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http://yugioh.wikia.com/wiki/Malefic_Rainbow_Dragon


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[img]http://images1.wikia.nocookie.net/__cb20110118193525/yugioh/images/3/3b/MaleficRainbowDragonYMP1-JP-ScR.jpg[/img]

[quote name="Sin Rainbow Dragon's effect"]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 [b]"Rainbow Dragon" or "Rainbow Dark Dragon"[/b] from your [b]Hand or Deck[/b]. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
[/quote]

For some reason, I feel this is fake and some wikia troll is trolling me.

Discuss.
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Hand or deck? That does make me wonder, since it breaks the formula of, I don't know, EVERY OTHER Malefic monster that requires its counterpart.

I can believe the Rainbow/Rainbow Dark because it may say something like "RFG an 'Ultimate Gem God' monster", and that translates to "Rainbow Dragon/Rainbow Dark Dragon" in the TCG.
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[quote name='Le Pierrot' timestamp='1295385507' post='4943294']
I just wish it did something besides being a giant beater <_<

It's eh....the entire Malefic archetype is disappointing though so not really sure why I expected it to be more.
[/quote]

The entire point of the Malefic archetype is that it can bring out giant beaters for no field commitment. In exchange, they're hindered. If they didn't limit attacks, they'd help swarm beatdown decks to absurd extents. If they didn't require a field spell, they'd be super-cheap monsters that can go in almost any deck, and if they didn't limit the number that could exist, they'd be even more evil.

Unfortunately, having all those restrictions is what dooms the archetype. Sin Truth is the saving grace of Sins.

Note that Skill Drain will remove the attack and field spell restriction.

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Yes I understand that but really, why would anyone use this over Sin Cyber End which has the same attack, an arguably more useful typing, and doesn't require any additional cards (that happen to be nomis at that) in the main deck? Even a single additional effect of "This monster gains 500 attack for each Malefic/Sin monster in your graveyard" (Sin Turbo might have been amusing) would have given it some sort of point. Currently, there's no reason to run Sin Rainow or Sin Red-Eyes other than for fanboy or casual reasons since they are both outclassed entirely in their archetype.
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Sure, Red-Eyes is pretty horrible, but Red-Eyes and Blue-Eyes could be used to be removed for their Sin counterparts and brought back with Return from the Different Dimension.
BEWD and REBd can be summoned by Ancient Rules if you draw them.

If anything, I'll use Sin Rainbow dragon as tech in casual Rainbow Dragon decks, though I might try it in Sins for a short amount of time.
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[quote name='evilfusion' timestamp='1295404240' post='4943984']
But unless you include all 7 CBs, the orignal Rainbow Dragon is just a dead draw.
[/quote]

Which goes back to what I said about Sin Cyber End being a superior choice in essentially every situation. I still can't think of one where you'd run Sin Rainbow over it.
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This is the actual effect apparently:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
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[quote name='evilfusion' timestamp='1295537197' post='4946674']
That's pretty much what we expected. But it's still "from hand or deck"? Okay, then.
[/quote]

ONly works with Rainbow Dragon though and not Rainbow Dark Dragon, which is a bit annoying.

I personally don't think its ability to remove from hand gives it any more use anyway. Art is cool though.

It shoud of had an effect like:

Once per turn, you can remove from play 1 malefic monster in your graveyard yo have this card gain 1000 ATk until the end phase
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