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[Vanguard] Stand Up! The Vanguard!


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[quote name='DeathSDelano' timestamp='1306634126' post='5238725']
lol at least you got 1 on next turn. All times i got no grade 1s to start i didnt get them til maybe 6+ turns later <.<
[/quote]
True, but its still ironic.

[quote name='Dementuo' timestamp='1306634210' post='5238728']
Oh, I got it.

"Will the real Vanguard please stand up?"

I may read over the rules during the summer, and get into it then.
[/quote]

It's not as difficult as it seems. I've played for a week and have got most of the rules down. I just forget stuff from time to time.


EDIT: http://cfv-cafe.blogspot.com/2011/04/cardfight-vanguard-set-2-onslaught-of.html
^Images from the new pack has been released. (to bad I can't update the wiki I can update Vanguard Rider)
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yea dante and folks are trying to get the new cards onto the game by night.

anyways

Spike bros and Grand blue are now able to play by themselves

3 Starting clans get new triggers and other goodies

Everyone esle gets new cards, but no triggers to be able to play without mixing

and Great nature and Bermuda triangle introduced
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[quote name='Thor el Señor de los Aesir' timestamp='1306711959' post='5240754']
Do you know if those sleeves they're releasing are Yugioh sized?
[/quote]
http://cgi.ebay.com/CARDFIGHT-Vanguard-Card-Sleeves-Blaster-Blade-New-/270736202463

Size: 89mm×62mm

http://trollandtoad.com/p287603.html

(Size: 3.75" H x 2.50" W x 0.75" D)



89 millimeter = 3.503 937 007 9 inch

62 millimeter = 2.440 944 881 9 inch


I'm pretty sure. Which means I'm going to be using those CEO Amaterasu sleeves. =D
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Heal trigger just doesnt count itself when it goes to damage zone

If your damage is equal to or greater than your opponent you heal. and heal trigger than becomes part of your damage after healing. So if you had 4 Damage before heal vs 3 damage. Than in a sense yes it becomes the 4th damage

but if your damage is less well you already know you get no heal
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[s]Can someone else try to connect, because I'm getting a connection failed atm. =/[/s]

EDIT: Nevermind, they took it offline for the moment. Now I can continue working on Gimp.

I just lost because this guy lied. Then when we went to rematch his opening hand didn't have a Grade 1 so he left the table.
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This thread die?

http://translate.googleusercontent.com/translate_c?hl=en&rurl=translate.google.com&sl=auto&tl=en&u=http://blog.livedoor.jp/kumacard/archives/3292129.html&usg=ALkJrhh_Ot02hvRrNHohUjH2dgOjgWxoSQ

Only info on next to be released cards.

Aichi will ride Soul Savior Dragon next episode.


Also....

http://www.bandaicg.com/battlespirits/showthread.php?4539-CardFight-Vanguard/page3

[i]"In case anyone cares, I have just received a confirmation email from Bushiroad stating that they plan to release Cardfight Vanguard overseas. They are thinking about it a year after the Japanese release depending on feedback since if its more positive then they assume, they may release it sooner."[/i]
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1ST IMPRESSIONS:

Full aggro with 1 level 0 and like 24 generic level 1+ 21 generic level 2 + 3 gancelot looks mad.

Swarming and overextending makes the game.

Drive triggers just seem meh.

Going 1st is pretty terrible, which is a nice change from most ccgs.

Cba to download any programs right now because the game sound like it's played entirely by scrubs right now, but can anyone help me make a list based on my concept? I might want to play this IRL if it comes to the US and good players pick it up.
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triggers are actually of importance in this game. AS heal trigger can save your. THe 5K boost can help with defending/hitting the enemy vanguard. stand triggers can stand up a unit that already attack (successfully hit 1st time or not) to attack again either decrease your opponent's hand/field, add extra damage, or win your the game. Crit trigger can win games if you get them at right time. Draw triggers give hand advantage(though only have 5K shields vs 10K shield of other grade 0s)

also some grade 0s are used for superior rides and plus they have 10K shield so you can defend yourself from damage instead of killing hand advantage by using 2 5K shields or more. (hand advantage is important in this game).

Also going 1st is beneficital to some decks as they need some damage in the damage zone to use their counterblasts. That why on their 2nd turn they can go do a grade 3 superior ride depending on deck and field, or set up for a big play
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[quote name='Legend Zero' timestamp='1307211333' post='5254295']
[i]"In case anyone cares, I have just received a confirmation email from Bushiroad stating that they plan to release Cardfight Vanguard overseas. They are thinking about it a year after the Japanese release depending on feedback since if its more positive then they assume, they may release it sooner."[/i]
[/quote]
[img]http://www.tribute.ca/tribute_objects/images/movies/Yes_Man/YesMan.jpg[/img]
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