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Yu-Gi-Oh! New Generation Dueling CCG


-DOOM

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|Absurd Stealer|0|SET1|Machine/Effect|Wind|1||100|0|When this card is Summoned, select 1 face-up monster your opponent controls. Until the End Phase, that monster's ATK becomes 0, and this card's ATK becomes equal to that monster's DEF. When this card on the field is destroyed and sent to the Graveyard, you can draw 1 card.|

[b]Fine for now.[/b]

|Junkyard Virus|0|SET1|Trap Card|Trap|||||Tribute 1 EARTH monster. For your next 3 turns, send the top 3 cards of your Deck to the Graveyard.|

[b]I don't get it..[/b]

|Fairy Chevalier|0|SET1|Fairy/Effect|Wind|3||600|300|When a monster you control battles a monster, during Damage Step, you can send this card from your hand to the Graveyard to inscrease the ATK of your monstre by its Level x 100. During your Standby Phase, you can discard 2 cards to add this card from your Graveyard to your hand.|

[b]Fine for now.[/b]

Ogre Arm
Continuous Trap Card
Special Summon 1 "Ogre" monster from your Graveyard. It cannot declare an attack. When this card is destroyed, destroy the summoned monster. When the summoned monster is destroyed, destroy this card.

[b]Fine. But convert it ino YVD format please^^[/b]
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[quote name='.Supervillain' timestamp='1292345232' post='4851943']
|Junkyard Virus|0|SET1|Trap Card|Trap|||||Tribute 1 EARTH monster. For your next 3 turns, send the top 3 cards of your Deck to the Graveyard.|

[b]I don't get it..[/b]
[/quote]

*facedesk* I don't too. Forgot to add 1 part:

|Junkyard Virus|0|SET1|Trap Card|Trap|||||Tribute 1 EARTH monster. For your next 3 turns, send the top 3 cards of your Deck to the Graveyard during your Standby Phase.|
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|Mirage Core|0|SET1|Fairy/Effect|Light|4||1600|800|Twice while you control this face-up card, you can negate an attack, decrease this card's ATK by 800 and increase your opponent's Life Points by 800.|
[spoiler=PIC][img]http://img406.imageshack.us/img406/6119/jgfhfvhd.jpg[/img][/spoiler]

|Cosmic Darkness|0|SET1|Trap Card|Trap||None|||Remove from play all monsters on the field. During the End Phase return all monsters that were removed by this effect and inflict damage to both players equal to the number of their removed monsters x300.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/vgfhvgju.png[/img][/spoiler]

|Sadistic Spirit|0|SET1|Fiend/Effect|Dark|3||1100|1300|Whenever 1 or more monster's ATK is changed, inflict damage to your opponent equal to the amount the ATK was changed by.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/Demons/dsfsafsad.png[/img][/spoiler]

|Black Operation|0|SET1|Spell Card|Spell||None|||Special Summon 1 Level 3 or lower monster from your hand in face-down Defense Position. This monster cannot be tributed during this turn.|
[spoiler=PIC][img]http://img813.imageshack.us/img813/1716/darkomenbyheraofstockho.jpg[/img][/spoiler]

|Peaceful Offense|0|SET1|Spell Card|Spell||Quick-Play|||You can only activate this card by negating an attack of a monster you control. Increase your Life Points and inflict damage to your opponent equal to the half of the attacking monster's ATK.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/bhbvgjhyvjk.png[/img][/spoiler]

|Fair Blessing|0|SET1|Spell Card|Spell||Quick-Play|||Your opponent draws 1 card. You gain 1500 Life Points. When this card is sent to the Graveyard, you can return it to the top of your Deck istead.|
[spoiler=PIC][img]http://i825.photobucket.com/albums/zz178/JazinKay/Angels/vbgctjyh.png[/img][/spoiler]

pain in the ass to find all the pictures >.< Anyway - for the results it will be great^^
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Will convert after opinions:

Maiden of Breeze | *4 | WIND
[Fairy/Effect]
When this card is Summoned, you can return 1 WIND monster from your Graveyard to your Deck and return 1 card your opponent controls to its owner's hand.
ATK/1500 DEF/1000

Raging Fen | *5 | WIND
[Winged Beast/Effect]
You can remove from play 2 WIND monsters from your Graveyard to Special Summon this card from your hand. When this card destroys an opponent's monster by battle and sends it to the Graveyard, this card can attack once again in a row,
ATK/2000 DEF/0

Bar Stealer | *1 | WIND
[Machine/Tuner]
You can Special Summon this card from your Graveyard by reducing the Level of 1 WIND monster you control by any amount. Then, increase this card's Level by amount eqaul to the Level reduced.
ATK/100 DEF/100

Almighty Storm Ruler | *6 | WIND
[Winged Beast/Synchro/Effect]
1 WIND Tuner + 1 or more non-Tuner WIND monsters.
Once per turn, you can return 1 card from the field to its owner's hand. The, remove from play 2 WIND monsters from your Graveyard. If you cannot, destroy this card. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 WIND monster from your Graveyard. Destroy it during your next End Phase.
ATK/2400 DEF/2000

Sudden Gust
Quick-Play Spell Card
Discard 1 card. Special Summon 1 WIND monster from your Deck. Return it to your hand during the End Phase.

Afterstorm Calamity
Normal Trap Card
Tribute 1 WIND monster. Return 2 cards from the field to their owners' hands.
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Bar Stealer | *1 | WIND
[Machine/Tuner]
You can Special Summon this card from your Graveyard by reducing the Level of 1 WIND monster you control by any amount. Then, increase this card's Level by amount eqaul to the Level reduced.
ATK/100 DEF/100

chilly you need to stop taking drugs I'm worried about you

The rest are just terrible set filler that idc about.

20 or so well designed cards coming up by tonight.
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[quote name='Ser Warjacksworth' timestamp='1292346905' post='4851983']
chilly you need to stop taking drugs I'm worried about you
[/quote]

The tea I bought today is a bit weird :/

Bar Stealer | *1 | WIND
[Machine/Tuner]
You can Special Summon this card from your Graveyard by reducing the Level of 1 WIND monster you control by any amount. Then, increase this card's Level by amount eqaul to the Level reduced. You can use the effect of "Bar Stealer" only once per Duel.
ATK/100 DEF/100

Better?

And seriously, Warjack, can you stop calling all cards "terrible set fillers"? Who know, maybe they'll turn out to be playable. Desides, we need moar WIND stuff
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[quote name='Chillaccino' timestamp='1292347049' post='4851989']
The tea I bought today is a bit weird :/

Bar Stealer | *1 | WIND
[Machine/Tuner]
You can Special Summon this card from your Graveyard by reducing the Level of 1 WIND monster you control by any amount. Then, increase this card's Level by amount eqaul to the Level reduced. You can use the effect of "Bar Stealer" only once per Duel.
ATK/100 DEF/100

Better?

And seriously, Warjack, can you stop calling all cards "terrible set fillers"? Who know, maybe they'll turn out to be playable. Desides, we need moar WIND stuff
[/quote]

yes

I'm just looking for quality here, I'm ignoring tons of terrible cards that have been submitted. <_<

We should see how badly Exceed breaks the TCG before we introduce it.

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[quote name='Ser Warjacksworth' timestamp='1292347297' post='4851998']
yes

I'm just looking for quality here, I'm ignoring tons of terrible cards that have been submitted. <_<

We should see how badly Exceed breaks the TCG before we introduce it.
[/quote]

Then vote for no :lol:

[quote name='Chillaccino' timestamp='1292347228' post='4851995']
What about my cards?
[/quote]

Sorry I gotta go. I will look at then later.

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like no

that's.................good :huh:

hahaha no side Lancefish

Freshwater Emperor | *8 | WATER
[Aqua]
This card cannot be Special Summoned except from your Graveyard during your Main Phase 1 by Tributing 2 WATER monsters you control. If you Special Summon this card this way, remove this card from play when it is removed from the field. This card inflicts Piercing Damage.
ATK/2800 DEF/2000

Vivacious Merknight | *3 | WATER
[Aqua]
During your Standby Phase, this card gains 500 ATK
ATK/1000 DEF/1000

Swashbuckling Racoons | *3 | EARTH
[Beast]
A debonair band of racoons who protect the animals of the Dark Forest. Their razor sharp swords and rapacious wit make sure that they always put their foes to task.
ATK/1800 DEF/100

Cannon Racoon | *3 | EARTH
[Beast]
When this card is Normal Summoned, change it to Defense Position. Once per turn during your Main Phase 1, you can switch this card's ATK and DEF until your next Standby Phase. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
ATK/100 DEF/1800

Clockwork Steamking | *7 | FIRE
[Machine]
This card cannot be Special Summoned. You can remove from play 2 Spell Cards in your Graveyard to double this card's ATK until the End Phase. During your End Phase, change this card to Defense Position. When this card is destroyed and sent to the Graveyard, select 2 FIRE monsters in your Graveyard. Inflict damage to your opponent equal to their combined Level x 200.
ATK/1500 DEF/2500

Gust Paladin| *3 | WIND
[Warrior]
When this card declares an attack when you control another WIND monster, destroy 1 Spell or Trap Card on the field.
ATK/1000 DEF/1000

Cloud Creator| *3 | WIND
[Spellcaster]
You can return 1 of your removed from play cards to the Deck to Special Summon 1 Cloud Trooper Token (Warrior-Type/WIND/Level 1/ATK 0/DEF 0) in Attack Position.
ATK/800 DEF/1300

Gentlewight of Leisure| *3 | DARK
[Zombie]
You can pay 1000 Life Points to send this card to the Graveyard and draw 1 card. During your Main Phase 1, you can reveal 3 DARK monsters in your hand to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.
ATK/1000 DEF/0

Aurora Wolf| *3 | LIGHT
[Beast]
During either player's turn, you can activate this card's effect and remove this card from play. During the End Phase, Special Summon this card.
ATK/1200 DEF/0

Bullion Cube| *1 | LIGHT
[Machine]
Once per turn during your Standby Phase, you can reveal 1 LIGHT monster in your hand to draw 1 card. During your opponent's End Phase, you can Tribute 1 LIGHT monster you control to Special Summon this card from your Graveyard.
ATK/0 DEF/0

Distorted Canyon
Field Spell Card
While this card is on the field, any card sent to the Graveyard is removed from play instead. Destroy this card if you control no EARTH monsters.

Dark Treasury
Field Spell Card
DARK monsters gain 500 ATK and DEF. When this card is activated, select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand and destroy this card.

Tebbit's Hand Cannon
Continuous Spell Card
Once per turn, you can discard 1 card and select up to 2 cards in either player's Graveyard. Remove those cards from play.

Aqua Field Barrier
Counter Trap Card
Reveal 1 WATER monster and 1 Field Spell Card in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.

Corruption Seal
Continuous Trap Card
Select 1 face-up monster your opponent controls and pay 2000 Life Points. Take control of the selected monster. During the End Phase, reveal 2 DARK monsters in your hand or take 2000 damage.

Stay of Execution
Normal Trap Card
Activate only during the Battle Phase. Neither player can declare an attack this turn. If this card is in your Graveyard during your Main Phase 1, you can remove it from play to draw 1 card.

and Psi-Blocker

Also these should be:

|Poltergeist Phalanx|25|SET1|Fiend/Effect|DARK|3||1000|1800|You can Tribute this monster and pay 500 Life Points to Special Summon 3 "Poltegeist Tokens" (Fiend-Type/DARK/Level 1/ATK 500/DEF 0) in Attack Position. The "Poltergeist Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). If you activate this effect, you cannot Summon other monsters this turn.|

|Trap Hole Construction Kit|60|SET1|Spell Card|Spell||Quick-Play|||You can only activate this when your opponent Summons a monster with higher ATK than the ATK of all monsters you control. Send the Summoned monster and 1 of your monsters to the Graveyard.|

yes Spikeball yes

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[quote name='Chillaccino' timestamp='1292355351' post='4852298']
He means that you voted "no" on a poll.

Guys, we need something to make the game more interesting >_>
[/quote]

yes.. but I can't feel comfortable with those exceed-types... For me it seems like someone wanted to add a new feature but had a lack of creativity...

Exceed won't make the game more interesting - just more complicated and random...

Anyway:

|Secret Art of Resurrection|0|SET1|Trap Card|Trap||Continuous|||You can only activate this card by selecting 1 face-up monster you control. Special Summon 1 monster from your Graveyard. When the selected monster or this card is removed from the field, destroy the summoned monster. When the summoned monster is removed from the field, destroy this card.|
[spoiler=PIC][img]http://img406.imageshack.us/img406/6751/blaaaaa.png[/img][/spoiler]

it could be kinda OPed - but I think we need a generic "Revive-Card" ^^7
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So just to make it clear, the cards I have submitted so far are accepted, right? Also, I am going to ask JoshIcy for the download link for the CCG / YVD thing ASAP. And some more cards for my Chaos Archetype will be added soon. Also, I noticed my cards have not been added yet. May I ask when they will be added?

|Apprentice of Chaos|0|SET1|Spellcaster/Union|Dark|3||1400|800|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, during your Main Phase, you can equip this card to a LIGHT or DARK monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster removes a card from play with it's effect, it can activate it's effect once again during that turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be remove from the field, remove this card to wherever the selected monster would go instead.)|

|Slave of Chaos|0|SET1|Spellcaster/Union|Light|3||800|1400|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, during your Main Phase, you can place this card in the Graveyard and declare the name of 1 LIGHT or DARK monster in your Graveyard, or remove it from the Graveyard it to Special Summon this card in face-up Defense Position. While in the Graveyard by this effect, if the selected monster you declared removes a card from play with it's effect, it can activate it's effect once again during that turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be remove from the Graveyard, remove this card to wherever the selected monster would go instead.)|

|Chaotic Barrier|0|SET1|Trap Card|Trap||Counter|||Activate only when a LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as a LIGHT monster, would be removed from the field or Graveyard. The monster is not removed from the field or Graveyard, and the card that would have removed the monster is removed from play, along with any cards with the same name that is in either player's hand, Deck, or Graveyard.|

|Chaotic Banishment|0|SET1|Trap Card|Trap||None|||Activate only when you control or have in your Graveyard at least 1 LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as LIGHT monster. Declare 1 Card Type. Until the End Phase of this turn, any card Summoned or activates it's effect that has the declared Type is removed from play right after Summoning, or removed from play with the activation of the card's effect negated.|
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[quote name='Ser Warjacksworth' timestamp='1292352925' post='4852018']
like no

that's.................good :huh:

hahaha no side Lancefish

Freshwater Emperor | *8 | WATER
[Aqua]
This card cannot be Special Summoned except from your Graveyard during your Main Phase 1 by Tributing 2 WATER monsters you control. If you Special Summon this card this way, remove this card from play when it is removed from the field. This card inflicts Piercing Damage.
ATK/2800 DEF/2000

Vivacious Merknight | *3 | WATER
[Aqua]
During your Standby Phase, this card gains 500 ATK
ATK/1000 DEF/1000

Swashbuckling Racoons | *3 | EARTH
[Beast]
A debonair band of racoons who protect the animals of the Dark Forest. Their razor sharp swords and rapacious wit make sure that they always put their foes to task.
ATK/1800 DEF/100

Cannon Racoon | *3 | EARTH
[Beast]
When this card is Normal Summoned, change it to Defense Position. Once per turn during your Main Phase 1, you can switch this card's ATK and DEF until your next Standby Phase. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
ATK/100 DEF/1800

Clockwork Steamking | *7 | FIRE
[Machine]
This card cannot be Special Summoned. You can remove from play 2 Spell Cards in your Graveyard to double this card's ATK until the End Phase. During your End Phase, change this card to Defense Position. When this card is destroyed and sent to the Graveyard, select 2 FIRE monsters in your Graveyard. Inflict damage to your opponent equal to their combined Level x 200.
ATK/1500 DEF/2500

Gust Paladin| *3 | WIND
[Warrior]
When this card declares an attack when you control another WIND monster, destroy 1 Spell or Trap Card on the field.
ATK/1000 DEF/1000

Cloud Creator| *3 | WIND
[Spellcaster]
You can return 1 of your removed from play cards to the Deck to Special Summon 1 Cloud Trooper Token (Warrior-Type/WIND/Level 1/ATK 0/DEF 0) in Attack Position.
ATK/800 DEF/1300

Gentlewight of Leisure| *3 | DARK
[Zombie]
You can pay 1000 Life Points to send this card to the Graveyard and draw 1 card. During your Main Phase 1, you can reveal 3 DARK monsters in your hand to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.
ATK/1000 DEF/0

Aurora Wolf| *3 | LIGHT
[Beast]
During either player's turn, you can activate this card's effect and remove this card from play. During the End Phase, Special Summon this card.
ATK/1200 DEF/0

Bullion Cube| *1 | LIGHT
[Machine]
Once per turn during your Standby Phase, you can reveal 1 LIGHT monster in your hand to draw 1 card. During your opponent's End Phase, you can Tribute 1 LIGHT monster you control to Special Summon this card from your Graveyard.
ATK/0 DEF/0

Distorted Canyon
Field Spell Card
While this card is on the field, any card sent to the Graveyard is removed from play instead. Destroy this card if you control no EARTH monsters.

Dark Treasury
Field Spell Card
DARK monsters gain 500 ATK and DEF. When this card is activated, select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand and destroy this card.

Tebbit's Hand Cannon
Continuous Spell Card
Once per turn, you can discard 1 card and select up to 2 cards in either player's Graveyard. Remove those cards from play.

Aqua Field Barrier
Counter Trap Card
Reveal 1 WATER monster and 1 Field Spell Card in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.

Corruption Seal
Continuous Trap Card
Select 1 face-up monster your opponent controls and pay 2000 Life Points. Take control of the selected monster. During the End Phase, reveal 2 DARK monsters in your hand or take 2000 damage.

Stay of Execution
Normal Trap Card
Activate only during the Battle Phase. Neither player can declare an attack this turn. If this card is in your Graveyard during your Main Phase 1, you can remove it from play to draw 1 card.

and Psi-Blocker

Also these should be:

|Poltergeist Phalanx|25|SET1|Fiend/Effect|DARK|3||1000|1800|You can Tribute this monster and pay 500 Life Points to Special Summon 3 "Poltegeist Tokens" (Fiend-Type/DARK/Level 1/ATK 500/DEF 0) in Attack Position. The "Poltergeist Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). If you activate this effect, you cannot Summon other monsters this turn.|

|Trap Hole Construction Kit|60|SET1|Spell Card|Spell||Quick-Play|||You can only activate this when your opponent Summons a monster with higher ATK than the ATK of all monsters you control. Send the Summoned monster and 1 of your monsters to the Graveyard.|

yes Spikeball yes
[/quote]

YVD format please :lol:

[quote name='Anbu-of-Sand' timestamp='1292368118' post='4852892']
So just to make it clear, the cards I have submitted so far are accepted, right? Also, I am going to ask JoshIcy for the download link for the CCG / YVD thing ASAP. And some more cards for my Chaos Archetype will be added soon. Also, I noticed my cards have not been added yet. May I ask when they will be added?

|Apprentice of Chaos|0|SET1|Spellcaster/Union|Dark|3||1400|800|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, during your Main Phase, you can equip this card to a LIGHT or DARK monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster removes a card from play with it's effect, it can activate it's effect once again during that turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be remove from the field, remove this card to wherever the selected monster would go instead.)|

[b]K.[/b]

|Slave of Chaos|0|SET1|Spellcaster/Union|Light|3||800|1400|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, during your Main Phase, you can place this card in the Graveyard and declare the name of 1 LIGHT or DARK monster in your Graveyard, or remove it from the Graveyard it to Special Summon this card in face-up Defense Position. While in the Graveyard by this effect, if the selected monster you declared removes a card from play with it's effect, it can activate it's effect once again during that turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be remove from the Graveyard, remove this card to wherever the selected monster would go instead.)|

[b]What? I don't get it.[/b]

|Chaotic Barrier|0|SET1|Trap Card|Trap||Counter|||Activate only when a LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as a LIGHT monster, would be removed from the field or Graveyard. The monster is not removed from the field or Graveyard, and the card that would have removed the monster is removed from play, along with any cards with the same name that is in either player's hand, Deck, or Graveyard.|

|Chaotic Banishment|0|SET1|Trap Card|Trap||None|||Activate only when you control or have in your Graveyard at least 1 LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as LIGHT monster. Declare 1 Card Type. Until the End Phase of this turn, any card Summoned or activates it's effect that has the declared Type is removed from play right after Summoning, or removed from play with the activation of the card's effect negated.|

[b]These 2 smell too much like archtype to me. Maybe next set.[/b]

[/quote]

[quote name='Chillaccino' timestamp='1292346714' post='4851977']
Will convert after opinions:

Maiden of Breeze | *4 | WIND
[Fairy/Effect]
When this card is Summoned, you can return 1 WIND monster from your Graveyard to your Deck and return 1 card your opponent controls to its owner's hand.
ATK/1500 DEF/1000
[b]
k.[/b]

Raging Fen | *5 | WIND
[Winged Beast/Effect]
You can remove from play 2 WIND monsters from your Graveyard to Special Summon this card from your hand. When this card destroys an opponent's monster by battle and sends it to the Graveyard, this card can attack once again in a row,
ATK/2000 DEF/0

[b]ehh... I dunno. I'd remove the once again in a row part and replace it with This card can attack twice during each battle phase.[/b]

Bar Stealer | *1 | WIND
[Machine/Tuner]
You can Special Summon this card from your Graveyard by reducing the Level of 1 WIND monster you control by any amount. Then, increase this card's Level by amount eqaul to the Level reduced.
ATK/100 DEF/100

[b]the changed version is nice[/b]

Almighty Storm Ruler | *6 | WIND
[Winged Beast/Synchro/Effect]
1 WIND Tuner + 1 or more non-Tuner WIND monsters.
Once per turn, you can return 1 card from the field to its owner's hand. The, remove from play 2 WIND monsters from your Graveyard. If you cannot, destroy this card. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 WIND monster from your Graveyard. Destroy it during your next End Phase.
ATK/2400 DEF/2000
[b]
k.[/b]

Sudden Gust
Quick-Play Spell Card
Discard 1 card. Special Summon 1 WIND monster from your Deck. Return it to your hand during the End Phase.

[b]mhm. WIND Emergency Teleport?[/b]

Afterstorm Calamity
Normal Trap Card
Tribute 1 WIND monster. Return 2 cards from the field to their owners' hands.

[b]k[/b]

[/quote]

All this 1-4-1 return to hand (lol) is very hostile to boss monsters, but increases the usability of Level 4 Beatsticks...

Oh, and convert them to YVD format^^

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gfdi chilly I'm never copying you ever again

|Apprentice of Chaos|0|SET1|Spellcaster/Union|Dark|3||1400|800|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, during your Main Phase, you can equip this card to a LIGHT or DARK monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster removes a card from play with its effect, it can activate its effect once again during that turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be remove from the field, remove this card to wherever the selected monster would go instead.)|

fixed

|Slave of Chaos|0|SET1|Spellcaster/Union|Light|3||800|1400|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, during your Main Phase, you can place this card in the Graveyard and declare the name of 1 LIGHT or DARK monster in your Graveyard, or remove it from the Graveyard it to Special Summon this card in face-up Defense Position. While in the Graveyard by this effect, if the selected monster you declared removes a card from play with it's effect, it can activate it's effect once again during that turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be remove from the Graveyard, remove this card to wherever the selected monster would go instead.)|

explain wtf this is

|Chaotic Barrier|0|SET1|Trap Card|Trap||Counter|||Activate only when a LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as a LIGHT monster, would be removed from play from the field or Graveyard. The monster is not removed from play from the field or Graveyard, and the card that would have removed the monster is removed from play, along with any cards with the same name that are in either player's hand, Deck, or Graveyard.|

why would you make this

|Chaotic Banishment|0|SET1|Trap Card|Trap||None|||Activate only when you control or have in your Graveyard at least 1 LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as LIGHT monster. Declare 1 Card Type. Until the End Phase of this turn, any card Summoned or activates it's effect that has the declared Type is removed from play right after Summoning, or removed from play with the activation of the card's effect negated.|

NO 1FOR1 REMOVAL WITH NONCONDITIONS

and Super just finds my cards to be totally perfect and doesn't comment on them
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[quote name='Ser Warjacksworth' timestamp='1292403095' post='4854089']
gfdi chilly I'm never copying you ever again

|Apprentice of Chaos|0|SET1|Spellcaster/Union|Dark|3||1400|800|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, during your Main Phase, you can equip this card to a LIGHT or DARK monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster removes a card from play with its effect, it can activate its effect once again during that turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be remove from the field, remove this card to wherever the selected monster would go instead.)|

fixed

|Slave of Chaos|0|SET1|Spellcaster/Union|Light|3||800|1400|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, during your Main Phase, you can place this card in the Graveyard and declare the name of 1 LIGHT or DARK monster in your Graveyard, or remove it from the Graveyard it to Special Summon this card in face-up Defense Position. While in the Graveyard by this effect, if the selected monster you declared removes a card from play with it's effect, it can activate it's effect once again during that turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be remove from the Graveyard, remove this card to wherever the selected monster would go instead.)|

explain wtf this is

|Chaotic Barrier|0|SET1|Trap Card|Trap||Counter|||Activate only when a LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as a LIGHT monster, would be removed from play from the field or Graveyard. The monster is not removed from play from the field or Graveyard, and the card that would have removed the monster is removed from play, along with any cards with the same name that are in either player's hand, Deck, or Graveyard.|

why would you make this

|Chaotic Banishment|0|SET1|Trap Card|Trap||None|||Activate only when you control or have in your Graveyard at least 1 LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as LIGHT monster. Declare 1 Card Type. Until the End Phase of this turn, any card Summoned or activates it's effect that has the declared Type is removed from play right after Summoning, or removed from play with the activation of the card's effect negated.|

NO 1FOR1 REMOVAL WITH NONCONDITIONS

and Super just finds my cards to be totally perfect and doesn't comment on them
[/quote]

That's true. That's why I only said "YVD format please :lol:". :D

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Ok, i'll convert my cards in few minutes...

[spoiler=Ok, done]
|Maiden of Breeze|0|SET1|Fairy/Effect|Wind|4||1500|1000|When this card is Summoned, you can return 1 WIND monster from your Graveyard to your Deck and return 1 card your opponent controls to its owner's hand.|

|Raging Fen|0|SET1|Winged Beast/Effect|Wind|5||2000|0|You can remove from play 2 WIND monsters from your Graveyard to Special Summon this card from your hand. When this card destroys an opponent's monster by battle and sends it to the Graveyard, this card can attack once again in a row.|

|Bar Stealer|0|SET1|Machine/Effect/Tuner|Wind|1||100|100|You can Special Summon this card from your Graveyard by reducing the Level of 1 WIND monster you control by any amount. Then, increase this card's Level by amount eqaul to the Level reduced. You can use the effect of "Bar Stealer" only once per turn. |

|Almighty Storm Ruler|0|SET1|Winged Beast/Synchro/Effect|Wind|6||2400|2000|1 WIND Tuner + 1 or more non-Tuner WIND monsters. Once per turn, you can return 1 card from the field to its owner's hand. The, remove from play 2 WIND monsters from your Graveyard. If you cannot, destroy this card. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 WIND monster from your Graveyard. Destroy it during your next End Phase.|

|Sudden Gust|0|SET1|Spell Card|Spell||Quick-Play|||Discard 1 card. Special Summon 1 WIND monster from your Deck. Return it to your hand during the End Phase.|

|Afterstorm Calamity|0|SET1|Trap Card|Trap|||||Tribute 1 WIND monster. Return 2 cards from the field to their owners' hands. |
[/spoiler]

Villain, you should send all new cards to Icy, he'll update them

Also, my updater is f**ked up. It doesn't work anymore :(

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