Phantom Roxas Posted December 29, 2010 Report Share Posted December 29, 2010 [spoiler=Spoiler]Malefic Berserk Dragon DARK 8 / 3500 / 0 Zombie / Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Berserk Dragon" from Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. This card can attack all monsters on your opponent's side of the field once each. Malefic Cyberdark Dragon DARK 8 / 1000 / 1000 Dragon / Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyberdark Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard or removed from play and equip it to this card. This card gains ATK equal to the equipped card's ATK. If this card would be destroyed by battle, the equipped monster is destroyed instead. Malefic Machine Divine Emperor Machinecle Infinity DARK 12 / 4000 / 4000 Machine / Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Machine Divine Emperor Machinecle Infinity" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Once per turn, during your Standby Phase, you can send 1 card equipped to this card to the Graveyard to inflict damage to your opponent equal to this card's ATK. If you do, this card cannot declare an attack this turn. Malefic Flying Fortress SKY FIRE WIND 8 / 3000 / 2500 Machine / Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Flying Fortress SKY FIRE" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Malefic Gate Guardian DARK 11 / 3750 / 3400 Warrior / Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Gate Guardian" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. During your opponent's damage calculation, make the ATK of a monster attacking this card 0. This effect can only be used once as long as this card remains face-up on the field. Malefic Machina Force DARK 10 / 4600 / 4100 Machine / Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Machina Force" from your Deck. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. This card cannot declare an attack unless you pay 1000 Life Points. Malefic Mirage Knight DARK 8 / 2800 / 2000 Warrior / Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Mirage Knight" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. Malefic Perfectly Ultimate Great Moth DARK 8 / 3500 / 3000 Insect / Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Perfectly Ultimate Great Moth" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Once per turn, you can flip 1 card into face-down Defense Position. Malefic Sleeping Giant Thud DARK 1 / 0 / 0 Warrior / Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Sleeping Giant Thud" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. If this card battles with an opponent's monster, until the end of the Damage Step, it gains ATK and DEF equal to the ATK of the opponent's monster + 1000 and that monster's effect(s) is negated. Malefic World Field Spell As long as this card remains face-up, their can be more than 1 "Malefic" monster on the field at a time. Other monsters you control can declare an attack even while you control a face-up "Malefic" monster. During your Draw Phase, you can add send the top card of your Deck to the Graveyard to add 1 "Malefic" monster from your Deck to your hand instead of conducting your normal draw. Malefic Pendulum Normal Trap Activate only when a face-up "Malefic" monster you control is destroyed. Special Summon 1 monster listed in the destroyed monster's effect that is removed from play in face-up Defense Position, ignoring the Summoning Conditions. If the monster you selected was a Fusion Monster, this Special Summon is treated as a Fusion Summon, and if the selected monster was a Synchro Monster, this Special Summon is treated as a Synchro Summon. The Summoned monster cannot declare an attack until the End Phase of your opponent's next turn. [/spoiler] Since Malefics have annoying drawbacks, I decided to pick certain cards that should get a Malefic treatment, regardless of whether or not they're already DARK, and remove some of the drawbacks that made the original monsters worse. Link to comment
CDDRodrigo Posted December 29, 2010 Report Share Posted December 29, 2010 Good one. A free 4600 beatstick, but the LP cost make it balanced. 9/10. Link to comment
Phantom Roxas Posted December 29, 2010 Author Report Share Posted December 29, 2010 The LP cost was in the original, but I decided that if I included that, then I should remove the effect it has that prevents other monsters you control from attacking, similar to how Grannel lacks that ability. Anyway, I've added a few more cards so that this is more of a Malefic expansion. Link to comment
CDDRodrigo Posted December 29, 2010 Report Share Posted December 29, 2010 MALEFIC CYBER DARK DRAGON *-* Now you're speaking my language HAHAHAHAHA Link to comment
Skyfi Posted December 31, 2010 Report Share Posted December 31, 2010 They seem pretty balanced, but on Malefic Berserk Dragon, Berserk Dragon doesn't go in the extra deck, it's an effect monster. Same with Mirage Knight. Link to comment
Phantom Roxas Posted December 31, 2010 Author Report Share Posted December 31, 2010 Ah, that was my mistake from copying-pasting. Link to comment
~British Soul~ Posted December 31, 2010 Report Share Posted December 31, 2010 i can still see the beserk dragon mistake Link to comment
玄魔の王 Posted January 1, 2011 Report Share Posted January 1, 2011 [quote name='Phantom Roxas' timestamp='1293663379' post='4894290'] [spoiler=Reviews]Malefic Berserk Dragon DARK 8 / 3500 / 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Berserk Dragon" from Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. This card can attack all monsters on your opponent's side of the field once each. [b]Pretty sure the ones from the Main Deck are semi-Nomi and not Nomi. Otherwise, cool. Malefic Cyberdark Dragon DARK 8 / 1000 / 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyberdark Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard or removed from play and equip it to this card. This card gains ATK equal to the equipped card's ATK. If this card would be destroyed by battle, the equipped monster is destroyed instead. [b]You know, I once considered throwing this into a fanfic, but then went against it. This. Must. Be. PRINTED![/b] Malefic Machina Force DARK 10 / 4600 / 4100 Machine / Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Machina Force" from your Deck. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. This card cannot declare an attack unless you pay 1000 Life Points. [b]This is pretty much the only way that card will ever see play.[/b] Malefic Mirage Knight DARK 8 / 2800 / 2000 Warrior / Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Mirage Knight" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. [b]Oh God, insanity much? Easily-summoned monster with built-in Honest effect, and it's DARK and Level 8? If it weren't for the drawbacks, it'd be broken.[/b] Malefic World Field Spell There can be more than 1 "Malefic" monster on the field at a time. Monsters you control can declare an attack even while you control a face-up "Malefic" monster. During your Draw Phase, you can add send the top card of your Deck to the Graveyard to add 1 "Malefic" monster from your Deck to your hand instead of conducting your normal draw. [b]Yeah, this (minus the Mill cost) is pretty much how everyone treats Sin World.[/b] Malefic Pendulum Normal Trap Activate only when a face-up "Malefic" monster you control is destroyed. Special Summon 1 monster listed in the destroyed monster's effect in face-up Defense Position. [b]The p[roblem here is that all the monsrters you posted here could not use this effect. In fact, I think only 2 Sin Monsters actually can - Blue-Eyes and Red-Eyes. Unless you forgot the 'ignoring the Summoning Conditions' part.[/b][/spoiler] Since Malefics have annoying drawbacks, I decided to pick certain cards that should get a Malefic treatment, regardless of whether or not they're already DARK, and remove some of the drawbacks that made the original monsters worse. [/quote] Cyberdark Dragon bad? I scoff at you! Link to comment
.Nu-13 Posted January 4, 2011 Report Share Posted January 4, 2011 Won't rate others, because there's nothing to rate, though they're all nice [b]Malefic Pendulum[/b] So when your Malefic is destroyed, you get the removed monster back... nice, I think. But, there's a problem, mostof Malefics require you to remove Synchros, Fusions or (Semi)-Nomis, so I don't find much real use in it. It can be used however with Malefic Blue-Eyes White Dragon or Red-Eyes Black Dragon. In my opinion, wouldn't be used in Malefic-heavy decks, only in ones based around Malefic BEWD. Link to comment
Phantom Roxas Posted January 5, 2011 Author Report Share Posted January 5, 2011 Gave Malefic Mirage Knight a Goblin Attack Force effect, and made Malefic Pendulum ignore summoning conditions. Link to comment
.Nu-13 Posted January 5, 2011 Report Share Posted January 5, 2011 Still won't work. If Synchro/Fusion wasn't summoned properly first, it cannot be Special Summoned by any means, except when effect treats that summon as a Synchro/Fusion Summon Link to comment
Phantom Roxas Posted January 13, 2011 Author Report Share Posted January 13, 2011 Added Malefic versions of SKY FIRE, Machinecle, Gate Guardian, PUGM, and Thud. I'll try to add more support cards soon. Link to comment
Bringerofcake Posted January 13, 2011 Report Share Posted January 13, 2011 Machinecle's and SKYFIRE's text have Gate Guardian in it. And I like how GG is slightly more playable now. Link to comment
Phantom Roxas Posted January 13, 2011 Author Report Share Posted January 13, 2011 Note to self: Stop copy-pasting without fixing. Link to comment
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