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Curse of Statue and Soul of Statue


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At the bottom of the page of the OCG Storm of Ragnarok card list [url="http://manjyomethunder.twoday.net/stories/8424591/"]here[/url], I saw these cards:

Curse of Statue
Continuous Trap Card
After activation, this card becomes a Monster Card (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000) and is Special Summoned to your Monster Card Zone. While this card is on the field it is treated as Monster, and if a Trap Card treated as Monster other than this card battles with an opponent's monster, that opponent's monster is destroyed after Damage Calculation. This card is also still treated as Trap Card.

Spirit of Statue
Continuous Trap Card
After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). While this card is on the field it is treated as Monster, and if a Trap Card treated as Monster other than this card is destroyed by your opponent and would be sent to your Graveyard, you can set it to your Spell & Trap Card Zone instead. (This card is also still treated as a Trap Card.)

Obviously these are meant to be support for Trap Monsters, but there's a big question here: Will Trap Monsters be usable, even with this support? They now have Temple of Kings in Traditional to allow them to be played automatically (and together with Spirit of Statue, any flipped or destroyed Trap Monster would be able to be played again right away). This certainly would help with the Embodiment deck I am creating, but I see one main problem with the deck type... Trap Monsters take up 2 zones, and many of them have very low, if not non-existent ATK.

Some points brought up are that Imperial Custom can be used to prevent your Trap Monsters from being destroyed by effects, or even by battle. That means you can kamikaze your TM's to destroy an opponent's monster while Curse of Statue is on the field without worrying about other effects. They can be made useless with cards like Jinzo, Royal Decree, and Trap Stun, but if you run Uria and/or Double Snare this shouldn't be too big of an issue. Seven Tools is obviously being used a lot more, though.

What do you think about the subject?
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[quote name='evilfusion' timestamp='1289406485' post='4775725']
More cards for an Uria deck, yay!

Trap Monsters are awesome, and these are interesting, being able to compensate for the generally low ATK of Trap monsters. Of course, Imperial Custom makes Soul of Statue sort of unneeded.
[/quote]
Actually, I think it can still be destroyed by effects of cards that destroy monsters, because of this ruling:
[quote]If an effect that destroys Trap Cards is used against "Embodiment of Apophis", you can use "Fake Trap" to prevent it from being destroyed. When preventing the destruction of "Embodiment of Apophis", you must be using a card of the appropriate type. You cannot use "My Body as a Shield" to rescue it from "Heavy Storm". You cannot use "Fake Trap" to rescue it from "Raigeki". You can use "Riryoku Field" when "Embodiment of Apophis" is targeted by "Snatch Steal", but not when it's targeted by "Mystical Space Typhoon". You can use any of these effects to protect "Embodiment of Apophis" from "Raigeki Break" because "Raigeki Break" can destroy a Monster card or a Trap Card.[/quote]

EDIT: Well, I guess they have contradicting rulings, because under Imperial Custom it says that Embodiment would not be destroyed by battle or effect while Imperial Custom is on the field.
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Imperial Custom protects Continuous Traps from destruction. Trap Monsters are still treated as Traps, so Custom protects them from battle or effect, because although Trap Monsters are treated as monsters, they are still Continuous Trap cards.

Soul of Statue does the same thing as Custom, except instead of just sparing it, it re-Sets the Trap monster, and specifies opponent as the one destroying it. It would still be protected from Battle or Effect.

A Trap Monster can be spared from effects, as your quote shows, if the Counter Card is appropriate to the effect it is countering. You can't use My Body As a Shield against Heavy Storm because Storm doesn't destroy monsters, and My Body specifies Monsters. MBaaS can stop Raigeki Break or similar, however, because Raigeki Break doesn't specify it must target a Trap/Monster, so targeting Embodiment can count as either one.
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[quote name='evilfusion' timestamp='1289407592' post='4775752']
Imperial Custom protects Continuous Traps from destruction. Trap Monsters are still treated as Traps, so Custom protects them from battle or effect, because although Trap Monsters are treated as monsters, they are still Continuous Trap cards.

Soul of Statue does the same thing as Custom, except instead of just sparing it, it re-Sets the Trap monster, and specifies opponent as the one destroying it. It would still be protected from Battle or Effect.

A Trap Monster can be spared from effects, as your quote shows, if the Counter Card is appropriate to the effect it is countering. You can't use My Body As a Shield against Heavy Storm because Storm doesn't destroy monsters, and My Body specifies Monsters. MBaaS can stop Raigeki Break or similar, however, because Raigeki Break doesn't specify it must target a Trap/Monster, so targeting Embodiment can count as either one.
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I suppose I am just getting hung up on the fact that the card effect would be to destroy a monster. It is treated as a Continuous Trap, but it's also a Monster, and it would make sense that it was technically "destroyed as a monster", but now I believe I understand. Since it's treated as a trap as it's going to the Graveyard, it can be stopped from being destroyed as one, but you can't stop it from being destroyed by card effects that only affect other card effects which destroy a specific type... I'll just stop trying to explain it. lol.

In that case, I suppose what you say is very true. But it never hurts to have something else to fall back on.
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It's only "technically" destroying a monster. The effect of Heavy Storm is destroying Spells and Traps, and it just so happens that one of those Spells/Traps counts as a monster. But its effect is destroying the "Trap" aspect, not the monster aspect (they do count as the same, but the distinction is important).

Now cards that just destroy "cards" like Raigeki Break or Icarus Attack, you can counter either way (Monster protection or Trap protection) because the card it's countering isn't focusing on one type. It's universal destruction, so you can use all compatible forms of protection.
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I understand it now. One thing to bring up about this is Royal Decree and Trap Stun. These cards completely disable Trap Monster decks. Your Trap Monsters become useless, while remaining in your Spell and Trap zones. I guess you would need to stock up on negation... negation. Though you could then use Uria to clean up the frozen Trap Monsters.
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[quote name='evilfusion' timestamp='1289408872' post='4775786']
My Uria deck fears Jinzo more, since Jinzo doesn't even let me activate random Traps for Uria's Tributes. So if I have less than 3 active, I have to rush to defend/kill Jinzo. Trap Stun and Decree are just roadblocks.
[/quote]
Eh. You could always side in Double Snare and/or some Spell monster destruction. Plenty of options out there, if you're willing to settle.
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