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The C.C.C. (Card Creating Championships) The biggest tournament ever! FINALS BEGIN!


  

4 members have voted

  1. 1. WHO WILL WIN?!?!?

    • ZEXRTA
      2
    • HILA
      1
    • TIE
      1


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well, we must end another round and head to the quarter finals! dissapointingly, the following lost by default, some of you got 1 legged support, and only 1 came to a close call and a complete loss.

 

default losers

Radiokirby

Xguy

ninjarainbowcloud6!

 

total loses

tdloe

dogfish44

1 leg supported

darkmaster0

metagross386

 

close call

the unwritten law

 

and to the rest of you, expect task 3 and the brackts soon...

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welcome to the quarter finals men (and possible women)! Since you are in the quarter finals, things are going to get harder! This time you have to make 3 cards!

 

Requirement 1

Since your in the elite, you will need your own weapon. Its not special unless its made by you! Make an Equip card involving a weapon.

 

Requirement 2

Also, you will need a defence system in case somebody trys to steal your title! Make a field card that stops your opponent from attacking. But if you leave the fortress, they can attack for 4 turns unless you get back there in time!

 

Requirement 3

Of course you will need to take anything you can get. why not steal the dead monsters of your opponent? Make a spell card that brings back a monster in your opponents graveyard on your side of the field.

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[spoiler= Card1]

302788t.jpg

 

Decrease the Level of the equipped monster by 1. If the equipped monster's level is 2 or less, increase the ATK of the equipped monster by 300 and it can attack directly. If a monster equipped with this card destroys a monster with a higher original ATK as a result of battle you can select 1 other monster on your side of the field. The selected monster can attack directly this turn and any battle damage your opponent takes from the selected monster is halved.

 

 

[spoiler= Card2] 302788a.jpg

 

Pay 500 Life Points during each of your Stanby Phases. If you do not this card is destroyed. Your opponent cannot select level 3 or lower monsters as attack targets or target them with card effects. Increase the ATK of all Level 3 or lower monsters on the field by 700. If you control a level 4 or higher monster, this cards effects are negated.

 

 

[spoiler= Card3]302788.jpg

 

Activate only when you take 3000 or more points of damage from a single attack. Halve the ATK of the monster that battled and increase your Life Points by the same amount. Then Special Summon 1 monster from your opponents Graveyard with an ATK equal to the Life Points you gained from this cards effect. When the Special Summoned monster is destroyed, you can remove 1 card in your Graveyard from play to add this card to your Hand.

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newfie, just one problem with Requirement 2...

Field Spells are supposed to be universal, not one-sided. What I mean by this is that a Field Spell should effect both players, not just one...

Therefore, it would be kinda awkward to make a Field Spell which creates a fortress-like thing for both players... That would mean neither player could attack another. You don't have to change it, but it would be easier to make this a Continuous Spell, which would be able to affect only you...

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[spoiler=Mah cards]219713g.jpg

 

Equip only to a LIGHT Warrior-type or Beast-Warrior-type monster. When the equipped Attack Position monster battles an opponent's Attack Position monster, you can send this card to the Graveyard to skip the Damage Step, destroy the opponent's monster and inflict damage to your opponent equal to the difference between the monsters' ATK. Treat all damage caused by this effect as Battle Damage.

 

219713.jpg

 

Once per turn, when this card is attacked by an opponent's monster, return the attacking monster to your hand before damage calculation. At the end of the End Phase, if the card that was added to your hand by this effect is still in your hand, Special Summon it to your opponent's side of the field, ignoring Summoning conditions. If this card has remained in your Graveyard for at least 4 turns, you can Special Summon it in Attack Position during your next Standby Phase.

 

219713.jpg

 

Once per turn, you can Special Summon a monster from your opponent's Graveyard that was destroyed by battle by a monster you control, ignoring Special Summoning conditions. If you do, the Special Summoned monster's ATK and DEF become three quarters of its original ATK and DEF (rounded to the nearest multiple of 5), and its effect is negated for 3 turns.

 

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[spoiler=Mah cards]219713g.jpg

 

Equip only to a LIGHT Warrior-type or Beast-Warrior-type monster. When the equipped Attack Position monster battles an opponent's Attack Position monster, you can send this card to the Graveyard to skip the Damage Step, destroy the opponent's monster and inflict damage to your opponent equal to the difference between the monsters' ATK. Treat all damage caused by this effect as Battle Damage.

 

219713.jpg

 

Once per turn, when this card is attacked by an opponent's monster, return the attacking monster to your hand before damage calculation. At the end of the End Phase, if the card that was added to your hand by this effect is still in your hand, Special Summon it to your opponent's side of the field, ignoring Summoning conditions. If this card has remained in your Graveyard for at least 4 turns, you can Special Summon it in Attack Position during your next Standby Phase.

 

219713.jpg

 

Once per turn, you can Special Summon a monster from your opponent's Graveyard that was destroyed by battle by a monster you control, ignoring Special Summoning conditions. If you do, the Special Summoned monster's ATK and DEF become three quarters of its original ATK and DEF (rounded to the nearest multiple of 5), and its effect is negated for 3 turns.

 

not accepted. please reread the requirements.

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