Jump to content

Recommended Posts

  • Replies 60
  • Created
  • Last Reply

Broken. Punishes good playing while rewards poor play.

 

This cards existence makes those apparent bad plays into good ones. Better players are able to read morphing jar plays so they don't get screwed by it.

Link to comment
Share on other sites

Broken. Punishes good playing while rewards poor play.

 

This cards existence makes those apparent bad plays into good ones. Better players are able to read morphing jar plays so they don't get screwed by it.

 

Unless your opponent sets 3 S/Ts and then a monster, it's not exactly easy to read MJ.

Link to comment
Share on other sites

Good playing is conservative playing. Usually a good player's field will have up to 2 monsters and/or 2 S/Ts' date=' unless they're swinging for game. MJ punishes such conservative playing and rewards overextending.

[/quote']

 

Card Destruction punishes conservative playing. It's not quite broke. Morphing Jar helps both players; it's not enough of a problem to be banned.

Link to comment
Share on other sites

Good playing is conservative playing. Usually a good player's field will have up to 2 monsters and/or 2 S/Ts' date=' unless they're swinging for game. MJ punishes such conservative playing and rewards overextending.

[/quote']

 

Card Destruction punishes conservative playing. It's not quite broke. Morphing Jar helps both players; it's not enough of a problem to be banned.

 

Card destruction promotes conservative playing. The more cards you've kept in hand, the more fresh cards you get from it.

Link to comment
Share on other sites

This card speeds up any deck that splashes it in and punishes good play (i.e. maintaining advantage) while rewarding bad play (i.e. overextending). It's a reset button for the hand. It can effortlessly generate theoretically limitless advantage. Broken in... just about anything that doesn't mind losing all monsters in hand and gaining 5, all the while not losing any S/Ts (because you usually set them all). Granted, it's not seen as often, simply because there are so many broken cards currently in this meta that setting is borderline impossible, and that it helps your opponent draw into their OTKs too.

 

Basically, ITT: Nothing wrong with a blatantly easy +5 with no cost whatsoever.

Link to comment
Share on other sites

This card speeds up any deck that splashes it in and punishes good play (i.e. maintaining advantage) while rewarding bad play (i.e. overextending). It's a reset button for the hand. It can effortlessly generate theoretically limitless advantage. Broken in... just about anything that doesn't mind losing all monsters in hand and gaining 5' date=' all the while not losing any S/Ts (because you usually set them all). Granted, it's not seen as often, simply because there are so many broken cards currently in this meta that setting is borderline impossible, and that it helps your opponent draw into their OTKs too.

 

Basically, ITT: Nothing wrong with a blatantly easy +5 with no cost whatsoever.

[/quote']

 

You are aware that what you just said was, "This is broken but everything else is more broken"?

Also, Setting is a standard early game tactic, that's why people use Ryko/Spy/etc.

 

Basically, ITT: A card with an easy cost that can be +5 if you're incredibly lucky (you with no hand, your opponent with 5 and flipping this, or this attacked while the opponent has 6 cards) but normally hovers closer to +1 or +2, making it an extremely useful tool that should probably stay at 1.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...