byak Posted June 27, 2010 Report Share Posted June 27, 2010 They swarm and kill your hand.And they have so many cards that help their set-up. Q4E Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted June 27, 2010 Report Share Posted June 27, 2010 Gottoms and Airbellum are the only cards I can think of that affect the opponent's hand. You sure they aren't just about swarm' date=' but have the whole "ROFLLOL I MAKES YOU DISCARD UR HAND FIRST TURN" just thrown in?[/quote'] There's also Urbellum, but nobody cares about Urbellum. And to an extent, Uruz. That's 4. Yeah, swarm. Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted June 27, 2010 Report Share Posted June 27, 2010 Gottoms and Airbellum are the only cards I can think of that affect the opponent's hand. You sure they aren't just about swarm' date=' but have the whole "ROFLLOL I MAKES YOU DISCARD UR HAND FIRST TURN" just thrown in?[/quote'] There's also Urbellum, but nobody cares about Urbellum. And to an extent, Uruz. That's 4. Yeah, swarm. Link to comment Share on other sites More sharing options...
byak Posted June 27, 2010 Report Share Posted June 27, 2010 They swarm.Once they swarm, they can loop.Then you lose your hand. Link to comment Share on other sites More sharing options...
byak Posted June 27, 2010 Report Share Posted June 27, 2010 They swarm.Once they swarm, they can loop.Then you lose your hand. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted June 27, 2010 Report Share Posted June 27, 2010 Well, that's dumb. Managing to swarm with them should be the challenge if they deal with the hand. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted June 27, 2010 Report Share Posted June 27, 2010 Well, that's dumb. Managing to swarm with them should be the challenge if they deal with the hand. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 27, 2010 Report Share Posted June 27, 2010 Most good archetypes are swarm-based. They usually have a secondary concern after that. Lightsworns are destruction/swarm. Blackwings (and I mean the Blackwings themselves, not the decks) are "battle control"/swarm (Ooh, more parentheses. By battle control I mean a combo of position change, piercing, and ATK adjustment). Gladiator Beasts are...toolbox/swarm, I guess. Infernities are swarm/swarm. And so, X-Sabers are hand control/swarm. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 27, 2010 Report Share Posted June 27, 2010 Most good archetypes are swarm-based. They usually have a secondary concern after that. Lightsworns are destruction/swarm. Blackwings (and I mean the Blackwings themselves, not the decks) are "battle control"/swarm (Ooh, more parentheses. By battle control I mean a combo of position change, piercing, and ATK adjustment). Gladiator Beasts are...toolbox/swarm, I guess. Infernities are swarm/swarm. And so, X-Sabers are hand control/swarm. Link to comment Share on other sites More sharing options...
adamcorn Posted June 27, 2010 Report Share Posted June 27, 2010 Sabers are pretty tight.Opening with Boggart, Ragigura, 2 Faultrolls, Fullhelm feels good man. Link to comment Share on other sites More sharing options...
adamcorn Posted June 27, 2010 Report Share Posted June 27, 2010 Sabers are pretty tight.Opening with Boggart, Ragigura, 2 Faultrolls, Fullhelm feels good man. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted June 27, 2010 Report Share Posted June 27, 2010 Eh, I'd just classify BWs as swarm. And LS did have multiple functions, but they were pretty OP because of that. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted June 27, 2010 Report Share Posted June 27, 2010 Eh, I'd just classify BWs as swarm. And LS did have multiple functions, but they were pretty OP because of that. Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted June 27, 2010 Report Share Posted June 27, 2010 Most good archetypes are swarm-based. They usually have a secondary concern after that. Lightsworns are destruction/swarm. Blackwings (and I mean the Blackwings themselves' date=' not the decks) are "battle control"/swarm (Ooh, more parentheses. By battle control I mean a combo of position change, piercing, and ATK adjustment). Gladiator Beasts are...toolbox/swarm, I guess. Infernities are swarm/swarm. And so, X-Sabers are hand control/swarm.[/quote'] Now there needs to be a good archetype that does not need to swarm. >_> Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted June 27, 2010 Report Share Posted June 27, 2010 Most good archetypes are swarm-based. They usually have a secondary concern after that. Lightsworns are destruction/swarm. Blackwings (and I mean the Blackwings themselves' date=' not the decks) are "battle control"/swarm (Ooh, more parentheses. By battle control I mean a combo of position change, piercing, and ATK adjustment). Gladiator Beasts are...toolbox/swarm, I guess. Infernities are swarm/swarm. And so, X-Sabers are hand control/swarm.[/quote'] Now there needs to be a good archetype that does not need to swarm. >_> Link to comment Share on other sites More sharing options...
adamcorn Posted June 27, 2010 Report Share Posted June 27, 2010 Frog Monarchs, man. Link to comment Share on other sites More sharing options...
adamcorn Posted June 27, 2010 Report Share Posted June 27, 2010 Frog Monarchs, man. Link to comment Share on other sites More sharing options...
Mister Sir Posted June 27, 2010 Report Share Posted June 27, 2010 Sabers are pretty tight.Opening with Boggart' date=' Ragigura, 2 Faultrolls, Fullhelm feels good man.[/quote'] Opening with Cold Wave, Cat, 2 Faultroll, Ragigura, and Griz feels better. Link to comment Share on other sites More sharing options...
Mister Sir Posted June 27, 2010 Report Share Posted June 27, 2010 Sabers are pretty tight.Opening with Boggart' date=' Ragigura, 2 Faultrolls, Fullhelm feels good man.[/quote'] Opening with Cold Wave, Cat, 2 Faultroll, Ragigura, and Griz feels better. Link to comment Share on other sites More sharing options...
Azuh Posted June 27, 2010 Report Share Posted June 27, 2010 Sabers be trollin' Link to comment Share on other sites More sharing options...
Azuh Posted June 27, 2010 Report Share Posted June 27, 2010 Sabers be trollin' Link to comment Share on other sites More sharing options...
evilfusion Posted June 27, 2010 Report Share Posted June 27, 2010 An archetype that doesn't swarm is too slow against archetypes that DO Swarm. Frogs swarm, Blackwings swarm, Lightsworn drop JD...and maybe swarm, Infernities...swarm/swarm is pretty good summation, X-Sabers swarm absurdly (not as much as Infernity), etc Link to comment Share on other sites More sharing options...
evilfusion Posted June 27, 2010 Report Share Posted June 27, 2010 An archetype that doesn't swarm is too slow against archetypes that DO Swarm. Frogs swarm, Blackwings swarm, Lightsworn drop JD...and maybe swarm, Infernities...swarm/swarm is pretty good summation, X-Sabers swarm absurdly (not as much as Infernity), etc Link to comment Share on other sites More sharing options...
-Griffin Posted June 27, 2010 Report Share Posted June 27, 2010 Most good archetypes are swarm-based. They usually have a secondary concern after that. Lightsworns are destruction/swarm. Blackwings (and I mean the Blackwings themselves' date=' not the decks) are "battle control"/swarm (Ooh, more parentheses. By battle control I mean a combo of position change, piercing, and ATK adjustment). Gladiator Beasts are...toolbox/swarm, I guess. Infernities are swarm/swarm. And so, X-Sabers are hand control/swarm.[/quote'] Now there needs to be a good archetype that does not need to swarm. >_> Frogarchs Oh, archtype. Inverz? Link to comment Share on other sites More sharing options...
-Griffin Posted June 27, 2010 Report Share Posted June 27, 2010 Most good archetypes are swarm-based. They usually have a secondary concern after that. Lightsworns are destruction/swarm. Blackwings (and I mean the Blackwings themselves' date=' not the decks) are "battle control"/swarm (Ooh, more parentheses. By battle control I mean a combo of position change, piercing, and ATK adjustment). Gladiator Beasts are...toolbox/swarm, I guess. Infernities are swarm/swarm. And so, X-Sabers are hand control/swarm.[/quote'] Now there needs to be a good archetype that does not need to swarm. >_> Frogarchs Oh, archtype. Inverz? Link to comment Share on other sites More sharing options...
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