Just Crouton Posted August 16, 2010 Report Share Posted August 16, 2010 I was surfing Busy Street Blog (scrolled down the page,) and I found this article below an article bashing that crappy angry reviewer Spoony...oh, wait. "Crappy angry reviewer" is redundant...OH! THE ARTICLE! http://thebusystreet.com/2010/08/15/b-s-editorial-yu-gi-oh/ This guy quit Yugioh because, apparently, he feels that Konami should print ALL of their card rulings in the rulebook or on the individual cards so he doesn't have to go on the internet. Btw, he has a youtube called judekhanzo where he showed an Ancient Gear deck that wasn't Skilltown. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted August 16, 2010 Report Share Posted August 16, 2010 Wow, that guy's too lazy to go on the Internet to check for rulings? There's no sense in printing all the rulings in a rulebook or on the cards from several reasons: 1) The size of the rulebook would be HUGE and printing the rulings on the card is pointless BECAUSE...2) The rulings are ALWAYS changing. Posting them on the Internet and updating them according is MUCH more efficient (and cost-friendly) than printing out humongous rulebooks or doing it on the cards. That's just plain ignorance right there. Link to comment Share on other sites More sharing options...
Catterjune Posted August 16, 2010 Report Share Posted August 16, 2010 This guy quit Yugioh because, apparently, he feels that Konami should print ALL of their card rulings in the rulebook or on the individual cards so he doesn't have to go on the internet.It's a good idea, and I would support Konami if they did this. Lightning VortexCost: Discard 1 CardEffect: Destroy all face-up monsters on the field. Rulebook: Piercing - If an attacking monster has higher attack then an opposing monster in defense position, the owner of the opposing monster takes damage equal to the difference between the attacking monster's attack and the defending monster's defense. Cyber Dark HornThis card inflicts piercing damage. Link to comment Share on other sites More sharing options...
Just Crouton Posted August 16, 2010 Author Report Share Posted August 16, 2010 I don't like the idea completely due to the ease of the internet, but it would work perfectly to provide a mini-booklet in Structure Decks containing the rulings on each card in the box. @Pika: Piercing part is a great idea. Link to comment Share on other sites More sharing options...
Catterjune Posted August 16, 2010 Report Share Posted August 16, 2010 2) The rulings are ALWAYS changing. Posting them on the Internet and updating them according is MUCH more efficient (and cost-friendly) than printing out humongous rulebooks or doing it on the cards.Name me 10 cards that have had their effects altered due to rulings, but haven't had their card text updated. (IE: Stratos and Ocean do not count because they were re-released to include Evil Heroes, but Green Baboon and Twin Headed Behemoth do count, because rulings actually did change to make their effects different.) Link to comment Share on other sites More sharing options...
Bringerofcake Posted August 16, 2010 Report Share Posted August 16, 2010 Or to, you know, make things obvious on the card itself? That'd be nice. EDIT: I think the point isn't that he has to go look up the rulings ON THE INTERNET, it's that he HAS TO GO LOOK UP THE RULINGS on the internet. The fact that you have to look up anything outside of the game itself is ludicrous. And that, I agree with. Konami does a piss-poor job of making things obvious, if the majority of the players have to hear their wisdom through the grapevine, instead of somewhere more obvious. Link to comment Share on other sites More sharing options...
Professional Duelist Posted August 16, 2010 Report Share Posted August 16, 2010 MTG is so much easier. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted August 16, 2010 Report Share Posted August 16, 2010 Name me 10 cards that have had their effects altered due to rulings, but haven't had their card text updated. (IE: Stratos and Ocean do not count because they were re-released to include Evil Heroes, but Green Baboon and Twin Headed Behemoth do count, because rulings actually did change to make their effects different.) I'll give you two due to their INSANELY long list of rulings and errata: Light and Darkness DragonLast Turn That's all you're getting out of me. Link to comment Share on other sites More sharing options...
Catterjune Posted August 16, 2010 Report Share Posted August 16, 2010 I'll give you two due to their INSANELY long list of rulings and errata: Light and Darkness DragonLast Turn That's all you're getting out of me. I don't recall LaDD's effect ever being changed, though if you could explain it to me that'd be peachy. Or if the thing is that LaDD has a ton of rulings, that could easily be solved by just fixing it and every other card to be simpler to read. Cost: reduce attack and defense by 500 Effect: You must use this effect whenever you can. Negate the activation of a spell, trap, or effect monster. This effect can only be used once per chain. This effect can be used on either players turn. When this card is destroyed and (etc etc) As for Last Turn, all of it's erratas also brought out new text on a card. If the argument is "Duh-derp, making new cards when the rulings change would be too expensive!" ... they make new cards and update the text anyway. Link to comment Share on other sites More sharing options...
Professional Duelist Posted August 16, 2010 Report Share Posted August 16, 2010 I don't recall LaDD's effect ever being changed, though if you could explain it to me that'd be peachy. Or if the thing is that LaDD has a ton of rulings, that could easily be solved by just fixing it and every other card to be simpler to read. Cost: reduce attack and defense by 500 Effect: You must use this effect whenever you can. Negate the activation of a spell, trap, or effect monster. This effect can only be used once per chain. This effect can be used on either players turn. When this card is destroyed and (etc etc) As for Last Turn, all of it's erratas also brought out new text on a card. If the argument is "Duh-derp, making new cards when the rulings change would be too expensive!" ... they make new cards and update the text anyway.It has a lot of rulings [spoiler=rulings]“Light and Darkness Dragon’s” first effect is a Continuous Effect that makes its Attributes both LIGHT and DARK while it is face-up on the field. “Light and Darkness Dragon’s” second effect that negates the activation of Spell, Trap, and the effects of Effect Monsters is a Quick Effect. “Light and Darkness Dragon” loses 500 ATK and DEF when its effect is resolved, after negating the activation of the Spell, Trap, or effect of the Effect Monster. This effect can be activated during the Damage Step. “Light and Darkness Dragon’s” second effect can only activate once during the Chain. If a Spell, Trap, or effect of an Effect Monster is chained to the second effect of “Light and Darkness Dragon”, “Light and Darkness Dragon’s” second effect will not activate again in that same Chain. If the ATK and DEF of “Light and Darkness Dragon” are less than 500 when a Spell, Trap, or effect of an Effect Monster is activated, the second effect of “Light and Darkness Dragon” will still activate but when it resolves it will not negate the activation of the Spell, Trap, or effect of the Effect Monster because its ATK and DEF cannot be reduced by 500. The ATK and DEF lost by “Light and Darkness Dragon” from its second effect is applied to its total ATK, including all other gains and losses of ATK and/or DEF. Example: If you use the second effect of “Light and Darkness Dragon” 4 times (500 X 4 = 2000 loss of ATK and DEF) while “Luminous Spark” is face-up on the Field Spell Card Zone, the “Light and Darkness Dragon” will have 1300 ATK and 0 DEF. If “Luminous Spark” is then removed from the field or negated, the “Light and Darkness Dragon’s” would change to 800 ATK and 400 DEF. If “Shrink” is used to halve the original ATK of “Light and Darkness Dragon”, the original ATK of “Light and Darkness Dragon” is halved to create a new current ATK and then the ATK and DEF lost by the effect of “Light and Darkness Dragon” is reapplied. Example: If you use the second effect of “Light and Darkness Dragon” twice (500 X 2 = 1000 lost ATK and DEF) and “Shrink” is used to halve the original ATK of “Light and Darkness Dragon”, the effect of “Shrink” is applied (2800 / 2 = 1400 ATK) and then “Light and Darkness Dragon’s” ATK is reduced by 1000 (1400 – 1000 = 400) for a total of 400 ATK and 1400 DEF. When the effect of “Shrink” is no longer applied (because the turn had ended, etc.), reapply the lost ATK and DEF to the “Light and Darkness Dragon’s” original ATK of 2800. (In our example, the values would be 1800 ATK and 1400 DEF) “Light and Darkness Dragon’s” third effect is a Trigger Effect that activates whenever “Light and Darkness Dragon” is destroyed and sent to the Graveyard. This effect targets 1 monster in its owner’s Graveyard. When “Light and Darkness Dragon’s” effect is resolved, you will destroy every card you control and then Special Summon the selected monster from your Graveyard. If your “Light and Darkness Dragon” is the only card on your side of the field when it is destroyed and sent to your Graveyard, its effect to Special Summon 1 monster from your Graveyard will still activate, even though you control no cards. If the monster you select to Special Summon is removed from the Graveyard in Chain (by using “D.D. Crow”, etc.), before resolving the effect of “Light and Darkness Dragon”, the selected monster will not be Special Summoned but you will still destroy every card that you control. When “Light and Darkness Dragon” is destroyed and sent to your Graveyard while you have no monsters in your Graveyard that you can Special Summon, the effect of “Light and Darkness Dragon” will not Special Summon a monster but it will still destroy every card you control. “Light and Darkness Dragon’s” third effect will activate when it is destroyed while in the hand or the Deck and sent to the Graveyard. Example: “Light and Darkness Dragon” is destroyed by “Crush Card Virus” while in the player’s hand. If “Light and Darkness Dragon” is removed from the field or flipped face-down, any loses of ATK and DEF from its effect are reset and will not be reapplied when it is returned to the field or flipped face-up. If “Light and Darkness Dragon” is Summoned or flipped face-up while “Skill Drain” is active, “Light and Darkness Dragon’s” first effect will be negated. Its second effect will still activate whenever a Spell, Trap, or effect of an Effect Monster is activated, but the effect of “Light and Darkness Dragon” will be negated so the activation of the Spell, Trap, or effect of Effect Monster will not be negated and “Light and Darkness Dragon” will not lose ATK or DEF. Its third effect that activates when it is destroyed and sent to the Graveyard will not be negated because this effect activates and resolves while “Light and Darkness Dragon” is not on the field. If you cannot Special Summon a monster because of a card’s effect (“Scapegoat”, etc.) when “Light and Darkness Dragon” is destroyed and sent to the Graveyard you will not be able to Special Summon the selected monster but you must still destroy every card that you control. If you cannot Special Summon a monster because all of your Monster Card Zones are forbidden (by “Ground Collapse”, “Ojama Knight”, etc.) when your “Light and Darkness Dragon” is destroyed and sent to the Graveyard, the effect of “Light of Darkness Dragon” will not Special Summon a monster but it will still destroy every card that you control. “Light and Darkness Dragon” cannot negate the activation of the Ignition-like effect of Continuous Spell or Trap Cards (“Ultimate Offering”, etc.) or Field Spell Cards (“Ancient City – Rainbow Ruins”, etc.). “Light and Darkness Dragon’s” second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up). When the effect of a Normal Spell Card is activated in the Graveyard due to the effect of “Destiny Hero – Diamond Dude”, “Light and Darkness Dragon’s” second effect will not activate because the Normal Spell Card is not “activated”. When “Light and Darkness Dragon” negates the activation of a Continuous Spell or Trap Card, the Continuous Spell or Trap Card is sent to the Graveyard. When “Light and Darkness Dragon” negates the activation of “Swords of Revealing Light”, the “Swords of Revealing Light” is sent to the Graveyard. When the effect of a Spell, Trap, or effect of an Effect Monster is activated while the card is in your hand (“Green Baboon, Defender of the Forest”, etc.), the card will remain in the player’s hand when its activation is negated by “Light and Darkness Dragon”. If a monster with an optional Trigger Effect, like “Peten the Dark Clown” or “Infernal Dragon”, is destroyed by “Light and Darkness Dragon”, the timing to activate the effect is missed because immediately afterwards a monster is Special Summoned. The last thing to happen when resolving the effect is the Special Summon of a monster and not the destruction of “Peten the Dark Clown” or “Infernal Dragon”. When “Light and Darkness Dragon” negates the activation of a Spell, Trap, or effect of an Effect Monster that can only be activated once per turn (“Blowback Dragon”, etc.), the Spell, Trap, or effect of the Effect Monster cannot be activated again because the Spell, Trap, or effect of the Effect Monster is treated as having been activated during that turn. If the effect of the Effect Monster can be activated multiple times during the same turn (“Treeborn Frog”, etc.), the effect of the Effect Monster can be activated again. If you have 2 or more “Light and Darkness Dragon” face-up on your side of the field when a Spell, Trap, or effect of an Effect Monster is activated, the effect of each “Light and Darkness Dragon” form a Chain, but only the effect of the “Light and Darkness Dragon” placed highest on the Chain will resolve. The other “Light and Darkness Dragon” on the Chain will not negate the activation of the Spell, Trap, or effect of the Effect Monster and they will not lose any ATK or DEF from their effect. If you Tribute “Sangan” and “Witch of the Black Forest” to Tribute Summon “Light and Darkness Dragon”, the effect of “Sangan” and “Witch of the Black Forest” form a Chain. “Light and Darkness Dragon” will negate the activation of whichever effect is placed second on the Chain. If the second effect of “Light and Darkness Dragon” is activated and an effect is chained that removes “Light and Darkness Dragon” from the field or flips it face-down, the effect of “Light and Darkness Dragon” will disappear and the Spell, Trap, or effect of the Effect Monster will not be negated. If “Light and Darkness Dragon” negates the activation of “Twin-Headed Behemoth’s” effect, the effect of “Twin-Headed Behemoth” will not activate again during the Duel. If the activation of “Destiny Hero – Dasher’s” effect that Special Summons a monster is negated by “Light and Darkness Dragon”, the “Destiny Hero – Dasher” will not be able to activate the effect while it remains in the Graveyard. If it is removed from the Graveyard and then later returned to the Graveyard, it will be able to activate its effect once again. If “Light and Darkness Dragon” negates the activation of a Spirit Monster’s effect that would return it to its owner’s hand, the effect of the Spirit Monster will activate again during the same End Phase. “Light and Darkness Dragon” will negate the activation of “Serpentine Princess’” effect when the face-up “Serpentine Princess” is sent from the field to the Deck. (“Serpentine Princess” remains in the Deck) “Light and Darkness Dragon” will negate the activation of “Mokey Mokey King’s” effect that activates when it is removed from the field, even if it is returned to the Fusion Deck. If “Light and Darkness Dragon” is destroyed and sent to the Graveyard while being treated as an Equip Card, its third effect that Special Summons 1 monster will activate. When a monster is Summoned that has an effect that activates at the time the monster is successfully Summoned (“Zaborg the Thunder Monarch”, “Breaker the Magical Warrior”, etc.) while “Light and Darkness Dragon” is face-up on the field, the effect of the Summoned monster will be Chain Link 1 and “Light and Darkness Dragon” will be Chain Link 2. Because of this, it is not possible to use “Pulling the Rug” to negate the effect of the monster if it was Normal Summoned. If “Light and Darkness Dragon” negates the activation of the effect of “Majestic Mech – Ohka” or “Majestic Mech – Goryu” that activate during the End Phase, the effect of the “Majestic Mech – Ohka” or “Majestic Mech – Goryu” will activate again during the same End Phase. If the effect of “Majestic Mech – Ohka” or “Majestic Mech – Goryu” is activated during the End Phase while “Light and Darkness Dragon” has less than 500 ATK and DEF, the second effect of “Light and Darkness Dragon” will still activate, but it will not be able to negate the effect and the “Majestic Mech – Ohka” or “Majestic Mech – Goryu” will be sent to the Graveyard. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted August 16, 2010 Report Share Posted August 16, 2010 I don't recall LaDD's effect ever being changed, though if you could explain it to me that'd be peachy. Or if the thing is that LaDD has a ton of rulings, that could easily be solved by just fixing it and every other card to be simpler to read. To my knowledge, it never was. As for fixing all the other cards to make LaDD easier...wow. Just wow. Cost: reduce attack and defense by 500 Effect: You must use this effect whenever you can. Negate the activation of a spell, trap, or effect monster. This effect can only be used once per chain. This effect can be used on either players turn. When this card is destroyed and (etc etc) That would've made it SO much easier for people down here when I used to play. Everyone was SO confused about its effect - even when I showed them the rulings online. It got annoying - even with my simple explanation (which I am going to admit was not as simple as that one). Maybe showing them THIS will get them to finally shut up about it. As for Last Turn, all of it's erratas also brought out new text on a card. If the argument is "Duh-derp, making new cards when the rulings change would be too expensive!" ... they make new cards and update the text anyway. I just used Last Turn because the last time I checked its rulings, it was a freaking long list. (Not as long as LaDD, but still up there). I don't keep up with much in the game nowadays; all I remember is from older stuff - and that's not much, I'll admit. I still say that guy quitting the game just for that reason is still a bit odd in my eyes. If it were due to the meta, I'd understand - but not this. Link to comment Share on other sites More sharing options...
Azuh Posted August 16, 2010 Report Share Posted August 16, 2010 Name me 10 cards that have had their effects altered due to rulings, but haven't had their card text updated. (IE: Stratos and Ocean do not count because they were re-released to include Evil Heroes, but Green Baboon and Twin Headed Behemoth do count, because rulings actually did change to make their effects different.) Well, how about Trap Cards and the like that don't activate in the Damage Step Why doesn't Konami put "This card doesn't activate during the Damage Step" on the cards? Link to comment Share on other sites More sharing options...
SephirothKirby Posted August 16, 2010 Report Share Posted August 16, 2010 Spoony is an excellent critic. You, sir, are a fraud. Link to comment Share on other sites More sharing options...
byak Posted August 16, 2010 Report Share Posted August 16, 2010 Did you really just say Spoony is terrible. Link to comment Share on other sites More sharing options...
Mysty Posted August 16, 2010 Report Share Posted August 16, 2010 Shrink and Black Garden have some pretty annoying rulings. In fact, I think it's the entirety of cards that halve ATK that have annoying rulings.Are Limiter Removal's rulings annoying too? And I can understand where this guy is coming from. Yugioh, compared to MTG, used to be the less complicated but less fun game. Now I'm starting to think it's the more complicated and less fun game. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted August 16, 2010 Report Share Posted August 16, 2010 no yugio is better bcuz...bcuz... I HAS BLUE-EYES WHITE DRAGON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Catterjune Posted August 16, 2010 Report Share Posted August 16, 2010 It has a lot of rulings And a good portion of those rulings could be solved if the card were worded better. Link to comment Share on other sites More sharing options...
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