnation" monster per turn.|

 

|Elemental Incarnation - Gaia|3|ELI|Rock/Effect|Earth|4||0|2000|While this card is in your Graveyard you can tribute 1 "Elemental Incarnation" monster to Special Summon this card and switch its original ATK and DEF. You can only tribute 1 "Elemental Incarnation" monster per turn.|

 

|Elemental Incarnation - Ignis|4|ELI|Pyro/Effect|Fire|4||1600|400|While this card is in your Graveyard you can tribute 1 "Elemental Incarnation" monster to Special Summon this card and inflict 800 Damage to your opponent. You can only tribute 1 "Elemental Incarnation" per turn.|

 

|Elemental Incarnation - Lux|5|ELI|Fairy/Effect|Light|4||1800|200|While this card is in your Graveyard you can tribute 1 "Elemental Incarnation" monster to Special Summon this card and Special Summon 1 Level 4 monster from your Graveyard. You can only tribute 1 "Elemental Incarnation" monster per turn.|

 

|Elemental Incarnation - Tenebrae|6|ELI|Fiend/Effect|Dark|4||1900|100|While this card is in your Graveyard you can tribute 1 "Elemental Incarnation" monster to Special Summon this card and destroy 1 monster on the field. You can only tribute 1 "Elemental Incarnation" monster per turn.|

 

|Elemental Vision|7|ELI|Fiend/Effect|Light|1||0|0|If you draw this card during your Draw Phase, you can discard it to the Graveyard to add 1 "Elemental Incarnation" from your Deck to your hand. When this card is destroyed by battle, draw 1 card.|

 

|Elemental Ghost Light|8|ELI|Trap Card|Trap|||||You can only activate this card when an "Elemental Incarnation" monster is attacked. Destroy the attacking monster and activate the effect of 1 "Elemental Incarnation" monster in your Graveyard.|

 

|Elemental Sacrifice|9|ELI|Spell Card|Spell|||||Discard 1 "Elemental Incarnation" monster from your hand to the Graveyard to draw 2 cards. You cannot Special Summon this turn.|

 

|Elemental Reincarnation|10|ELI|Trap Card|Trap||Continuous|||Select and Special Summon 1 "Elemental Incarnation" from your Graveyard. This monster can neither attack nor be tributed during the turn it is summoned. When this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card.|

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You know somethin' date=' im not sure if i want to use my cards anymore, after looking over them again

[/quote']

 

Why? You're Archetype is cool.

 

If you just don't think they will fare well in the game, you can just release more support for them next set. Also, if you find that you would like to correct their effects for *whatever* reason, go and do it before they get put in the YVD.

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2 new support cards for Black Lagoons

 

|Lagoon's Return|0|ALT3|Spell Card|Spell|None|||||Return 2 Black Lagoon" monster from your hand to the Deck. Draw 3 cards.|

 

|Black Lagoon Shaman|0|ALT3|Sea Serpent/Effect|Water|4||1200|0|This card cannot be Special Summoned. Once per turn, you can send 1 "Black Lagoon" monster from your Deck to the Graveyard to Special Summon 1 Level 3 or lower "Black Lagoon" monster from your hand or Graveyard. Monsters Special Summoned by this effect are treated as they were Special Summoned from your Deck.|

 

2 new generic Synchro Monsters

 

|Miracle Roll Dice|0|ALT3|Rock/Synchro/Effect|Earth|8||0|0|1 Tuner + 1 or more non-Tuner monsters

When this card is Summoned, roll a six-sided die. This cards ATK is equal to the result of the roll x 500. Once per turn, you can roll a six-sided die. If the result is 1, 3 or 5, destroy 1 card on your opponent controls. If the result is 2, 4 or 6, change this card to Defense Position. This card is changed to Attack Position during all your Standby Phase. As long as this card remains in Defense Position, it cannot be destroyed by battle.|

 

|Blackstar Dragon|0|ALT3|Dragon/Synchro/Effect|Dark|8||2500|1800|1 Tuner + 1 or more non-Tuner monsters

Once per turn, you can select 1 monster in your Graveyard and remove it from play. During the turn when you activated this effect, if another monster you control attacks a monster in Defense Position, inflict the difference as Battle Damage to your opponent.|

 

That's all for now.

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You know somethin' date=' im not sure if i want to use my cards anymore, after looking over them again

[/quote']

 

Why? You're Archetype is cool.

 

If you just don't think they will fare well in the game, you can just release more support for them next set. Also, if you find that you would like to correct their effects for *whatever* reason, go and do it before they get put in the YVD.

Thanks

im only seeing two majorly played cards

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ok Sound if you say so XD

Anyway' date=' were are all the Generic cards... so far i only saw 9 out of 4,000,000,000 cards

[/quote']

 

The following cards do not support an Archetype at all, and are the most of them pretty generic. Just the 2 last ones focus on Attributes and are less generic, but I don't want the TACG to become LIGHT and DARK-centered like Yu-Gi-Oh has become, so that's the reason I created them.

 

NEW ERA... SPACE-THEMED CARDS!

 

5.- |Time Travelling Wormhole|#|ALT3|Spell Card|Spell||Field|||While this card is face-up' date=' no other Field Spell Cards can be activated. Before entering their own turn, each player must roll a six-sided die. Treat that player's Phases as #'s 1-6, starting from the Draw Phase. Skip the player's Phase that is the same as the die result.|

[b']6.-[/b] |Dead Star|#|ALT3|Spell Card|Spell||Quick-Play|||Send 3 Synchro Monsters with the same name from your Extra Deck to the Graveyard. Select and destroy up to 3 face-up monsters on the field with the same Level as the sent Synchro Monsters.|

7.- |Pulstar|#|ALT3|Spell Card|Spell||Continuous|||While this card remains on the field, negate the effect(s) of all face-up Synchro Monsters. Each time a Synchro Monster is send to the Graveyard, inflict 800 damage to your opponent.|

 

 

 

GENERIC & SPLASHABLE CARDS

 

8.- |Death God's Deal|#|ALT3|Spell Card|Spell|||||Activate only by paying 2000 Life Points when you control no monsters. Special Summon 1 monster from your Graveyard ignoring its Summoning conditions. When it is removed from the field, remove it from play.|

9.- |Blessings of the Goddess|#|ALT3|Spell Card|Spell|||||Activate only when your Life Points are 3000 or lower. You gain Life Points equal to the number of cards in your Graveyard x 300.|

10.- |Meteor Rain|#|ALT3|Trap Card|Trap|||||Activate only when a monster you control destroyed a monster by battle and sent it to the Graveyard. Inflict 1000 damage to your opponent.|

11.- |Ancient Holy Barrier|#|ALT3|Spell Card|Spell||Continuous|||When this card is activated, place 6 Holy Counters on it. While this card is face-up on the field, your monsters cannot declare an attack. Each time an opponent's monster declares an attack, remove 1 Holy Counter from this card instead. If you cannot, send this face-up card to the Graveyard.|

12.- |Monster Snack!|#|ALT3|Trap Card|Trap||Counter|||Activate only while you control a monster with 2400 or higher ATK. Negate the Summon of a monster with 1800 or less ATK and destroy it. Increase the ATK of all face-up monsters you control by 500 until the End Phase of this turn.|

13.- |Elemental Restriction|#|ALT3|Spell Card|Spell||Continuous|||While there is at least 1 FIRE, WATER, EARTH or WIND monster on the field, only FIRE, WATER, EARTH and WIND monsters can be Special Summoned.|

14.- |Elemental Power|#|ALT3|Spell Card|Spell||Continuous|||Each player receives an effect depending on the monster Attributes of monsters they control. -FIRE: All monsters you control gain 500 ATK. -WATER: Decrease the Level of all monster's in your hand by 1. -EARTH: All monsters you control gain 1000 DEF. -WIND: You do not have to pay Life Points to activate Spell Cards.|

 

However, I agree with you. There are too way non-generic cards. That's the reason next set I'm going to make almost everything Generic cards again.

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ok Sound if you say so XD

Anyway' date=' were are all the Generic cards... so far i only saw 9 out of 4,000,000,000 cards

[/quote']

 

The following cards do not support an Archetype at all, and are the most of them pretty generic. Just the 2 last ones focus on Attributes and are less generic, but I don't want the TACG to become LIGHT and DARK-centered like Yu-Gi-Oh has become, so that's the reason I created them.

 

NEW ERA... SPACE-THEMED CARDS!

 

5.- |Time Travelling Wormhole|#|ALT3|Spell Card|Spell||Field|||While this card is face-up' date=' no other Field Spell Cards can be activated. Before entering their own turn, each player must roll a six-sided die. Treat that player's Phases as #'s 1-6, starting from the Draw Phase. Skip the player's Phase that is the same as the die result.|

[b']6.-[/b] |Dead Star|#|ALT3|Spell Card|Spell||Quick-Play|||Send 3 Synchro Monsters with the same name from your Extra Deck to the Graveyard. Select and destroy up to 3 face-up monsters on the field with the same Level as the sent Synchro Monsters.|

7.- |Pulstar|#|ALT3|Spell Card|Spell||Continuous|||While this card remains on the field, negate the effect(s) of all face-up Synchro Monsters. Each time a Synchro Monster is send to the Graveyard, inflict 800 damage to your opponent.|

 

 

 

GENERIC & SPLASHABLE CARDS

 

8.- |Death God's Deal|#|ALT3|Spell Card|Spell|||||Activate only by paying 2000 Life Points when you control no monsters. Special Summon 1 monster from your Graveyard ignoring its Summoning conditions. When it is removed from the field, remove it from play.|

9.- |Blessings of the Goddess|#|ALT3|Spell Card|Spell|||||Activate only when your Life Points are 3000 or lower. You gain Life Points equal to the number of cards in your Graveyard x 300.|

10.- |Meteor Rain|#|ALT3|Trap Card|Trap|||||Activate only when a monster you control destroyed a monster by battle and sent it to the Graveyard. Inflict 1000 damage to your opponent.|

11.- |Ancient Holy Barrier|#|ALT3|Spell Card|Spell||Continuous|||When this card is activated, place 6 Holy Counters on it. While this card is face-up on the field, your monsters cannot declare an attack. Each time an opponent's monster declares an attack, remove 1 Holy Counter from this card instead. If you cannot, send this face-up card to the Graveyard.|

12.- |Monster Snack!|#|ALT3|Trap Card|Trap||Counter|||Activate only while you control a monster with 2400 or higher ATK. Negate the Summon of a monster with 1800 or less ATK and destroy it. Increase the ATK of all face-up monsters you control by 500 until the End Phase of this turn.|

13.- |Elemental Restriction|#|ALT3|Spell Card|Spell||Continuous|||While there is at least 1 FIRE, WATER, EARTH or WIND monster on the field, only FIRE, WATER, EARTH and WIND monsters can be Special Summoned.|

14.- |Elemental Power|#|ALT3|Spell Card|Spell||Continuous|||Each player receives an effect depending on the monster Attributes of monsters they control. -FIRE: All monsters you control gain 500 ATK. -WATER: Decrease the Level of all monster's in your hand by 1. -EARTH: All monsters you control gain 1000 DEF. -WIND: You do not have to pay Life Points to activate Spell Cards.|

Looks like i misread the Space themed cards, everything else i knew was generic

 

Thats why next set, almost all of my cards will be generic

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[spoiler=Themed cards ( 10 ):]

[spoiler=Monsters ( 8 ):]

|Rotten Tomato|#|ALT3|Plant/Effect|Dark|4||1800|0|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card, gains the following effect: # This card gains 300 ATK for each "Rotten" monster you control.|

 

|Rotten Cabbage|#|ALT3|Plant/Effect|Dark|3||100|2000|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card, you can Special Summon up to 2 "Rotten Tokens" (Plant-Type/DARK/Level 1/ATK 100/DEF 2000)|

 

|Rotten Onion|#|ALT3|Plant/Effect|Dark|4||1600|1600|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card, gains the following effect: # This card is unaffected by Trap Cards|

 

|Rotten Carrot|#|ALT3|Plant/Tuner/Effect|Dark|1||500|500|Tribute this card to Special Summon up to 2 Level 4 or lower "Rotten" monsters, except "Rotten Carrot", from your Graveyard.|

 

|Poison Juice|#|ALT3|Plant/Fusion/Effect|Dark|6||2000|0|"Rotten Fruit" + 1 "Rotten" monster

This card can only be Special Summoned by sending the above cards you control to the Graveyard. Tribute this card to inflict 1000 damage to your opponent.|

 

|Rotten Ivy|#|ALT3|Plant/Synchro/Effect|Dark|6||2200|2200|1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can tribute 1 monster you control to destroy 1 card your opponent controls.|

 

|Rotten Sandwich|#|ALT3|Plant/Effect|Dark|5||1900|1900|You can Tribute Summon this card using 2 monsters. Depending on the number of tributes used, this card gains the appropriate effects: # 1 - Once per turn, you can discard 1 card to negate the activation and the effect of a Spell Card, you can use this effect in either player's turn # 2 - Once per turn, you can negate the activation and the effect of a Spell Card, you can use this effect in either player's turn|

 

|Rotten Salad|#|ALT3|Plant/Effect|Dark|7||2100|2500|You can Tribute Summon this card using 3 monsters. Depending on the number of tributes used, apply the appropriate effects: # 2 - Destroy up to 2 cards on the field # 3 - Destroy all other cards on the field|

 

 

[spoiler=Spells ( 2 ):]

|Cards from the Slurry|#|ALT3|Spell Card|Spell|||||Tribute 1 "Rotten" monster you control. Draw 2 cards.|

 

|Rotting Away|#|ALT3|Spell Card|Spell||Quick-play|||Tribute 1 "Rotten" monster you control. Special Summon 1 Level 4 or lower "Rotten" monster from your hand or Graveyard.|

 

 

 

 

 

[spoiler=Non-themed cards ( 2 ):]

|Block Hero|#|ALT3|Rock/Tuner/Effect|Earth|2||1000|1000|You can Tribute this card to Special Summon 2 "Block Tokens" (Rock-Type/Earth/Level 1/ATK 500/DEF 500). These tokens are treated as Tuner monsters|

 

|Hypnosis|#|ALT3|Spell Card|Spell|||||Select 2 monsters - 1 on your side of the field and 1 on your opponents side of the field. The selected monsters lose their effect(s) and gain the opposite monsters effect(s). You cannot select a Normal monster, Token monster or a Gemini monster for this effect.|

 

 

 

 

____________________

 

EDIT:

 

Non-Themed 2:

[spoiler=Monsters (5):]

|Wanderer|#|ALT3|Beast/Effect|Wind|2||900|800|If you only control Level 3 or lower Beast-Type monster(s) other than "Wanderer", you can Special Summon this card.|

 

|Hoar Warrior of Wind Valley|#|ALT3|Warrior/Synchro/Effect|Wind|5||2100|800|1 Tuner + 1 or more non-Tuner monsters

If this card battles a monster of lower level than this card, destroy that monster with this cards effect before Damage Calculation. If this card battles a monster of higher level than this card, increase this cards ATK and DEF by 400.|

 

|Old Mountain Sage - Adripathi|#|ALT3|Spellcaster/Synchro/Effect|Earth|6||1900|2600|1 Tuner + 1 or more non-Tuner monsters

During the End Phase of a turn this card didn't attack, put 1 Meditation counter on it. Once per turn, you can activate 1 of the following effects, by removing a number of Meditation counters from it: # 1 - This card cannot be destroyed until the end of your opponents next turn. # 2 - Increase the ATK of this card by 1000 until the End Phase. # 3 - Destroy all monsters your opponent controls.|

 

|Eon Dragon - Gea|#|ALT3|Dragon/Synchro/Effect|Earth|8||2300|3000|1 Tuner + 1 or more non-Tuner monsters

Once per turn, you can negate the activation and the effect of a card that would destroy 2 or more cards on the field. If this card would be destroyed, you can tribute 1 other monster you control to have this card not be destroyed.|

 

|Ancient Dragon - Hades|#|ALT3|Fiend/Synchro/Effect|Fire|8||3000|2400|1 Tuner + 1 or more non-Tuner monsters

This card can attack all your opponent's monsters. Once per turn, you can pay 1000 points to have this card gain 1000 ATK until the End Phase. Each time this card sends a monster by battle to the Graveyard, discard 1 card, if you cannot, destroy all cards you control.|

 

 

 

[spoiler=Spells (3):]

|Neutron Star|#|ALT3|Spell Card|Spell||Continuous|||During each of your opponent's End Phases, destroy all Special Summoned monsters. If no monsters were destroyed by this effect, destroy this card.|

 

|Equivalent Exchange|#|ALT3|Spell Card|Spell|||||You and your opponent discard 1 card and destroy 1 card on the field.|

 

|Deck Destruction|#|ALT3|Spell Card|Spell|||||Send the top 3 cards of your Deck to the Graveyard. Draw 1 card.|

 

 

 

 

That was my 20 for this set, see ya in the 4th.

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[spoiler=Themed cards ( 10 ):]

[spoiler=Monsters ( 8 ):]

|Rotten Tomato|#|ALT3|Plant/Effect|Dark|4||1800|0|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card' date=' gains the following effect: # This card gains 300 ATK for each "Rotten" monster you control.|

 

|Rotten Cabbage|#|ALT3|Plant/Effect|Dark|3||100|2000|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card, you can Special Summon up to 2 "Rotten Tokens" (Plant-Type/DARK/Level 1/ATK 100/DEF 2000)|

 

|Rotten Onion|#|ALT3|Plant/Effect|Dark|4||1600|1600|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card, gains the following effect: # This card is unaffected by Trap Cards|

 

|Rotten Carrot|#|ALT3|Plant/Tuner/Effect|Dark|1||500|500|Tribute this card to Special Summon up to 2 Level 4 or lower "Rotten" monsters, except "Rotten Carrot", from your Graveyard.|

 

|Poison Juice|#|ALT3|Plant/Fusion/Effect|Dark|6||2000|0|"Rotten Fruit" + 1 "Rotten" monster

This card can only be Special Summoned by sending the above cards you control to the Graveyard. Tribute this card to inflict 1000 damage to your opponent.|

 

|Rotten Ivy|#|ALT3|Plant/Synchro/Effect|Dark|6||2200|2200|1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can tribute 1 monster you control to destroy 1 card your opponent controls.|

 

|Rotten Sandwich|#|ALT3|Plant/Effect|Dark|5||1900|1900|You can Tribute Summon this card using 2 monsters. Depending on the number of tributes used, this card gains the appropriate effects: # 1 - Once per turn, you can discard 1 card to negate the activation and the effect of a Spell Card, you can use this effect in either player's turn # 2 - Once per turn, you can negate the activation and the effect of a Spell Card, you can use this effect in either player's turn|

 

|Rotten Salad|#|ALT3|Plant/Effect|Dark|7||2100|2500|You can Tribute Summon this card using 3 monsters. Depending on the number of tributes used, apply the appropriate effects: # 2 - Destroy up to 2 cards on the field # 3 - Destroy all other cards on the field|

 

 

[spoiler=Spells ( 2 ):"]

|Cards from the Slurry|#|ALT3|Spell Card|Spell|||||Tribute 1 "Rotten" monster you control. Draw 2 cards.|

 

|Rotting Away|#|ALT3|Spell Card|Spell||Quick-play|||Tribute 1 "Rotten" monster you control. Special Summon 1 Level 4 or lower "Rotten" monster from your hand or Graveyard.|

 

 

 

 

 

[spoiler=Non-themed cards ( 2 ):]

|Block Hero|#|ALT3|Rock/Tuner/Effect|Earth|2||1000|1000|You can Tribute this card to Special Summon 2 "Block Tokens" (Rock-Type/Earth/Level 1/ATK 500/DEF 500). These tokens are treated as Tuner monsters|

 

|Hypnosis|#|ALT3|Spell Card|Spell|||||Select 2 monsters - 1 on your side of the field and 1 on your opponents side of the field. The selected monsters lose their effect(s) and gain the opposite monsters effect(s). You cannot select a Normal monster, Token monster or a Gemini monster for this effect.|

 

 

 

well those "Rotten" food monster sure didn't sound appetizing and it kinda ruin my lunch after seeing that XD

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[spoiler=Themed cards ( 10 ):]

[spoiler=Monsters ( 8 ):]

|Rotten Tomato|#|ALT3|Plant/Effect|Dark|4||1800|0|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card' date=' gains the following effect: # This card gains 300 ATK for each "Rotten" monster you control.|

 

|Rotten Cabbage|#|ALT3|Plant/Effect|Dark|3||100|2000|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card, you can Special Summon up to 2 "Rotten Tokens" (Plant-Type/DARK/Level 1/ATK 100/DEF 2000)|

 

|Rotten Onion|#|ALT3|Plant/Effect|Dark|4||1600|1600|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card, gains the following effect: # This card is unaffected by Trap Cards|

 

|Rotten Carrot|#|ALT3|Plant/Tuner/Effect|Dark|1||500|500|Tribute this card to Special Summon up to 2 Level 4 or lower "Rotten" monsters, except "Rotten Carrot", from your Graveyard.|

 

|Poison Juice|#|ALT3|Plant/Fusion/Effect|Dark|6||2000|0|"Rotten Fruit" + 1 "Rotten" monster

This card can only be Special Summoned by sending the above cards you control to the Graveyard. Tribute this card to inflict 1000 damage to your opponent.|

 

|Rotten Ivy|#|ALT3|Plant/Synchro/Effect|Dark|6||2200|2200|1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can tribute 1 monster you control to destroy 1 card your opponent controls.|

 

|Rotten Sandwich|#|ALT3|Plant/Effect|Dark|5||1900|1900|You can Tribute Summon this card using 2 monsters. Depending on the number of tributes used, this card gains the appropriate effects: # 1 - Once per turn, you can discard 1 card to negate the activation and the effect of a Spell Card, you can use this effect in either player's turn # 2 - Once per turn, you can negate the activation and the effect of a Spell Card, you can use this effect in either player's turn|

 

|Rotten Salad|#|ALT3|Plant/Effect|Dark|7||2100|2500|You can Tribute Summon this card using 3 monsters. Depending on the number of tributes used, apply the appropriate effects: # 2 - Destroy up to 2 cards on the field # 3 - Destroy all other cards on the field|

 

 

[spoiler=Spells ( 2 ):"]

|Cards from the Slurry|#|ALT3|Spell Card|Spell|||||Tribute 1 "Rotten" monster you control. Draw 2 cards.|

 

|Rotting Away|#|ALT3|Spell Card|Spell||Quick-play|||Tribute 1 "Rotten" monster you control. Special Summon 1 Level 4 or lower "Rotten" monster from your hand or Graveyard.|

 

 

 

 

 

[spoiler=Non-themed cards ( 2 ):]

|Block Hero|#|ALT3|Rock/Tuner/Effect|Earth|2||1000|1000|You can Tribute this card to Special Summon 2 "Block Tokens" (Rock-Type/Earth/Level 1/ATK 500/DEF 500). These tokens are treated as Tuner monsters|

 

|Hypnosis|#|ALT3|Spell Card|Spell|||||Select 2 monsters - 1 on your side of the field and 1 on your opponents side of the field. The selected monsters lose their effect(s) and gain the opposite monsters effect(s). You cannot select a Normal monster, Token monster or a Gemini monster for this effect.|

 

 

 

well those "Rotten" food monster sure didn't sound appetizing and it kinda ruin my lunch after seeing that XD

I agree with you there, because seriously, i saw thoose while eating, and i told my mom to give this to the dog

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[spoiler=Themed cards ( 10 ):]

[spoiler=Monsters ( 8 ):]

|Rotten Tomato|#|ALT3|Plant/Effect|Dark|4||1800|0|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card' date=' gains the following effect: # This card gains 300 ATK for each "Rotten" monster you control.|

 

|Rotten Cabbage|#|ALT3|Plant/Effect|Dark|3||100|2000|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card, you can Special Summon up to 2 "Rotten Tokens" (Plant-Type/DARK/Level 1/ATK 100/DEF 2000)|

 

|Rotten Onion|#|ALT3|Plant/Effect|Dark|4||1600|1600|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card, gains the following effect: # This card is unaffected by Trap Cards|

 

|Rotten Carrot|#|ALT3|Plant/Tuner/Effect|Dark|1||500|500|Tribute this card to Special Summon up to 2 Level 4 or lower "Rotten" monsters, except "Rotten Carrot", from your Graveyard.|

 

|Poison Juice|#|ALT3|Plant/Fusion/Effect|Dark|6||2000|0|"Rotten Fruit" + 1 "Rotten" monster

This card can only be Special Summoned by sending the above cards you control to the Graveyard. Tribute this card to inflict 1000 damage to your opponent.|

 

|Rotten Ivy|#|ALT3|Plant/Synchro/Effect|Dark|6||2200|2200|1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can tribute 1 monster you control to destroy 1 card your opponent controls.|

 

|Rotten Sandwich|#|ALT3|Plant/Effect|Dark|5||1900|1900|You can Tribute Summon this card using 2 monsters. Depending on the number of tributes used, this card gains the appropriate effects: # 1 - Once per turn, you can discard 1 card to negate the activation and the effect of a Spell Card, you can use this effect in either player's turn # 2 - Once per turn, you can negate the activation and the effect of a Spell Card, you can use this effect in either player's turn|

 

|Rotten Salad|#|ALT3|Plant/Effect|Dark|7||2100|2500|You can Tribute Summon this card using 3 monsters. Depending on the number of tributes used, apply the appropriate effects: # 2 - Destroy up to 2 cards on the field # 3 - Destroy all other cards on the field|

 

 

[spoiler=Spells ( 2 ):"]

|Cards from the Slurry|#|ALT3|Spell Card|Spell|||||Tribute 1 "Rotten" monster you control. Draw 2 cards.|

 

|Rotting Away|#|ALT3|Spell Card|Spell||Quick-play|||Tribute 1 "Rotten" monster you control. Special Summon 1 Level 4 or lower "Rotten" monster from your hand or Graveyard.|

 

 

 

 

 

[spoiler=Non-themed cards ( 2 ):]

|Block Hero|#|ALT3|Rock/Tuner/Effect|Earth|2||1000|1000|You can Tribute this card to Special Summon 2 "Block Tokens" (Rock-Type/Earth/Level 1/ATK 500/DEF 500). These tokens are treated as Tuner monsters|

 

|Hypnosis|#|ALT3|Spell Card|Spell|||||Select 2 monsters - 1 on your side of the field and 1 on your opponents side of the field. The selected monsters lose their effect(s) and gain the opposite monsters effect(s). You cannot select a Normal monster, Token monster or a Gemini monster for this effect.|

 

 

 

well those "Rotten" food monster sure didn't sound appetizing and it kinda ruin my lunch after seeing that XD

I agree with you there, because seriously, i saw thoose while eating, and i told my mom to give this to the dog

 

LOL! Some people have a weak stomach.

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[spoiler=Themed cards ( 10 ):]

[spoiler=Monsters ( 8 ):]

|Rotten Tomato|#|ALT3|Plant/Effect|Dark|4||1800|0|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card' date=' gains the following effect: # This card gains 300 ATK for each "Rotten" monster you control.|

 

|Rotten Cabbage|#|ALT3|Plant/Effect|Dark|3||100|2000|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card, you can Special Summon up to 2 "Rotten Tokens" (Plant-Type/DARK/Level 1/ATK 100/DEF 2000)|

 

|Rotten Onion|#|ALT3|Plant/Effect|Dark|4||1600|1600|You can use this card as a tribute only for a Tribute Summon of a "Rotten" monster. Monster Tribute Summoned using this card, gains the following effect: # This card is unaffected by Trap Cards|

 

|Rotten Carrot|#|ALT3|Plant/Tuner/Effect|Dark|1||500|500|Tribute this card to Special Summon up to 2 Level 4 or lower "Rotten" monsters, except "Rotten Carrot", from your Graveyard.|

 

|Poison Juice|#|ALT3|Plant/Fusion/Effect|Dark|6||2000|0|"Rotten Fruit" + 1 "Rotten" monster

This card can only be Special Summoned by sending the above cards you control to the Graveyard. Tribute this card to inflict 1000 damage to your opponent.|

 

|Rotten Ivy|#|ALT3|Plant/Synchro/Effect|Dark|6||2200|2200|1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can tribute 1 monster you control to destroy 1 card your opponent controls.|

 

|Rotten Sandwich|#|ALT3|Plant/Effect|Dark|5||1900|1900|You can Tribute Summon this card using 2 monsters. Depending on the number of tributes used, this card gains the appropriate effects: # 1 - Once per turn, you can discard 1 card to negate the activation and the effect of a Spell Card, you can use this effect in either player's turn # 2 - Once per turn, you can negate the activation and the effect of a Spell Card, you can use this effect in either player's turn|

 

|Rotten Salad|#|ALT3|Plant/Effect|Dark|7||2100|2500|You can Tribute Summon this card using 3 monsters. Depending on the number of tributes used, apply the appropriate effects: # 2 - Destroy up to 2 cards on the field # 3 - Destroy all other cards on the field|

 

 

[spoiler=Spells ( 2 ):"]

|Cards from the Slurry|#|ALT3|Spell Card|Spell|||||Tribute 1 "Rotten" monster you control. Draw 2 cards.|

 

|Rotting Away|#|ALT3|Spell Card|Spell||Quick-play|||Tribute 1 "Rotten" monster you control. Special Summon 1 Level 4 or lower "Rotten" monster from your hand or Graveyard.|

 

 

 

 

 

[spoiler=Non-themed cards ( 2 ):]

|Block Hero|#|ALT3|Rock/Tuner/Effect|Earth|2||1000|1000|You can Tribute this card to Special Summon 2 "Block Tokens" (Rock-Type/Earth/Level 1/ATK 500/DEF 500). These tokens are treated as Tuner monsters|

 

|Hypnosis|#|ALT3|Spell Card|Spell|||||Select 2 monsters - 1 on your side of the field and 1 on your opponents side of the field. The selected monsters lose their effect(s) and gain the opposite monsters effect(s). You cannot select a Normal monster, Token monster or a Gemini monster for this effect.|

 

 

 

well those "Rotten" food monster sure didn't sound appetizing and it kinda ruin my lunch after seeing that XD

I agree with you there, because seriously, i saw thoose while eating, and i told my mom to give this to the dog

 

LOL! Some people have a weak stomach.

Mines wek when ever i wake up or when im eating while watching the opening trap to Saw 6 [freaking brutal and gross]

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[spoiler=Monster Cards]

Winged Dragon, Guardian of the Forsaken Fortress

Dragon / Union / DARK / Level 4

This card cannot be Special Summoned, except from the graveyard. Once per turn, during your Main Phase, you may equip this card to a DARK or dragon-type monster you control, or unequip this card from a monster you control. Only 1 Union Monster can be equipped to a monster at a time. When the monster equipped with this card destroys a monster in battle, place 1 Gate Counter on this card. The monster equipped with this card gains 200 ATK and DEF for every Gate Counter on this card. Once per turn, you may remove any number of counters from this card to destroy 1 face-up monster on the field with DEF equal to or less than 800 x the amount of counters you removed. If the equipped monster would be destroyed in battle, destroy this card instead.

1600 ATK / 1400 DEF

 

Psychic Orb LV1

Psychic / Effect / EARTH / Level 1

If you control another face-up Psychic-type monster, your opponent cannot select this monster as an attack target. When your opponent gains Life Points, increase your own Life Points by half the same amount. During your Standby Phase, you may send this card to your graveyard and pay 200 Life Points to Special Summon 1 "Psychic Orb LV3" from your hand or deck.

0 ATK / 0 DEF

 

Psychic Orb LV3

Psychic / Effect / EARTH / Level 3

If you Normal Summon this card, you must pay 500 life points. If you control another face-up Psychic-type monster, your opponent cannot select this monster as an attack target. When your opponent gains Life Points, increase your own Life Points by the same amount. During the End Phase of a turn in which this card's effect was activated, you may send this card to the graveyard to Special Summon 1 "Psychic Orb LV5" from your hand or deck.

750 ATK / 750 DEF

 

Psychic Orb LV5

Psychic / Effect / EARTH / Level 5

This card cannot be Special Summoned, except by the effect of "Psychic Orb LV3". If you control another face-up Psychic-type monster, your opponent cannot select this card as an attack target. When this card is Special Summoned, select a face-up monster on the field and activate one of the following effects:

● Increase your Life Points by half the ATK or DEF of the selected monster.

● Inflict damage to your opponent equal to half the ATK of DEF of the selected monster.

When your opponent gains Life Points, increase your Life Points by the same amount. During your End Phase, if this card was Special Summoned or by paying 700 Life Points, you may send this card to the graveyard to Special Summon 1 "Psychic Orb LV7" from your hand or deck.

1500 ATK / 1500 DEF

 

Psychic Orb LV7

Psychic / Effect / EARTH / Level 7

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Psychic Orb LV5". When this card is Summoned, select a monster on the field and gain Life Points equal to 200 x the monster's level. If you control another face-up Psychic-type monster, your opponent cannot select this monster as an attack target. Once per turn, when your opponent gains Life Points, increase your Life Points by the same amount and change the amount of Life Points your opponent gains to 0. During your End Phase, you may pay 800 Life Points to Special Summon 1 "Psychic Orb LV 9" from your hand or deck.

2250 ATK / 2250 DEF

 

Psychic Orb LV9

Psychic / Effect / EARTH / Level 9

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Psychic Orb LV 7". When this card is summoned, gain Life Points equal to the combined levels of all face-up monsters on the field x 100. If you control another face-up Psychic-type monster, your opponent cannot select an attack target other than this card. Once per turn, if this card were to be destroyed by a card effect, by paying 600 Life Points, it is not. When your opponent gains Life Points, increase your Life Points by the same amount and change the amount of Life Points your opponent gains to 0.

3000 ATK / 3000 DEF

 

The Titan of Earth

Rock / Union / EARTH / Level 3

Once per turn, you may change the battle position of this card. Once per turn, during your Main Phase, you may equip this card to an EARTH or Rock-type monster you control or unequip this card from a monster you control. The monster equipped with this card gains 500 DEF and cannot be destroyed by the effects of Trap Cards. Once per turn, you may change the battle position of the equipped monster. If the monster equipped with this card is changed to defense position by the effect of this card, increase the original DEF of the equipped monster by 200.

1200 ATK / 2100 DEF

 

Regenerating Skull

Fiend / Spirit / DARK / Level 6

This card cannot be Special Summoned, except by its own effect. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, you may tribute 1 monster to place 1 Regeneration Counter on this card. When this card is sent to the graveyard, you may remove 1 Regeneration Counter from this card to Special Summon this card from your graveyard.

2600 ATK / 1500 DEF

 

Spiritual Elf

Spellcaster / Spirit / LIGHT / Level 4

This card cannot be Special Summoned, except by its own effect. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If you control no monsters, you may Special Summon this card from your hand in face-down Defense Position. When this card is attacked and flipped face-up, place counters on this card equal to the level of the attacking monster. If the ATK of the attacking monster is less than the amount of counters on this card x 400, negate the attack and destroy the attacking monster.

0 ATK / 2000 DEF

 

Ritual Eater

Fiend / Effect / DARK / Level 5

This card cannot be Special Summoned. When this card is Normal Summoned or flipped face-up, you can discard 1 Ritual Spell Card from your hand. Then equip the Ritual Monster that is summoned by the discarded Ritual Spell Card to this card. This card gains the effect and ATK and DEF of the monster equipped to this card. During your Standby Phase, pay 100 Life Points x the level of the monster equipped to this card. When this card is destroyed and sent to the graveyard, return the Ritual Spell Card discarded by this card's effect and the monster equipped to this card to your hand. You cannot Ritual Summon the monster added to your hand by this card's effect the turn this effect was activated.

0 ATK / 0 DEF

 

 

[spoiler=Spell Cards]

Sacred Holy Aura

Equip Spell

The equipped monster is also treated as a LIGHT monster.

 

Sacred Shadow Aura

Equip Spell

The equipped monster is also treated as a DARK monster.

 

Sacred Twilight Aura

Equip Spell

This card can only be equipped to a monster equipped with "Sacred Holy Aura" and "Sacred Shadow Aura". Destroy all other Equip Spells equipped to the equipped monster. The equipped monster gains 300 ATK and DEF for every LIGHT or DARK monster on the field. If the equipped monster were to be destroyed by a card effect, you can instead destroy this card to prevent the equipped monster's destruction.

 

Counter Bomb

Continuous Spell

When a counter is placed on a face-up card on the field (except by this card's effect), place 1 Bomb Counter on this card. You can only control 1 face-up "Counter Bomb" at a time. During your Standby Phase, remove 1 Bomb Counter on this card. If you cannot, destroy this card. When this card is removed from the field, inflict 200 damage x the amount of counters on this card.

 

The Mark of the Dragon

Equip Spell

This card can only be equipped to a Dragon-type Synchro Monster. Increase the ATK of the equipped monster by 500 for every Dragon-type Synchro Monster on the field. When the equipped monster is destroyed and removed from the field, you can equip this card to another Dragon-type Synchro Monster you control. When this card is destroyed, pay 500 Life Points.

 

 

[spoiler=Trap Cards]

Painful Vengeance

Counter Trap

This card can only be activated when you take more than 1000 battle damage. Discard 1 card. Halve the battle damage taken and inflict half the battle damage you would have taken to your opponent. When this card is destroyed while face-down, you can destroy 1 Spell or Trap Card on the field by discarding 1 card.

 

Positive Charged Energy Field

Continuous Trap

While this card is face-up on the field, any effect damage inflicted is reduced to 0.

 

Negative Charged Energy Field

Continuous Trap

While this card is face-up on the field, any effect damage inflicted is doubled.

 

Precariously Charged Energy Paradox

Continuous Trap

This card cannot be activated except by removing from play 1 "Positive Charged Energy Field" and "Negative Charged Energy Field". When effect damage is inflicted, toss a coin. If the result is heads, the effect damage inflicted is reduced to 0. If the result is tails, the effect damage inflicted is doubled.

 

Morale Crusher

Trap Card

Tribute 1 monster, then your opponent chooses 1 of the following effects:

• Tribute 1 monster whose level is equal to or greater than the tributed monster.

• Discard 1 card.

• Pay 100 Life Points x the level of the tributed monster.

 

 

 

Anything wrong?

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You have to post them in form of:

[spoiler=Monster Cards]

|Card Name|#|Set|Type|Attribute|Level||ATK|DEF|Description|

 

Example:

|3-Hump Lacooda|70|AST|Beast/Effect|Earth|3||500|1500|If there are 3 face-up "3-Hump Lacooda" cards on your side of the field' date=' Tribute 2 of them to draw 3 cards.|

 

[spoiler=Spell Cards']

|Card Name|#|Set|Spell Card|Spell||Icon|||Description|

 

Example:

|7 Completed|4|PSV|Spell Card|Spell||Equip|||A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.|

 

[spoiler=Trap Cards]

|Card Name|#|Set|Trap Card|Trap||Icon|||Description|

 

Example:

|A Feint Plan|32|LOD|Trap Card|Trap|||||A player cannot attack face-down monsters during this turn.|

 

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