Azuh Posted January 18, 2011 Report Share Posted January 18, 2011 [center][img]http://images2.wikia.nocookie.net/yugioh/images/thumb/2/27/MaleficWorldYMP1-JP-ScR.jpg/300px-MaleficWorldYMP1-JP-ScR.jpg[/img] [i]During your Draw Phase, you can add 1 "Malefic" monster from your Deck to your hand instead of conducting your normal draw.[/i] Its effect looks similar to its anime translation. So, its probably the effect. Notice how it only says 「Sin」 once on the card. Looks like we may not be able to control more than 1 Malefic monster at a time with this[/center] Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 18, 2011 Report Share Posted January 18, 2011 That looks like a lot of text for such a short translation, even accounting for the language differences. Link to comment Share on other sites More sharing options...
CommanderVolt Posted January 18, 2011 Report Share Posted January 18, 2011 Draw. Sin Cyber End/Blue Eyes/Gear. Proceed to OTK Link to comment Share on other sites More sharing options...
Thomas★Zero Posted January 18, 2011 Report Share Posted January 18, 2011 I Question how this doesn't have to it doesn't have "While this card is on the feild Ignore the effect that only 1 "Melafic" monster can be on the feild at a time." Seriously its either me or Paradox had HAX! Link to comment Share on other sites More sharing options...
.Nu-13 Posted January 18, 2011 Report Share Posted January 18, 2011 Actual effect: "During your Draw Phase, you can skip your normal draw to select 3 "Malefic" monsters in your Deck. Your opponent randomly selects 1 of them, and adds it to your hand. Return the other cards to your Deck" (C)Translation by =Evangelion= Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted January 18, 2011 Report Share Posted January 18, 2011 [quote name='Chillaccino' timestamp='1295356399' post='4942699'] Actual effect: "During your Draw Phase, you can skip your normal draw to select 3 "Malefic" monsters in your Deck. Your opponent randomly selects 1 of them, and adds it to your hand. Return the other cards to your Deck" (C)Translation by =Evangelion= [/quote] But wouldn't that mean that if you only have 2 or less Malefic monsters in your Deck, you're not allowed to activate it? Hmm... Pot of Avarice or something? Link to comment Share on other sites More sharing options...
.Nu-13 Posted January 18, 2011 Report Share Posted January 18, 2011 Same rulings as Power Tool Dragon. If you don't have 3 targets, you cannot use the effect Link to comment Share on other sites More sharing options...
Azuh Posted January 18, 2011 Author Report Share Posted January 18, 2011 Its still a good card for grabbing Level 8s for Trade In Link to comment Share on other sites More sharing options...
CommanderVolt Posted January 18, 2011 Report Share Posted January 18, 2011 That translation effect kind of makes it.... idk. Without the abilty to control more then 1 Sin monster and only randomly grab when you must have 3 or more makes it seem unrealiable. Link to comment Share on other sites More sharing options...
Mysty Posted January 18, 2011 Report Share Posted January 18, 2011 [quote name='kingdom Neos' timestamp='1295347762' post='4942584'] I Question how this doesn't have to it doesn't have "While this card is on the feild Ignore the effect that only 1 "Melafic" monster can be on the feild at a time." Seriously its either me or Paradox had HAX! [/quote] In the anime, the Sin monsters didn't have weaknesses except the field spell one (if it even had that one). Yes, they were that broken in the anime. I knew Sin World wasn't going to have an effect that ignored the malefic effect. That would be too hard to write. Going by Chillacino's effect: During your Draw Phase, you can skip your normal draw to select 3 "Malefic" monsters in your Deck. Your opponent randomly selects 1 of them, and adds it to your hand. Return the other cards to your Deck. Well, the anime one did say pick randomly, so that's the best way to pick randomly and still have the "heart of the cards" moments. I'm not sure if I'd run this over Magical Citadel of Endymion. I mean, Endymion can protect itself and allows for me to run Spell Counter Spellcasters. Link to comment Share on other sites More sharing options...
evilfusion Posted January 18, 2011 Report Share Posted January 18, 2011 It would be hard to write? "While this card is faceup on the field, you may control more than one faceup 'Sin' monster. If this card is removed from the field, destroy faceup 'Sin' monsters until there is only one remaining." Link to comment Share on other sites More sharing options...
Mysty Posted January 18, 2011 Report Share Posted January 18, 2011 [quote name='evilfusion' timestamp='1295376744' post='4943047'] It would be hard to write? "While this card is faceup on the field, you may control more than one faceup 'Sin' monster. If this card is removed from the field, destroy faceup 'Sin' monsters until there is only one remaining." [/quote] The Malefic cards' effects are card effects, not rules. If I remember correctly, 'can't' effects override 'can' effects. If they wrote 'ignore' in the text and made it so ignored Malefic's conditions (I mean, it is a Field Spell, so it deals with that weakness), maybe it would work. Also, you should probably write that Sin monsters you control can attack even if you control others. Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 18, 2011 Report Share Posted January 18, 2011 "While this card is face-up on the field, effects that limit the number of "Malefic" monsters on the field are negated." Despite being oddly specific, that should be ok without negating their other effects. Tried to think of how support cards for Spirit Monsters state "Spirit monsters you control do not have to have their effects that return them to the hand activated." which specifies which effect doesn't activate. Since Continuous Effects don't activate, I couldn't go that route. My only option was to make some OCG that specifically negates that effect. That doesn't look too bad, does it? Does it look believable? Link to comment Share on other sites More sharing options...
evilfusion Posted January 18, 2011 Report Share Posted January 18, 2011 Hm, true...but having multiple Sins would be useless since they'd restrict each other from attacking. Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 18, 2011 Report Share Posted January 18, 2011 [quote name='evilfusion' timestamp='1295379045' post='4943105'] Hm, true...but having multiple Sins would be useless since they'd restrict each other from attacking. [/quote] Then maybe... "While this card is face-up on the field, the effects of "Malefic" monsters on the field which limit the number of "Malefic" monsters that can be on the field and their effects which prevent monsters from declaring an attack are negated." Really, I can't think of any other way without being COMPLETELY SPECIFIC. Link to comment Share on other sites More sharing options...
evilfusion Posted January 18, 2011 Report Share Posted January 18, 2011 That's why I would think that the field spell should say something that specifically permits it, rather than specifically negates the restriction. Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 18, 2011 Report Share Posted January 18, 2011 [quote name='evilfusion' timestamp='1295379812' post='4943125'] That's why I would think that the field spell should say something that specifically permits it, rather than specifically negates the restriction. [/quote] But I kinda agree with Mystery Guest. An effect which states you cannot would override one that says you can. "There can only be 1 "Malefic" monster" may not be written as can't, but works in that way. It may as well be written "There cannot be more than 1 "Malefic" monster on the field". Well, you might be able to get away with this one but, in regards with with "allowed to attack", No matter how many card effects allow you to attack, if something says you "cannot" attack, then you cannot attack. I think negating would work better, even if it would mean more card text x.o; Link to comment Share on other sites More sharing options...
evilfusion Posted January 18, 2011 Report Share Posted January 18, 2011 It appears as though this card is specifically required for Sin Paradox Dragon not to self-destruct. As for if its Sin-search effect is the same as Power Tool's, that's just annoying. Can be worked around, but that doesn't make it less irritating. Link to comment Share on other sites More sharing options...
Brinolovania Posted January 18, 2011 Report Share Posted January 18, 2011 ...This looks very pro. Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted January 18, 2011 Report Share Posted January 18, 2011 According to the very very very small Malefic World in my Shonen Jump Magazine: Malefic World [Spell/Field] While this card is face-up on the field, you can activate this effect instead of conducting your Draw Phase. Choose 3 "Malefic" Cards from your deck and have your opponent pick one at random to add to your hand, shuffle the rest back into your deck. EDIT: Damn Ninja'd by a long shot XD Link to comment Share on other sites More sharing options...
Canadian Posted January 18, 2011 Report Share Posted January 18, 2011 ^ Wouldn't you be running about 6 Sin monsters anyways, with triples of some? They seem like a giant Beat OTK deck. Link to comment Share on other sites More sharing options...
Azuh Posted January 18, 2011 Author Report Share Posted January 18, 2011 3 Sin Starfag 3 Cyber End You never lose Link to comment Share on other sites More sharing options...
.Nu-13 Posted January 18, 2011 Report Share Posted January 18, 2011 +Malefic Truth Link to comment Share on other sites More sharing options...
~British Soul~ Posted January 20, 2011 Report Share Posted January 20, 2011 this is the effect (i think) During your Draw Phase, instead of conducting your normal draw, you can select 3 "Malefic" cards from your Deck, have your opponent pick 1 of them at random, and add it to your hand. Return the remaining cards to your Deck. so it's like Power Tool Dragon for mallefics and only during the Draw Phase Link to comment Share on other sites More sharing options...
Thomas★Zero Posted January 20, 2011 Report Share Posted January 20, 2011 for this I'd say the best cards using with world are... 3 Sin Stardust 3 Sin End 3 SinBEWD (tradein fodder) 3 Sin Paradox Gear 3 Sin Truth Dragon And thats about 15 in total with 6 with instant summon 6 with conditional and 3 that are the tuner which luckly on gear and paradox dragon they don't say you can only have 1 sin on the feild. Link to comment Share on other sites More sharing options...
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