Bringerofcake Posted June 4, 2010 Report Share Posted June 4, 2010 I looked in the recent history of the lolwikia, and I got that. Obviously the writer is completely wrong about the definition. So, I figure, TCG could generate a better one. Define "a +1 card" to be used on the lolwiki! Go for it! Link to comment Share on other sites More sharing options...
.dek Posted June 4, 2010 Report Share Posted June 4, 2010 The total of all of the gains and losses from hand and field=1, including the fact that an used normal/quick-play/ritual spell gets sent to the grave after use is a-1. Link to comment Share on other sites More sharing options...
Toffee. Posted June 4, 2010 Report Share Posted June 4, 2010 He says Dekoichi and Nimble Musasabi are +1s?WUT And Machine Duplication isnt just a +1. Its AT LEAST a +1 It ranges anywhere from +1 to +9, but thats like only if your using Junk Destroyer(*assuming I did my math right?*) Link to comment Share on other sites More sharing options...
.dek Posted June 4, 2010 Report Share Posted June 4, 2010 what junk sync + tuningware + dupe +De sync? Link to comment Share on other sites More sharing options...
evilfusion Posted June 4, 2010 Report Share Posted June 4, 2010 But Machine Duplication ITSELF is only a +1 or +0. A +1 is a card that gives you a gain of 1, counting all cards required for the use of the card. For example, Pot of Greed is a +1. You draw 2 (+2), but give up Pot of Greed (-1). (+2-1= +1) Lightning Vortex requires a discard (-1) and itself (-1). It can destroy from up to 1 (+1) to 5 (+5) of your opponent monsters, meaning you can have a range net gain of -1 (destroy 1 monster) to +3 (destroy 5). Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted June 4, 2010 Report Share Posted June 4, 2010 Rekindling has a varied rangePainful Choice is another (based on what you select, it can be a +1,2,3 etc) also Red GadgetGreen GadgetYellow GadgetMachina Gearframe also, how is breeding machine a good +1.... Link to comment Share on other sites More sharing options...
Toffee. Posted June 4, 2010 Report Share Posted June 4, 2010 also' date=' how is breeding machine a good +1....[/quote']Yea, that was me. The wiki is terrible as it is at making "combos", so I usually add a random Jam Breeding Machine to various tip/combo pages Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted June 4, 2010 Report Share Posted June 4, 2010 ah. well, you +1'd on wikia.thats why its there. Link to comment Share on other sites More sharing options...
White Void Posted June 4, 2010 Report Share Posted June 4, 2010 also' date=' how is breeding machine a good +1....[/quote']Yea, that was me. The wiki is terrible as it is at making "combos", so I usually add a random Jam Breeding Machine to various tip/combo pages So Arm, you're the reason I see Jam Breeding Machine on like 500 pages every time I check the wiki? Link to comment Share on other sites More sharing options...
.dek Posted June 4, 2010 Report Share Posted June 4, 2010 lol, I'm gonna pick a card and do that..... hmmmm idk what card..... Link to comment Share on other sites More sharing options...
Toffee. Posted June 4, 2010 Report Share Posted June 4, 2010 also' date=' how is breeding machine a good +1....[/quote']Yea, that was me. The wiki is terrible as it is at making "combos", so I usually add a random Jam Breeding Machine to various tip/combo pages So Arm, you're the reason I see Jam Breeding Machine on like 500 pages every time I check the wiki?Thing is, I hardly do that. Only ocasionaly I want to mess with a page, because of the Tips section on Jam Breeding Machine. * Two or even three "Jam Breeding Machine's" can work together at the same time on the field seeing as their effects negate all summons except "Slime Token's". * Summon "Cybernetic Magician" before activating your "Jam Breeding Machine" and use the Magician's effect to turn tokens into a 2000 point attackers. * Also try summoning "Star Boy" before activating "Jam Breeding Machine" along with "Wetlands" so your jams can have 2200 ATK points per summon. Use this combo along with "Aqua Chorus" to have 2700 ATK per summon. * You can use this card in unison with "Mass Driver" to inflict 400 points of damage to your opponent's life points every turn. * You can combine "Cybernetic Magician" with "Wetlands" to get a 3200 ATK beatstick. * After stalling to get enough Slime Tokens on the field' date=' use "Token Thanksgiving" or "Token Feastevil", or destroy Jam Breeding Machine and summon "Parasitic Ticky". "Ojama Trio" can further boost their effects. * If you're using this card to stall, you can improve it .with a combination of Stumbling (to put the tokens in Defence mode) and The Dark Door. * Setting monsters is not restricted by Jam Breeding Machine, so if you want to work around the normal summoning restrictions (perhaps also tributing some of your Slime Tokens), you can use a set/Book of Taiyou combo to get a monster in Attack Position right away. * "Jam Breeding Machine" works well with "Wetlands","Aqua Chorus","Chthonian Alliance","United We Stand" and "Pixie Ring". * Consider using this card with other cards that require tributes to work well, like "Panther Warrior" or "Destiny Hero - Dasher". * "Jam Breeding Machine" combos nicely with "Cybernetic Magician" and "Aqua Chorus". [/quote'] Link to comment Share on other sites More sharing options...
Chaos Flame Posted June 4, 2010 Report Share Posted June 4, 2010 lolwikiajustsaysthesamethingoverandover.Jar of greeds a +1? lolwikia. Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 4, 2010 Author Report Share Posted June 4, 2010 BTW, I used Evil's description as the new definition. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted June 4, 2010 Report Share Posted June 4, 2010 Inb4GadgetsArent+1s Link to comment Share on other sites More sharing options...
-Griffin Posted June 4, 2010 Report Share Posted June 4, 2010 Gadgets aren't +1s, they'll almost definitely just get destroyed by battle so the on-field monster is effectively lost.joke Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 4, 2010 Report Share Posted June 4, 2010 Gadgets aren't +1s' date=' they'll almost definitely just get destroyed by battle so the on-field monster is effectively lost.joke Well, I suppose we can say that they, are because they are going to stick around at least until the End Phase. Maybe we should look at it like this:Man-Eater Bug (for example) is technically a +1. The "cost" (well, condition) is flipping it face-up, and the effect is destroying a monster. Hence, +1. But it will almost always be flipped by battle and destroyed. Since destroying it in battle is -1, Man-Eater Bug is an effective +0.The Gadgets grant you an immediate +1, and you can still play with that Gadget for the rest of the turn. Yes, once it's your opponent's turn they probably will be destroyed, which would be a -1, but not we're counting advantage fluctuating over the course of the game, instead of the result of a single combo. Link to comment Share on other sites More sharing options...
Toffee. Posted June 4, 2010 Report Share Posted June 4, 2010 Guys, dont you get it?Were using the lolwiki's logic:Drawing the monster during the Draw Phase is a +1Adding it to your hand is a +1Placing your hand on that card again because you want to use it is a +1Placing that card from your hand onto the table is a +1Taking in air before saying what card it is' date=' is a +1Declaring: "I activate/Summon [X']" is a +1Carrying out said action is a +1Looking at your opponents angry face is a +1Reading this list and then repeating it is a +1 So from 1 card, you get like a +402 Link to comment Share on other sites More sharing options...
darkwolf777 Posted June 4, 2010 Report Share Posted June 4, 2010 I don't think its right to count the likelyhood of something being destroyed into whether it counts as a -1 or not. You can throw it into consideration that "i'll most likely be attacked and destroyed", but flip effects like Dekoichi (which draws 1 card), Gadgets (that add 1 card to your hand from the deck), etc are +1s. Its not a cost to remove Dekoichi or the Gadget in question, nor does it have to be destroyed for its effect to activate. Dekoichi is just a slower +1 and a Gadget is a faster and more reliable +1. A Gadget also has a better chance at staying a +1 than Dekoichi does due to the nature of activating its effect. Even then, Dekoichi would still save you from an attack :3c In any case, you should only consider the activation of the effect and the effect itself. Outside influences like "it will most likely be destroyed by battle to activate its effect" is not the same as "it needs to be destroyed by battle to activate its effect". Sangan is a +0 compared to Dekoichi's +1, its just that Sangan has a much better effect thanks to the trigger and what the effect does. :D Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted June 4, 2010 Report Share Posted June 4, 2010 Cherry Inmato /thread Link to comment Share on other sites More sharing options...
Fraz Posted June 5, 2010 Report Share Posted June 5, 2010 lolwikiajustsaysthesamethingoverandover.Jar of greeds a +1? lolwikia.I set jar. Opponent storms and I chan Jar. That = +1 Link to comment Share on other sites More sharing options...
Father Wolf Posted June 5, 2010 Report Share Posted June 5, 2010 lolwikiajustsaysthesamethingoverandover.Jar of greeds a +1? lolwikia.I set jar. Opponent storms and I chan Jar. That = +1 no +0 for u and a -1 for them... i dont count anything that isnt always a +1 a +1 card. Link to comment Share on other sites More sharing options...
Canadian Posted June 5, 2010 Report Share Posted June 5, 2010 CED can be more than a +9 Arm. Think about it. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted June 5, 2010 Report Share Posted June 5, 2010 Exchange of the Spirit is a +Win. but normally, when you have your gadget, you also have a d-prison or something to keep it going.its a continual +something. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted June 5, 2010 Report Share Posted June 5, 2010 My defination: This topic. Link to comment Share on other sites More sharing options...
RyanAtlus Posted June 5, 2010 Report Share Posted June 5, 2010 If you set Dekoichi and Roar and then Summon Bokochi and Machine Dup it you can flip Dekoichi for 4 cards! =+0 But then you can use Double Summon and Tribute all your Bokoichis for Slifer the Executive Producer. Link to comment Share on other sites More sharing options...
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