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ANNOYANCE DECK


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After years of collecting, I've made what I think is a great deck for annoying your opponent. Most of my opponents either back away, or lose harshly...
Monsters: 24
1 Copycat
1 Relinquished
2 Dummy Golem
3 Medusa Worm
1 Penguin Soldier
1 Sasuke Samurai
1 Fire Ant Ascator
1 Swarm of Locusts
1 Black Stego
2 Cold Enchanter
2 Golem Sentry
1 Kelbek
1 Obnxious Celtic Guard
1 Snipe Hunter
1 Guardian Sphinx
1 Patrician of Darkness
1 The Wicked Avatar
1 The Wicked Dreadroot
1 The Wicked Eraser
Spells: 9
1 Swords of Revealing Light
1 Lightning Vortex
1 Smashing Ground
1 Pot of Avarice
1 Mystical Space Typhoon
1 Heavy Storm
1 Hammer Shot
1 Ground Colapse
1 Black Illusion Riual
Traps: 9
1 Shadow Spell
2 Scrap-Iron Scarecrow
1 Zoma the Spirit
1 Sakuretsu Armor
2 Ordeal of a Traveler
1 Magical Arm Shield
1 Magic Cylinder
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[quote name='Miror B.' timestamp='1306763377' post='5241707']
It has multiples. You're arguement is invalid.
[/quote]
Highlander is when [b][u]MOST[/u][/b] of the deck is run @1. There is highlander which is used loosely, and there is true highlander where every card is @1. =/

Also, arguement =/= argument.
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I didn't know about morphing jar 2 until now. I NEED this card! If I got that card, I could entirely make the deck an annoyance Flip deck. I think I should replace the Wickeds, but what should I use to replace them? They're my only strong monsters. They're tributing makes them -3, but depending on conditions, they're a long term investment...
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What does ITT mean? That seemed random. Games are more than 10 turns. I am aware of that, but what does that have to do with Wickeds? After you summon them, you can take three turns to make they're -3 into a +0, then after you keep destroying your opponent's field, it can easily go in your favor.
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