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Inverz Matrix/So Zetta Odd (Inverz)


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New archetype in DT10 based around Tribute Summons.

 

Gatekeeper of the Inverz

DARK/Fiend/4/1500/1900/Effect:

While this card is face-up on the field, during a turn when an "Inverz" monster is successfully Tribute Summoned face-up, once per turn, you can normal summon once more in addition to your normal summon.

 

Scout of the Inverz

DARK/Fiend/1/200/0/Effect:

Activate only at the beginning of your main phase 1 if you control no Spell or Trap cards. Special Summon this card in your graveyard to your field. During the turn you activated this effect you cannot Special Summon monsters. This card cannot be used as a Tribute other than for the Tribute Summon of an "Inverz" monster and cannot be used as a Synchro Material.

 

Inverz Caller

DARK/Fiend/4/?/?/Effect:

When this card is tributed for the Tribute Summon of an "Inverz" Monster, you can special summon 1 level 4 or lower "Inverz" monster from your deck.

 

Evil Cell of the Inverz

DARK/Fiend/1/0/0/Effect:

If you control no monsters, you can special summon this card from your hand. This card cannot be used as a tribute other than for than for the Tribute Summon of an "Inverz" monster and cannot be used as Synchro Material.

 

Inverz Madeth

DARK/Fiend/5/2200/0/Effect:

When this card is successfully Tribute Summoned using an "Inverz" monster, you can pay 1000 lifepoints to select 1 "Inverz" monster in your graveyard and Special Summon it.

 

Inverz Morth

DARK/Fiend/6/2400/0/Effect:

When this card is successfully Tribute Summoned using an "Inverz" monster, you can pay 1000 lifepoints to select 2 cards your opponent controls and return them to their owner's hand.

 

Inverz Giraffa

DARK/Fiend/7/2600/0/Effect:

This card can be Tribute Summoned using 1 "Inverz" monster. When this card is successfully Tribute Summoned using an "Inverz" monster, you can destroy one card your opponent controls and gain 1000 lifepoints.

 

Inverz Gasath

DARK/Fiend/8/2800/0/Effect:

When this card is successfully summoned with 2 "Inverz" monsters as tributes, select and activate one of the following effects: -Destroy all other monsters on the field. -Destroy all Spell and Trap cards on the field.

 

Invasive Move

Quick-play Spell Card:

Activate by returning 1 face-up successfully tribute summoned "Inverz" monster to the hand, draw 1 card.

 

Invasive Surge

Normal Trap Card:

Activate by returning 1 face-up successfully tribute summoned "Inverz" monster to the hand, select 1 card your opponent controls and destroy it.

 

Ultimate Offering = Profit?

Precious Cards from Beyond = Possible draw engine for the bigger ones maybe?

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DEAR GOD....Ummm...yea...Ultimate Offering' date=' Solidarity, and Recurring Nightmare are all gonna have a field day with these guys.

 

[insert Do Want Image']

 

ok

133143d1252671957-evora-racecar-house-do-want_thumbnail.jpg

 

OT: These guys sound like this group of Monarchs Emperors I know. I bet they could get along really well.

 

Considering these guys need to tribute Inverz, and their tribute fodder is only tributed for Inverz... I think they'd clash horribly.

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DEAR GOD....Ummm...yea...Ultimate Offering' date=' Solidarity, and Recurring Nightmare are all gonna have a field day with these guys.

 

[insert Do Want Image']

 

ok

133143d1252671957-evora-racecar-house-do-want_thumbnail.jpg

 

OT: These guys sound like this group of Monarchs Emperors I know. I bet they could get along really well.

 

Considering these guys need to tribute Inverz, and their tribute fodder is only tributed for Inverz... I think they'd clash horribly.

 

...

*rereads effects*

...

...dammit.

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Crap. Fog King/ Mask of Restrict kills these worse than they do Monarchs.

 

Because with Konami' date=' they wil almost always base an entire achtype around being able to fail to a continuous trap.

 

It never fails.

[/quote']

 

True. But thats why Dust Tornado, MST, Heavy, Trunade were made.

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I love this archtype' date=' except the last two cards SUCK HORRIBLY. I guess they're only useful if your opponent chains Bottomless or something.

 

Seems like a fun deck, but not competitive.

[/quote']

 

Learn to YGO.

Re-using the tribute summons, dodging removal and still getting something positive does not 'suck horribly'. Those are perhaps two of the most useful cards in the archtype.

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The draw card isn't really necessary, but hey, if you got nothing else to save the monster, might as well get something back out of it.

I originally thought they were going to be insects, until I saw their translation. Overall, and awesome archetype that I might run in like three years time. One of the boss monsters is a Dark Hole except itself or a Heavy Storm, true its not Barbaros but its still awesome nonetheless.

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