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ITT: We discuss the LaDD + Laevatein loop


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400px-DragunityArmsLaevateinSD19-JP-UR.jpg + LightandDarknessDragonYG01-EN-ScR-LE.png

 

You can Special Summon this card from your hand or Graveyard by removing from play 1 face-up monster you control equipped with a "Dragunity" card. When this card is Normal Summoned or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard other than "Dragunity Arms Laevatein", and equip it to this card as an Equip Card. When this card would be sent to the Graveyard by an opponent's card effect, you can Special Summon 1 monster treated as an Equip Card that is equipped to this card.

 

Basically, Special Summon Laevatein, equip LaDD. Laevatein is sent to the Graveyard, LaDD brings him back, and Laevatein then equips LaDD again.

 

Discuss.

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DD Crow.

 

What's the point of naming something that can stop it? lolDivineWrath, lolSD/AM, lolDDCrow. Does naming something that can stop it suddenly make it less viable? There's always something that can stop something else in this game, so it seems rather pointless to just say that :x

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What's the point of naming something that can stop it? lolDivineWrath, lolSD/AM, lolDDCrow. Does naming something that can stop it suddenly make it less viable? There's always something that can stop something else in this game, so it seems rather pointless to just say that :x

 

Agreed. IIW says no to DDCrow

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What's the point of naming something that can stop it? lolDivineWrath, lolSD/AM, lolDDCrow. Does naming something that can stop it suddenly make it less viable? There's always something that can stop something else in this game, so it seems rather pointless to just say that :x

 

did you read the title ?

 

LaDD + Laevatein LOOP

 

a loop that can be stopped is not a loop, that's thepoint of saying DD.crow.

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a loop that can be stopped is not a loop, that's thepoint of saying DD.crow.

 

Since when did the definition of a loop include "it can't be stopped"? >_>

 

A Loop is a loop because it goes around full circle, not that it can be stopped or not. You just assume that if your so called "Loop" isn't stopped past the first iteration of it, then it is unstoppable.

 

Hell, you could do your Quillbolt loop until the difference in LP is 7000 LP or more, then BOOM, Self Destruct Button. NOW QUILLBOLT LOOP IS NO LONGER A LOOP BECAUSE I STOPPED IT AFTER THE FIRST ITERATION.

 

Your definition of a loop seems to imply a OTK of sorts where if not nipped in the bud is clear victory.

 

This is a loop, just a fairly loose one that relies on Laevatein being sent from the field to the Graveyard which in turn destroys the equipped LADD, which then brings back Laevatein and re-equips LADD. As long as what you started with is what you ended with, its a loop to me :o

 

What would you rather him call it? THE LADD + LAEVATEIN TRICK?

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Seriously, I have no idea how this is supposed to work.

 

Firstly, Laevatein's effect only ticks off when it's destroyed by an opponent's card effect.

 

Secondly, I don't think Laevatein's effect works the way you think it does. I read it as "Special Summon a monster that is equipped to this card." which LaDD itself negates.

 

Anyone care explaining? Or, in the second case, link to a ruling?

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Seriously, I have no idea how this is supposed to work.

 

Firstly, Laevatein's effect only ticks off when it's destroyed by an opponent's card effect.

 

Secondly, I don't think Laevatein's effect works the way you think it does. I read it as "Special Summon a monster that is equipped to this card." which LaDD itself negates.

 

Anyone care explaining? Or, in the second case, link to a ruling?

 

Actually, I think its more like:

Laev dies somehow -> LaDD gets destroyed as its an equip -> LaDD's effect goes off -> it revives Laev -> Laev re-equips LaDD -> repeat

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a loop that can be stopped is not a loop, that's thepoint of saying DD.crow.

 

Real loops don't require activating Spell or Trap cards or Summoning monsters. Solemn Judgment stops those, and a stoppable loop isn't a loop. And they don't use the Graveyard, since D.D. Crow stops those. And they don't involve activating monster effects, since Divine Wrath stops those. And they don't let the opponent's hand contain five cards, since Exodia stops those.

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Actually, I think its more like:

Laev dies somehow -> LaDD gets destroyed as its an equip -> LaDD's effect goes off -> it revives Laev -> Laev re-equips LaDD -> repeat

 

Ah.

 

Then isn't a "loop" per se; Laev just becomes destruction-proof.

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Isn't the loop arguably messed with by S/T removal and Compulsory as well?

 

It's not everything proof, but if they tried to Heavy or (insert S/T destruction card), you could just select another Laev, destroy the old one, summon the new one, get LaDD back.

 

The real weakness is non-destruction removal. But this combo is rather easy to use, AND THEY'RE LEVELZ 8s, TRADE INZ!!!ZOMG!11!!1!

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It's not everything proof, but if they tried to Heavy or (insert S/T destruction card), you could just select another Laev,

 

other than "Dragunity Arms Laevatein",

 

As for the combo, it seems rather sound as far as I can tell. I expect a ruling or a different phrasing to fix it though.

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