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Another Trap monster to the collection [curse of statue]


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its in STOR
[url]http://yugioh.wikia.com/wiki/Curse_of_Statue[/url]
[img]http://images.wikia.com/yugioh/images/6/6e/CurseofStatueSTOR-JP-C.jpg[/img]
After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). If another Trap Card you control treated as a monster battles with an opponent's monster, destroy the opponent's monster after damage calculation. (This card is still treated as a Trap Card.)

not much except another trap monster for Uria.dek XD or any deck that uses Trap Monsters
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[quote name='DHeroDogma' timestamp='1296421163' post='4974686']
Two of these + Another Trap Monster + Imperial Custom = ???
Anyways, seem fun to use in Trap Monster Decks. It also makes Trap Monsters slightly more competitive. I'm off to make an awesome Trap Monster Deck with this guy and that other Trap Monster, Soul of Statue. Just in case Imperial Custom fails.
[/quote]

That or crash with Zoma the Spirit xD

Now a Trap Monster Reborn would be fun to have too =D
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[media]http://yugioh.wikia.com/index.php?title=Soul_of_Statue&image=SoulofStatueSTOR-JP-C-jpg[/media]
After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). When another Trap Card you control treated as a monster is destroyed by your opponent's card (either by battle or by card effect) and would be sent to your Graveyard, you can Set it in your Spell & Trap Card Zone instead. (This card is still treated as a Trap Card.)
yet another trap monster
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