CommanderVolt Posted May 26, 2011 Report Share Posted May 26, 2011 [IMG]http://i202.photobucket.com/albums/aa4/Dialkia_2007/Arcana.png[/IMG] [Card Lore]Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card. Seems a tad slow, (no doubt) but keep in mind that cards which place Spell Counters on the field CAN place them on this card. Im thinking maybe, Apparentice Magician, Apprentice Magiian, Crystal Seer engine. Anyone got anything else for this card? Discuss Link to comment Share on other sites More sharing options...
Sleepy Posted May 26, 2011 Report Share Posted May 26, 2011 Its probably meant for: a) Apprentice Magician (2 Counters if destroyed) > Spell Power Grasp (3 so far) > and maybe hope to get a 4th next turn or just use it with 3 is ok. Activate and immediately remove to draw 4 cards with Magical Citadel's effect. (I think this is the best option but that's just me) by the cost of 1 of your monsters. It has potential but needs smart Deck building. Cards that ask for dedication are sometimes too balanced for [s]abuse[/s] proper use. Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 26, 2011 Report Share Posted May 26, 2011 Wonder Wand outclasses this by miles. Link to comment Share on other sites More sharing options...
Baroque in Paradise Posted May 26, 2011 Report Share Posted May 26, 2011 I wouldn't mind trying to run this one, but it seems like it'd be better to just use the Library or a Jar of Greed/Pot of Avarice instead if I'm looking for draw power. [quote name='sleepy' timestamp='1306387563' post='5232757'] Activate and immediately remove to draw 4 cards with Magical Citadel's effect. (I think this is the best option but that's just me) by the cost of 1 of your monsters. [/quote] Hate to break it to you, but the Magical Citadel of Endymion won't work with this card the way you think it would; Endymion lets you use counters from it for an effect that [i]costs[/i] Spell Counters, whereas this card's effect's [i]results are based on[/i] a number of counters. That is to say, Arcane Barrier does X if its effect is used with Y counters on it, rather than spending Y counters for X effect. I [i]wish[/i] it worked like that, but sadly it does not. : / Link to comment Share on other sites More sharing options...
Giga Hand Posted May 26, 2011 Report Share Posted May 26, 2011 Be better if it didn't have a max. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted May 26, 2011 Report Share Posted May 26, 2011 [quote name='Giga Hand' timestamp='1306397584' post='5232859'] Be better if it didn't have a max. [/quote] And if you didn't have to Tribute another Spellcaster in order to get the draws. And if it was each time a Spellcaster was removed from the field. Link to comment Share on other sites More sharing options...
Resident Fascist Posted May 26, 2011 Report Share Posted May 26, 2011 [quote name='Anbu-of-Sand' timestamp='1306414217' post='5232971'] And if you didn't have to Tribute another Spellcaster in order to get the draws. And if it was each time a Spellcaster was removed from the field. [/quote] Still, it's pretty decent. I guess. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted May 26, 2011 Report Share Posted May 26, 2011 Not that much space on decks that already run Wonder Wand, but it's an okay card. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted May 26, 2011 Report Share Posted May 26, 2011 Well, this came out before Wonder Wand, but Wonder Wand's speed means it's far superior. Also it can be searched with Hidden Armory, which makes for some interesting possibilities. Link to comment Share on other sites More sharing options...
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