shelds9 Posted February 14, 2011 Report Share Posted February 14, 2011 Monsters: 28 Six Sam Zanji 2 Six Sam Irou 2 Six Sam Nisashi 2 Six Sam Yariza 1 Six Sam Yaichi 1 Six Sam Kamon 1 Enishi, Shien's Chancellor 2 Grandmaster of the Six Sam 2 Great Shogun Shien 2 Legend Six Sam Enishi 3 Legend Six Sam Kageki 3 Legend Six Sam Kizan 3 Legend Six Sam Mizuho 1 Legend Six Sam Shinai 1 Kagemusha of the Six Samurai 2 Spells: 11 Cunning of the Six Sam 2 Gateway of the Six 3 Temple of the Six 1 Six Samurai United 1 Shien's Dojo 2 Six Strike - Triple Impact 2 Traps: 9 Backs to the Wall 1 Breakthrough! 2 Musakani Magatama 1 Return of the Six Sam 1 Shien's Scheme 1 Swiftstrike Armor 3 Side Deck: Swords of Revealing Light 1 Prohibition 3 Heavy Storm 1 Giant Trunade 1 Extra: Legend Six Sam Shi En 2 Link to comment Share on other sites More sharing options...
Renzoku Kira- Posted February 14, 2011 Report Share Posted February 14, 2011 Yes they are that good when you know how to put together sick combos. I played my friend i was down 7800 to 600 LP, and with the power of the Six Sams I overcame the odds and won. Link to comment Share on other sites More sharing options...
Kagami Hiiragi Posted February 14, 2011 Report Share Posted February 14, 2011 [quote name='IPhalanx' timestamp='1297656301' post='5007926'] Yes they are that good when you know how to put together sick combos. I played my friend i was down 7800 to 600 LP, and with the power of the Six Sams I overcame the odds and won. [/quote] nice job. although gozen match says six sams suck haha. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 14, 2011 Report Share Posted February 14, 2011 Yes they are good. But what you have there is terrible. You don't run ALL of them. Run a monster line-up like this: 3 LSS - Kizan 3 LSS - Kageki 3 Kagemusha of the Six Samurai 1 Grandmaster of the Six Samurai 1 Hand of the Six Samurai anymore and you'll draw horribly. Link to comment Share on other sites More sharing options...
Renzoku Kira- Posted February 14, 2011 Report Share Posted February 14, 2011 I added in some junk syncrhons to my deck because they can special summon lvl 1 or 2 monsters which can help with the Six Sams effects. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 14, 2011 Report Share Posted February 14, 2011 Again. Not necessary. Link to comment Share on other sites More sharing options...
~Kefka~ Posted February 14, 2011 Report Share Posted February 14, 2011 listen to what sephirtoh says, the monster line up should be light for this deck, between at most 11 to 12 monsters Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted February 14, 2011 Report Share Posted February 14, 2011 Deck is horribe. Link to comment Share on other sites More sharing options...
.Nu-13 Posted February 14, 2011 Report Share Posted February 14, 2011 It's so terrible that it's not even funny Link to comment Share on other sites More sharing options...
Gallabas Posted February 14, 2011 Report Share Posted February 14, 2011 Don't run the crap. Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 14, 2011 Report Share Posted February 14, 2011 Also, deck is illegal. Heavy's banned in Main AND Side. Link to comment Share on other sites More sharing options...
~British Soul~ Posted February 14, 2011 Report Share Posted February 14, 2011 Deck is still illegal, Heavy's banned get rid of it from your side, and i think you might need more in your Extra deck, even if they're not needed also cut the deck down to 40 cards, 48 cards is bad, and so are more than half your monster lineup neg - the original six sams, Enishi, Shinai, Mizuho, Great Shogun Shien Link to comment Share on other sites More sharing options...
Toffee. Posted February 14, 2011 Report Share Posted February 14, 2011 28 Monsters + 11 Spells + 9 Traps = A deck thats [i]48[/i] cards. idgi Link to comment Share on other sites More sharing options...
Zauls Posted February 14, 2011 Report Share Posted February 14, 2011 o0 Six Samurais are [s]good[/s] unfairly overpowered if you run the good ones and not EVERY single Six Sam card ever printed. It has to be more like this: [Spoiler=unfair.dek] Monsters: 12 3x Legendary Six Samurai - Kageki 3x Legendary Six Samurai - Kizan 3x Kagemusha of the Six Samurai 2x Grandmaster of the Six Samurai (or just the one depending on personal preference) 1x Hand of the Six Samurai Spells: 21 3x Gateway of the Six 3x Six Samurai United 3x Shien's Smoke Signal 3x Upstart Goblin 3x Book of Moon 2x Mystical Space Typhoon 1x Reinforcement of the Army 1x Giant Trunade 1x Dark Hole 1x Monster Reborn Traps: 7 2x Solemn Warning 2x Double-Edged Sword Technique 1x Solemn Judgment 1x Mirror Force 1x Torrential Tribute Extra Deck: 15 3x Legendary Six Samurai - Shi En 12x Generics [/Spoiler] Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.