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Starlight Road and Stardust Dragon


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[center][img]http://images3.wikia.nocookie.net/__cb20100723074018/yugioh/images/1/1b/StardustDragonDP08-EN-SR-1E.jpg[/img][size="4"][b]VS[/b][/size][img]http://images2.wikia.nocookie.net/__cb20100721091139/yugioh/images/d/d9/StarlightRoadDPCT-EN-ScR-LE.png[/img]

Which one is deserved to hit the list first?

Go, go, go![/center]
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The problem with Starlight is that it gives a free Stardust.

Stardust's problem is that it laughs at the main form of card control, destruction. It allows the controller to overextend with out any fear. It takes Road, gives it 2500 legs, the ability to hit more targets, and is reusable.

Stardust is easily more broken.
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Stardust may have been almost as ubiquitous before Road came out, but do note that most of the problems with Stardust only became major issues after the release of Road.

Road is the problem here, not Stardust. In a sense, Stardust is just an easier-to-summon Horus LV8. One must deal with it in a different way than usual. [url="http://tvtropes.org/pmwiki/pmwiki.php/Main/YourMileageMayVary"]Does that make it broken?[/url]
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[quote name='burnpsy' timestamp='1282182359' post='4540939']
Stardust may have been almost as ubiquitous before Road came out, but do note that most of the problems with Stardust only became major issues after the release of Road.

Road is the problem here, not Stardust. In a sense, Stardust is just an easier-to-summon Horus LV8. One must deal with it in a different way than usual. [url="http://tvtropes.org/pmwiki/pmwiki.php/Main/YourMileageMayVary"]Does that make it broken?[/url]
[/quote]
The problems with Stardust have always been there. All Road did was make Stardust's problems more apparent.

Stardust can be used anywhere, comes from no where, and in general stops more cards. Horus is much hard to summon, a dead draw, and can still be destroyed by traps/monster effects as well as having Stardusts other weaknesses. Stardust is broken in it's own right, as such with it gone Road simply becomes a good negater.
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Starlight's effect negates an effect that would destroy 2 or more cards.

Or in a longer way, its more like:
Starlight Road negates 1 destruction, and then special summons a stardust that negates another destruction.

Regardless, Stardust cant be hit by the B& list until 5Ds is over.
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The problem with Starlight isn't that it gives you a broken monster, it's that it gives a simple +1 that is hard to overcome (mainly because of it's ATK, since if it negates anything it dies permanently.) A version of starlight road that gave you gaia knight would only have slightly less utility and would have just as many complaints.
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Starlight Road is only made ridiculous by the fact it gives you a Stardust that can only negate something once afterwards which means 2 negations at the cost of 1 card which hardly seems fair. In Stardust's absence, this card is pretty much on par with My Body as a Shield except only works against stuff that destroys 2 or more cards and it doesn't care what type of card it is (Monster, Spell or Trap). Since Stardust Dragon is banworthy in its own right (it is a recurring My Body as a Shield with 2500 ATK that is quite easy to summon and is quite splashable), this card is perfectly acceptable in a format that has Stardust Dragon at 0.
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