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Yu-Gi-Oh! Official Created Card Game [Yu-Gi-Oh! OCCG]


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[b][u]Discussion Topic:[/u] Flame Barriers[/b]

After the changes due to the discussion on Furiance, Creator of the Flame Barrier, HP Doom brought up that they still seem broken due to some of the combos they can pull. I hadn't payed a drastic amount of attention to the archtype, and have just looked over them all as a Deck. They seem to have a massive amount of floaters and it looks like they don't have many problems with keeping field presence or searching their entire combos consistently. The Deck feels like it might be just too damn good. Comments?
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Most likely. Blackwings had only 4 cards upon initial release but now are one of the most overwhelmingly large archetypes. 10 cards is the maximum for archetypes but , if Flame Barriers are too fast, we can cut some of the cards and re-introduce them later. Similar concept to LCCG, they only allow 10 cards for an initial archetype but can introduce support later.
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That's fair enough. But seriously, just about every card their is a floater, and they've got a card that can easily burn for 2000+ considering all their search/dump (a serious issue when both players are going to be on low LP due to the repeated 800 burns.) I would rather let Cody decide in which ways to balance them, though, since it's his archtype. Still, if Cody isn't sure how to tackle it, what would other people here do?
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Jetstream
http://img706.imageshack.us/img706/4827/digi11.png

Darkroad Guardian
http://img101.imageshack.us/img101/3555/dark3i.png

Guard Drum
http://img40.imageshack.us/img40/3231/digi12.png

Assault Drum
http://img813.imageshack.us/img813/4415/digi15.png

Mechanized Battle Call
http://img5.imageshack.us/img5/6483/digispell.png

Grudge Reborn
http://i825.photobucket.com/albums/zz178/JazinKay/Demons/fdsgbafdjsgsa.jpg

Mystical Cannoneer
http://i25.photobucket.com/albums/c78/wolfberserker/CannonTuner.png

Mental Sucker
http://img705.imageshack.us/img705/5738/greenlight.png

Spell of Chaos
http://img806.imageshack.us/img806/3979/demoncard.png

Temporal Spirit Malkuth
http://i825.photobucket.com/albums/zz178/JazinKay/Machines/APP.png

Pirate Captain LV3
http://img132.imageshack.us/img132/8462/pirate1.png

Pirate Captain LV5
http://img849.imageshack.us/img849/3773/pirate2.png

Pirate Captain LV7
http://img845.imageshack.us/img845/7605/pirate3.png

Brimstone Core
http://img856.imageshack.us/img856/1632/ilcfhc.png

Battlechanted Drum
http://i825.photobucket.com/albums/zz178/JazinKay/Demons/bfr.jpg

Aura Pixie
http://i825.photobucket.com/albums/zz178/JazinKay/Angels/bfxbfvxdsfds.png

Aura Magician
http://i825.photobucket.com/albums/zz178/JazinKay/Angels/bdshgjfbasjdas.jpg

Aura Scyther
http://i825.photobucket.com/albums/zz178/JazinKay/Angels/bfgjhdgafdgsd.jpg

Aura Shaman
http://i825.photobucket.com/albums/zz178/JazinKay/Angels/hubjfdgbsdfs.jpg

Aura Berserker
http://i825.photobucket.com/albums/zz178/JazinKay/Angels/EN010.jpg

Aura Life Station
http://i825.photobucket.com/albums/zz178/JazinKay/ETC/fgadgd.png

Aura Magic
http://i825.photobucket.com/albums/zz178/JazinKay/ETC/fdnjkhgsbgs.jpg

Aura Recovery
http://i825.photobucket.com/albums/zz178/JazinKay/ETC/vgchvdzczs.jpg

There ya go :3
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@CR:

[code]
[b]Crystal Behemoth:[/b]
[img]http://img97.imageshack.us/img97/9610/57979q.jpg[/img]
[quote]When this card is removed from the field, pick up cards until you pick up a Spell Card. If it can be activated, activate it. Then, return all picked up cards to the Deck.[/quote]

[b]Hermit Scuttler[/b]
[img]http://img705.imageshack.us/img705/9440/57979u.jpg[/img]
[quote]If this card is destroyed by battle, place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card. During your End Phase, you can remove from play 3 cards in your Graveyard to Special Summon this card from your Spell & Trap Card Zone.[/quote]

[b]Lightning Pact[/b]
[img]http://img857.imageshack.us/img857/9440/57979u.jpg[/img]
[quote]Activate in response to a Spell or Trap Card your opponent controls. Destroy 1 card on the field. Then, if you have more than 1000 Life Points, take 1000 damage.[/quote]
[/code]

There's a few I already had in the card maker, if it helps.
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