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Grapha, Dragon God of Dark World


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[quote name='Red W Mage No. 6-2-5' timestamp='1305861834' post='5220020']
Dark Worlds = draw, discard, keep drawing. They don't have a backrow?
[/quote]

that is what i'm concerned, for the backrow most of my opponents have 0-2 on the field and only 0-1 activated.

do the decklist of dark world with new cards have less backrow or so?
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If Konami made a continuous Spell with this exact effect:
[quote]
Tribute 1 "Dark World" monster to inflict 800 damage to your Opponent. Discard 1 monster card.[/quote]
......
Wait, no, terrible idea.
Konami, dont go SnoooPING AS usual and make this an actual card.
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[quote name='Invalid Arguement' timestamp='1305819532' post='5218819']
There is a way to get rid of it. It's called Removing It From Play.
[/quote]
[img]http://images2.wikia.nocookie.net/__cb20080526035521/yugioh/images/thumb/b/b0/EscapefromtheDarkDimensionPTDN-EN-SR-1E.png/300px-EscapefromtheDarkDimensionPTDN-EN-SR-1E.png[/img]

With Gate of the Dark World, this card wouldn't completely suck in a DW deck. And what is Allure at now?

Point is, Grapha is invincible, but not unbeatable. In a properly built deck there's no way to get rid of him reliably. Return it to the deck? He'll come back, Dark Worlds have awesome draw power and a potent searcher.

This card is exactly what DW needs. They lacked powerful beatsticks and reliable destruction effects until now. It's probably overcompensating, but whatever.
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[quote name='Darkplant' timestamp='1305898541' post='5220478']
Needs moar Equip Spell
[/quote]
[img]http://images4.wikia.nocookie.net/__cb20080830025742/yugioh/images/thumb/1/12/DDR-DifferentDimensionReincarnationSDDE-EN-C-1E.png/300px-DDR-DifferentDimensionReincarnationSDDE-EN-C-1E.png[/img]
A turn or a card. Hmmm... Well, with escape you can set it in preparation. But DDR costs less, I think.

I say escape is better for Grapha trolling.
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[quote name='Invalid Arguement' timestamp='1305916264' post='5220880']
[size="7"]Fableds 0 Dark World 1[/size]
[/quote]
It can Set up Grapha plays while getting a monster out of the removed from play zone... doesn't truely matter that it is a cost since Grapha goes to the Graveyard and you are guarented a DarkWorld Monster on the field, its a -1, but it gets you your biggest beat stick out and get Broww or someone else back into your hand

Plus where can Fableds use DDR?
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[quote name='Giga Hand' timestamp='1305913688' post='5220805']
[img]http://images4.wikia.nocookie.net/__cb20080830025742/yugioh/images/thumb/1/12/DDR-DifferentDimensionReincarnationSDDE-EN-C-1E.png/300px-DDR-DifferentDimensionReincarnationSDDE-EN-C-1E.png[/img]
A turn or a card. Hmmm... Well, with escape you can set it in preparation. But DDR costs less, I think.

I say escape is better for Grapha trolling.
[/quote]
Escape RFPs its target after job's done. DDR returns it to the Graveyard, thus you can use Grapha's effect again.
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[quote name='No. -1 Dr. Cakey' timestamp='1305992436' post='5222846']
[img]http://images3.wikia.nocookie.net/__cb20100723104233/yugioh/images/1/12/ReturnfromtheDifferentDimensionDPKB-EN-SR-1E.jpg[/img]

Apparently everyone forgot Dark Worlds already remove from play a monster from their graveyard every turn.
[/quote]
I use it, Lol
Its the 1st non-DarkWorld card I added to my Deck
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[quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1305998808' post='5223080']
Though I wish there was a Dark World monster that could make effect discards count as your opponents. I already know about the fabled one but meh.
[/quote]


http://yugioh.wikia.com/wiki/Celri,_Monk_of_Dark_World
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