Canadian Posted February 21, 2011 Report Share Posted February 21, 2011 Disappear aint got nothin' on this: [center][img]http://images2.wikia.nocookie.net/__cb20070428025303/yugioh/images/7/7b/TheTransmigrationProphecySTON-EN-R-1E.jpg[/img] Discuss this card.[/center] Link to comment Share on other sites More sharing options...
The ReBeL Posted February 21, 2011 Report Share Posted February 21, 2011 when opponent plans to use dad or jd say no! or anything else. a trap version or dd crow that goes to the deck Link to comment Share on other sites More sharing options...
Sleepy Posted February 21, 2011 Report Share Posted February 21, 2011 I don't know why it is limited. I did not get to see the Deck this was supposed to be used in (If there was any, which I think there must have been because this wouldn't be in the list otherwise). Isn't this more or less D.D. Crow's job? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 21, 2011 Report Share Posted February 21, 2011 I think it's limited so you can't just cycle it into your deck over and over again and never deck out. Link to comment Share on other sites More sharing options...
King of Nothing Posted February 21, 2011 Report Share Posted February 21, 2011 [quote name='slayer_supreme' timestamp='1298328066' post='5024495'] I think it's limited so you can't just cycle it into your deck over and over again and never deck out. [/quote] I don't think decking out happens that much in today's meta. Duels are usually over in about 5 turns. Link to comment Share on other sites More sharing options...
Goodnight Posted February 22, 2011 Report Share Posted February 22, 2011 [quote name='Ghostmyth' timestamp='1298329078' post='5024556'] I don't think decking out happens that much in today's meta. Duels are usually over in about 5 turns. [/quote] The card hit the list a looong time ago. Before Synchros, before Dad even. and it was fun to use. And noone was really entirely sure why it was semi-limited because almost noone ever used it. It actually got an increase in play once it hit the semi-limited list. At least in my area it did. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 22, 2011 Report Share Posted February 22, 2011 Actually, I think it might be partially due to the fact that if you run 3, you can just return 2 to your deck. And returning another one would mean you have infinite uses of said card. So you can have like 50 in a deck by technicality. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted February 22, 2011 Report Share Posted February 22, 2011 Should be unlimited or at 2. That is all. and even though the above has somewhat of a good point, it wouldn't hurt anyone to at least Semi this. Link to comment Share on other sites More sharing options...
arkel Posted February 22, 2011 Report Share Posted February 22, 2011 The ability to infinitely cycle your cards is in no way a fair mechanic of the game. Limited for good reason. Link to comment Share on other sites More sharing options...
Goodnight Posted February 22, 2011 Report Share Posted February 22, 2011 [quote name='arkel' timestamp='1298339200' post='5025029'] The ability to infinitely cycle your cards is in no way a fair mechanic of the game. Limited for good reason. [/quote] I'm not arguing about that point, as even if it were taken off the list, almost no one would run 3.. or 2... or 1..., but I'd like to say that the majority use of TTP was basically used like DD Crow, but with the added effect of adding one of your own cards back to the deck. Link to comment Share on other sites More sharing options...
King of Nothing Posted February 22, 2011 Report Share Posted February 22, 2011 [quote name='arkel' timestamp='1298339200' post='5025029'] The ability to infinitely cycle your cards is in no way a fair mechanic of the game. Limited for good reason. [/quote] Yeah, but for starters, it's a trap. Secondly, the cards don't go to your hand. They go in your deck. That means you have to draw the card before you can play it. Link to comment Share on other sites More sharing options...
arkel Posted February 22, 2011 Report Share Posted February 22, 2011 It doesn't matter if no one uses it. The principle of the card interacting unfairly with another copy of itself gives it a position on the Limited portion of the list. Link to comment Share on other sites More sharing options...
Sleepy Posted February 22, 2011 Report Share Posted February 22, 2011 [quote name='arkel' timestamp='1298339200' post='5025029'] The ability to infinitely cycle your cards is in no way a fair mechanic of the game. Limited for good reason. [/quote] By that reasoning, Manticore of Darkness would still be at 1. Such cycle doesn't affect the game much, if at all. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted February 22, 2011 Report Share Posted February 22, 2011 Can be used to recycle Formula Synchron in Formula Monarchs. that's all I've got Link to comment Share on other sites More sharing options...
The ReBeL Posted February 22, 2011 Report Share Posted February 22, 2011 [quote name='Anbu-of-Sand' timestamp='1298338938' post='5025012'] Should be unlimited or at 2. That is all. and even though the above has somewhat of a good point, it wouldn't hurt anyone to at least Semi this. [/quote] cards like cold wave this format and trunade could be used. Monster Reborn Dark Hole and limited cards could be reused Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 22, 2011 Report Share Posted February 22, 2011 [quote name='sleepy' timestamp='1298341056' post='5025165'] By that reasoning, Manticore of Darkness would still be at 1. Such cycle doesn't affect the game much, if at all. [/quote] You need to have the two Manticore at the same time to use the effects, and after than you're not really gaining any sort of unfair advantage other than getting 2 monsters on the field at the same time at the cost of another card in your hand/field and your Manticore having been sent to the Graveyard previously. Transmigration can wait to begin a loop, and it also only requires to wait until your opponent's turn to use. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted February 22, 2011 Report Share Posted February 22, 2011 pic from deviantART Link to comment Share on other sites More sharing options...
arkel Posted February 22, 2011 Report Share Posted February 22, 2011 [quote name='sleepy' timestamp='1298341056' post='5025165'] By that reasoning, Manticore of Darkness would still be at 1. [/quote] Not at all. The Manticore cycle is pointless without CoSR since it nets you no advantage. There's no reason Manticore can't be at 3 because you can't benefit from the loop anymore. Link to comment Share on other sites More sharing options...
Darkend2575 Posted February 22, 2011 Report Share Posted February 22, 2011 eh idk, could be tech'd in infernity's to recycle a launcher and barrier i guess. Link to comment Share on other sites More sharing options...
Sleepy Posted February 23, 2011 Report Share Posted February 23, 2011 [quote name='slayer_supreme' timestamp='1298349979' post='5025522'] You need to have the two Manticore at the same time to use the effects, and after than you're not really gaining any sort of unfair advantage other than getting 2 monsters on the field at the same time at the cost of another card in your hand/field and your Manticore having been sent to the Graveyard previously. [b]In the same way, you are not gaining any sort of unfair advantage other than returning possible limited cards to the Deck that you are not even guaranteed to draw back within the same Duel. A simple -1[/b] Transmigration can wait to begin a loop, and it also only requires to wait until your opponent's turn to use. [b]Is such an inconsistent combo even worth it? I'm not sure if it should even be called a loop[/b] [/quote] [quote name='arkel' timestamp='1298389033' post='5026384'] Not at all. The Manticore cycle is pointless without CoSR since it nets you no advantage. There's no reason Manticore can't be at 3 because you can't benefit from the loop anymore. [b]You guys are missing what my point in that statement was. Opposite Statement said that: [i]The ability to infinitely cycle your cards is in no way a fair mechanic of the game. Limited for good reason.[/i] How is it unfair when its this crappy its almost pointless? Just as the Manticore loop nowadays is. Manticore cycles ("unfair" to the game?) with another copy of itself, yet you are saying that's not a problem, coming from a more consistent loop than this Trap. There is obviously something missing. The best it can do is try to imitate D.D. Crow while it returns a random card to your Deck.[/b] [/quote] Link to comment Share on other sites More sharing options...
arkel Posted February 23, 2011 Report Share Posted February 23, 2011 Its "imitation of D.D. Crow" as you call it is fine and not the issue at hand (or an issue at all, for that matter). The issue at hand is using Transmigration to return another copy of itself and a card such as Monster Reborn to your deck for further use. This allows you to keep recycling your best cards. If you think the Monster Reborn example is stupid because you have to wait to draw it, think of it in terms of Infernity Barrier or another card that is easily searchable. By returning the searchable card to the deck along with a second Transmigration Prophecy, you could search out the card you returned the same turn, and repeat the process with your 2 - 3 copies of Transmigration. Link to comment Share on other sites More sharing options...
-Berserker- Posted February 23, 2011 Report Share Posted February 23, 2011 Use it at 3 with 3 Nimble Momonga... Link to comment Share on other sites More sharing options...
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