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The dog chases the cat and kills the cat because he's a reaper.


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Gottoms and Airbellum are the only cards I can think of that affect the opponent's hand. You sure they aren't just about swarm' date=' but have the whole "ROFLLOL I MAKES YOU DISCARD UR HAND FIRST TURN" just thrown in?

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There's also Urbellum, but nobody cares about Urbellum. And to an extent, Uruz.

 

That's 4. Yeah, swarm.

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Gottoms and Airbellum are the only cards I can think of that affect the opponent's hand. You sure they aren't just about swarm' date=' but have the whole "ROFLLOL I MAKES YOU DISCARD UR HAND FIRST TURN" just thrown in?

[/quote']

 

There's also Urbellum, but nobody cares about Urbellum. And to an extent, Uruz.

 

That's 4. Yeah, swarm.

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Most good archetypes are swarm-based. They usually have a secondary concern after that. Lightsworns are destruction/swarm. Blackwings (and I mean the Blackwings themselves, not the decks) are "battle control"/swarm (Ooh, more parentheses. By battle control I mean a combo of position change, piercing, and ATK adjustment). Gladiator Beasts are...toolbox/swarm, I guess. Infernities are swarm/swarm. And so, X-Sabers are hand control/swarm.

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Most good archetypes are swarm-based. They usually have a secondary concern after that. Lightsworns are destruction/swarm. Blackwings (and I mean the Blackwings themselves, not the decks) are "battle control"/swarm (Ooh, more parentheses. By battle control I mean a combo of position change, piercing, and ATK adjustment). Gladiator Beasts are...toolbox/swarm, I guess. Infernities are swarm/swarm. And so, X-Sabers are hand control/swarm.

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Most good archetypes are swarm-based. They usually have a secondary concern after that. Lightsworns are destruction/swarm. Blackwings (and I mean the Blackwings themselves' date=' not the decks) are "battle control"/swarm (Ooh, more parentheses. By battle control I mean a combo of position change, piercing, and ATK adjustment). Gladiator Beasts are...toolbox/swarm, I guess. Infernities are swarm/swarm. And so, X-Sabers are hand control/swarm.

[/quote']

 

Now there needs to be a good archetype that does not need to swarm. >_>

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Most good archetypes are swarm-based. They usually have a secondary concern after that. Lightsworns are destruction/swarm. Blackwings (and I mean the Blackwings themselves' date=' not the decks) are "battle control"/swarm (Ooh, more parentheses. By battle control I mean a combo of position change, piercing, and ATK adjustment). Gladiator Beasts are...toolbox/swarm, I guess. Infernities are swarm/swarm. And so, X-Sabers are hand control/swarm.

[/quote']

 

Now there needs to be a good archetype that does not need to swarm. >_>

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Most good archetypes are swarm-based. They usually have a secondary concern after that. Lightsworns are destruction/swarm. Blackwings (and I mean the Blackwings themselves' date=' not the decks) are "battle control"/swarm (Ooh, more parentheses. By battle control I mean a combo of position change, piercing, and ATK adjustment). Gladiator Beasts are...toolbox/swarm, I guess. Infernities are swarm/swarm. And so, X-Sabers are hand control/swarm.

[/quote']

 

Now there needs to be a good archetype that does not need to swarm. >_>

 

Frogarchs Oh, archtype. Inverz?

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Most good archetypes are swarm-based. They usually have a secondary concern after that. Lightsworns are destruction/swarm. Blackwings (and I mean the Blackwings themselves' date=' not the decks) are "battle control"/swarm (Ooh, more parentheses. By battle control I mean a combo of position change, piercing, and ATK adjustment). Gladiator Beasts are...toolbox/swarm, I guess. Infernities are swarm/swarm. And so, X-Sabers are hand control/swarm.

[/quote']

 

Now there needs to be a good archetype that does not need to swarm. >_>

 

Frogarchs Oh, archtype. Inverz?

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