Master Hyperion Posted October 18, 2010 Report Share Posted October 18, 2010 [img]http://images3.wikia.nocookie.net/__cb20100724130659/yugioh/images/d/d2/MysticalSpaceTyphoonHL2-EN-UPR-UE.png[/img][img]http://images1.wikia.nocookie.net/__cb20090503071056/yugioh/images/6/69/TrapStunRGBT-EN-C-1E.png[/img] [quote='Mystical Space Typhoon']Destroy 1 Spell or Trap Card on the field.[/quote] [quote='Trap Sturn']Negate the effects of all other Trap Cards on the field during this turn.[/quote] Because I have noticed that MST becomes more of a side option than a main option and Trap Stun is starting to see a crazy amount of play. And to be quite honest, I'm actually tempted to main Trap Stun over MST in Zombies, since the amount of Traps to interrupt the opponent has been increased with the banning of Heavy Storm and MST is starting to feel more like a lucksake card, because it's very unlikely to hit a card that isn't chainable, while Trap Stun completely stops Traps in their tracks. idk either Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 18, 2010 Report Share Posted October 18, 2010 tbh, i hate Trap Stun. maybe cause it's common..... but i never draw it when needed. then again, i dont like MST and i have holos of those... then again, Icarus does that job well... but seriously, Trap Stun > MST atm..... little more versatile. Link to comment Share on other sites More sharing options...
Mehmani Posted October 18, 2010 Report Share Posted October 18, 2010 Trap Stun outclasses it. It shuts off Traps for a whole turn and hits a lot of cards. For now I'd say Trap Stun but MST is definitely runworthy in most decks. Link to comment Share on other sites More sharing options...
.Gideon. Posted October 18, 2010 Report Share Posted October 18, 2010 Run both Link to comment Share on other sites More sharing options...
El-Rrey Posted October 18, 2010 Report Share Posted October 18, 2010 I play LS. I maindeck 1 Trap Stun. I have 2 MST's in Side. That's cool! Link to comment Share on other sites More sharing options...
Thomas★Zero Posted October 18, 2010 Report Share Posted October 18, 2010 I would think Trap stun in some way would be much more effective than MST since 1 for 1 destruction seems about insucnifficant as trap stun stops multiple cards from activating that turn. Link to comment Share on other sites More sharing options...
evilfusion Posted October 18, 2010 Report Share Posted October 18, 2010 I prefer MST due to chainable destruction, but Trap Stun is better if your own deck isn't Trap-reliant. It can shut down a lot of opposing plays. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted October 18, 2010 Report Share Posted October 18, 2010 In your average deck: Trap Stun is better by a country mile. MST is only good in a simplified game state in which, hitting one spell trap might disable all your opponent's defenses. When he has 3 or 4 face down cards, you have a chance to hit a card that that might not be useful in the current situation and leave him with a lot of defense. Trap Stun doesn't care how many cards are in the backrow. Of course, you can run MST effectively in decks that simplify the game a lot (e.g. Blackwings and Gadgets though the latter wants the opponent to waste his defensive cards on the gadgets so MST would be unneeded) or as a one-of tech in decks that have problems against mained Decrees, Drains, etc ... Oh, and you never ever run Trap Stun in anti-meta. NEVER! Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 18, 2010 Report Share Posted October 18, 2010 I run two of both. And hell, 7-tools is seeing play as well. Link to comment Share on other sites More sharing options...
Canadian Posted October 18, 2010 Report Share Posted October 18, 2010 Both are great, Trap Stun is better (this format). Link to comment Share on other sites More sharing options...
Lonk Posted October 18, 2010 Report Share Posted October 18, 2010 MST: Destroys 1 S/T anywhere on the field. Trap Stun: Shuts off all Traps on the field. Need I say more? Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 18, 2010 Report Share Posted October 18, 2010 My opponents run too many Book of Moons for me to like Trap Stun too much. Link to comment Share on other sites More sharing options...
byak Posted October 19, 2010 Report Share Posted October 19, 2010 MST your own trap card. Congratulations, you can now bottomless under trap stun. Link to comment Share on other sites More sharing options...
Fader Posted October 19, 2010 Report Share Posted October 19, 2010 Trap stun is more game changing and really good if you run an OTK deck, and better anyways. MST is seeing more play after the banning of Heavy, but is still not as good as Trap stun. Link to comment Share on other sites More sharing options...
BehindTheMask Posted October 19, 2010 Report Share Posted October 19, 2010 Trap stun is clearly a better choice except in QD/Debu-hime. MST at best is a 2-4-1 when chained to its' own destruction, which means you have to let MST get targeted before you use it. If you use it before hand, at best it becomes a 1-4-1 or sometimes the thing you target gets chained, which turns your mst into a liability. Trap stun, on the other hand, is much more like E-Con. The uses for trap stun are a lot different than it seems on paper. Firstly, it can be used to chain to a trap card(s) to break even or better. With the heavy usage of trap cards this format, the ability to negate a trap card is high, and you might be able to negate more than 1 or 2 traps. You can also use this card before you begin to combo, in order to stop them from using counter traps, or any traps to break up your combos. Stuff like Warning, Icarus, Solemn and Torrential really hurt big plays. This also shuts off cards like Oppression for a turn, allowing you to synchro summon/special summon, and at the end of your turn, your opponent/your Oppression locks them down from making moves. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted October 19, 2010 Report Share Posted October 19, 2010 [quote]MST: Destroys 1 S/T anywhere on the field. Trap Stun: Shuts off all Traps on the field. Need I say more?[/quote] You can try to answer the question and not just post a summary of the effects. Link to comment Share on other sites More sharing options...
EHN. Posted October 19, 2010 Report Share Posted October 19, 2010 For now, Trap Stun is better. I still main one MST along with 2 Trap Stuns. Trap Stun id also good against Gadget Opression. Link to comment Share on other sites More sharing options...
Buttercup Posted October 19, 2010 Report Share Posted October 19, 2010 wHEN hEAVY GOES BACK TO 1, mst WILL BE BETTER. I CBA TO RETYPE THAT WITH CAPS LOCK OFF Link to comment Share on other sites More sharing options...
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