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Malefics don't have to just be Dragons.


Phantom Roxas

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[spoiler=Spoiler]Malefic Berserk Dragon
DARK
8 / 3500 / 0
Zombie / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Berserk Dragon" from Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. This card can attack all monsters on your opponent's side of the field once each.

Malefic Cyberdark Dragon
DARK
8 / 1000 / 1000
Dragon / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyberdark Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard or removed from play and equip it to this card. This card gains ATK equal to the equipped card's ATK. If this card would be destroyed by battle, the equipped monster is destroyed instead.

Malefic Machine Divine Emperor Machinecle Infinity
DARK
12 / 4000 / 4000
Machine / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Machine Divine Emperor Machinecle Infinity" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Once per turn, during your Standby Phase, you can send 1 card equipped to this card to the Graveyard to inflict damage to your opponent equal to this card's ATK. If you do, this card cannot declare an attack this turn.

Malefic Flying Fortress SKY FIRE
WIND
8 / 3000 / 2500
Machine / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Flying Fortress SKY FIRE" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls.
 
Malefic Gate Guardian
DARK
11 / 3750 / 3400
Warrior / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Gate Guardian" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. During your opponent's damage calculation, make the ATK of a monster attacking this card 0. This effect can only be used once as long as this card remains face-up on the field.

Malefic Machina Force
DARK
10 / 4600 / 4100
Machine / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Machina Force" from your Deck. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. This card cannot declare an attack unless you pay 1000 Life Points.

Malefic Mirage Knight
DARK
8 / 2800 / 2000
Warrior / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Mirage Knight" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

Malefic Perfectly Ultimate Great Moth
DARK
8 / 3500 / 3000
Insect / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Perfectly Ultimate Great Moth" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Once per turn, you can flip 1 card into face-down Defense Position.

Malefic Sleeping Giant Thud
DARK
1 / 0 / 0
Warrior / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Sleeping Giant Thud" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. If this card battles with an opponent's monster, until the end of the Damage Step, it gains ATK and DEF equal to the ATK of the opponent's monster + 1000 and that monster's effect(s) is negated.

Malefic World
Field Spell
As long as this card remains face-up, their can be more than 1 "Malefic" monster on the field at a time. Other monsters you control can declare an attack even while you control a face-up "Malefic" monster. During your Draw Phase, you can add send the top card of your Deck to the Graveyard to add 1 "Malefic" monster from your Deck to your hand instead of conducting your normal draw.

Malefic Pendulum
Normal Trap
Activate only when a face-up "Malefic" monster you control is destroyed. Special Summon 1 monster listed in the destroyed monster's effect that is removed from play in face-up Defense Position, ignoring the Summoning Conditions. If the monster you selected was a Fusion Monster, this Special Summon is treated as a Fusion Summon, and if the selected monster was a Synchro Monster, this Special Summon is treated as a Synchro Summon. The Summoned monster cannot declare an attack until the End Phase of your opponent's next turn.
[/spoiler]

Since Malefics have annoying drawbacks, I decided to pick certain cards that should get a Malefic treatment, regardless of whether or not they're already DARK, and remove some of the drawbacks that made the original monsters worse.
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[quote name='Phantom Roxas' timestamp='1293663379' post='4894290']
[spoiler=Reviews]Malefic Berserk Dragon
DARK
8 / 3500 / 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Berserk Dragon" from Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. This card can attack all monsters on your opponent's side of the field once each.

[b]Pretty sure the ones from the Main Deck are semi-Nomi and not Nomi. Otherwise, cool.

Malefic Cyberdark Dragon
DARK
8 / 1000 / 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyberdark Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard or removed from play and equip it to this card. This card gains ATK equal to the equipped card's ATK. If this card would be destroyed by battle, the equipped monster is destroyed instead.

[b]You know, I once considered throwing this into a fanfic, but then went against it. This. Must. Be. PRINTED![/b]

Malefic Machina Force
DARK
10 / 4600 / 4100
Machine / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Machina Force" from your Deck. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. This card cannot declare an attack unless you pay 1000 Life Points.

[b]This is pretty much the only way that card will ever see play.[/b]

Malefic Mirage Knight
DARK
8 / 2800 / 2000
Warrior / Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Mirage Knight" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster.

[b]Oh God, insanity much? Easily-summoned monster with built-in Honest effect, and it's DARK and Level 8? If it weren't for the drawbacks, it'd be broken.[/b]

Malefic World
Field Spell
There can be more than 1 "Malefic" monster on the field at a time. Monsters you control can declare an attack even while you control a face-up "Malefic" monster. During your Draw Phase, you can add send the top card of your Deck to the Graveyard to add 1 "Malefic" monster from your Deck to your hand instead of conducting your normal draw.

[b]Yeah, this (minus the Mill cost) is pretty much how everyone treats Sin World.[/b]

Malefic Pendulum
Normal Trap
Activate only when a face-up "Malefic" monster you control is destroyed. Special Summon 1 monster listed in the destroyed monster's effect in face-up Defense Position.

[b]The p[roblem here is that all the monsrters you posted here could not use this effect. In fact, I think only 2 Sin Monsters actually can - Blue-Eyes and Red-Eyes. Unless you forgot the 'ignoring the Summoning Conditions' part.[/b][/spoiler]

Since Malefics have annoying drawbacks, I decided to pick certain cards that should get a Malefic treatment, regardless of whether or not they're already DARK, and remove some of the drawbacks that made the original monsters worse.
[/quote]

Cyberdark Dragon bad? I scoff at you!
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Won't rate others, because there's nothing to rate, though they're all nice

[b]Malefic Pendulum[/b]
So when your Malefic is destroyed, you get the removed monster back... nice, I think. But, there's a problem, mostof Malefics require you to remove Synchros, Fusions or (Semi)-Nomis, so I don't find much real use in it. It can be used however with Malefic Blue-Eyes White Dragon or Red-Eyes Black Dragon. In my opinion, wouldn't be used in Malefic-heavy decks, only in ones based around Malefic BEWD.
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