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ATK Gain


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[quote name='Manjoume Thunder' timestamp='1317139858' post='5543736']
Honest and Gachi Gachi for Angels, Leeching the Light against them.

Everything else blows.
[/quote]
Number 17 :o

And in seriousness, Kalut.

But seriously, attack gain isn't as good as it used to be unless it's in mass quantities. Just like burn and mill.

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You guys know what I hate more then "best/worst/fastest" card topics? "List any random card" topics!

So while a topic like "best dragon?" might be ass, a topic like "name all the dragons!" is exponentially worst.


... But despite the topic creators apparent lack of intelligence, it seems the conversation has stayed surprisingly intelligent. A discussion on the effects of just straight up attack increases.

What would you say is the line that changes a card from an bad attack increase to a good one? Does the "surprise" of the effect also factor in it? (Using Kalut over Axe of Despair) or do other effects help increase a card's worth? (Giving a +1 draw and a small attack increase over giving a substantial increase.)

inb4 the lock. =|

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[quote name='PikaPerson01' timestamp='1317143772' post='5543808']
... But despite the topic creators apparent lack of intelligence, it seems the conversation has stayed surprisingly intelligent. A discussion on the effects of just straight up attack increases.
[/quote]
This topic is doing exactly what I intended it to do. I meant to discuss ATK increase. If it bothers you that much, add it to the rules instead of coming in and calling me a moron. Go ahead and lock it.

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[quote name='Tentacruel' timestamp='1317144064' post='5543809']
This topic is doing exactly what I intended it to do. I meant to discuss ATK increase. If it bothers you that much, add it to the damn rules instead of coming in and calling me a moron. Go ahead and lock it.
[/quote]
Yeah but broad topics generally make bad conversations. It's like making a topic in Debates saying "Is abortion good or bad. GO!". You're probably going to end up with a bunch of people spouting nonsensical sh*t and not much of a debate.

It was only luck that your topic didn't do something like that and really has no reason to be locked.

And @ Pika's question: The way I see it, surprise and amount both factor in. Surprise usually trumps amount, like how Horn is used more than Axe of Despair, but Horn also has extra effects. With card's like Kalut and Honest, they both have Surprise and Amount, with Honest making sure your guy is going to stay alive, and Kalut helping cards with already decent attack power (with Bora being 1700, and probably the lowest attack that's going to stay on the field for more than one turn bar opponent's plays).

If Reinforcements had the same boost as Axe of Despair, I can guarantee you Reinforcements would see more play than Axe, only because the opponent can somewhat play around Axe, whereas Reinforcements would just be like "You gonna run over my monster? Can't let you do that t1t2"

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[quote name='PikaPerson01' timestamp='1317143772' post='5543808']
What would you say is the line that changes a card from an bad attack increase to a good one? Does the "surprise" of the effect also factor in it? (Using Kalut over Axe of Despair) or do other effects help increase a card's worth? (Giving a +1 draw and a small attack increase over giving a substantial increase.)[/quote]
Equips make for blunt attacks and early game pushes, but can easily be dealt with if you use something like Heavy Storm/Space Typhoon/Dust Tornado/etc....
"Surprise" ones tend to be better(ESPECIALLY if they come from the hand, like Honest), because despite the fact they don't really change much in terms of ATK/DEF(Compared to Equips, which offer a lot more ATK boos), the fact they can come out of nowhere is what makes them more strategic and require the Opponent to actually put effort into his/her plays, instead of just a flat-out 'HURRR DURR HEAVY STORM 4 GAEM'-play.

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[quote name='kingdom Neos' timestamp='1317157325' post='5544186']
Shining Flare Wingman gets ATK gain like a boss and can attack and deal you to equal to its attack when attacking a attack position monster and still deals damage onto a DEF monster[/quote]
I love Shining Flare Wingman... BUT THAT DAMN EXTRA DECK SPACE.

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[quote name='Konoe A. Mercury' timestamp='1317162182' post='5544383']
There's a HERO variant who actually runs Shining Flare Wingman. It's also a nice addition for Prisma.[/quote]
Its actually quite easy to make a deck that runs Shining Flare.
Its just.... With 6 Omni HEROs, and running them in [i]AT LEAST 2[/i]... Thats already 12 of your 15 Extra-Deck space.
And since I usually like to include Cyber Dragon in that deck, its basically 12 Omni HEROs + 1 Shining Flare, Fortress Dragon, and Twin Dragon :/

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[quote name='PikaPerson01' timestamp='1317143772' post='5543808']
What would you say is the line that changes a card from an bad attack increase to a good one? Does the "surprise" of the effect also factor in it? (Using Kalut over Axe of Despair) or do other effects help increase a card's worth? (Giving a +1 draw and a small attack increase over giving a substantial increase.)
[/quote]

The "surprise" I assume you refer to is being able to activate the card quickly (read: during the Damage Step), and I agree that it does give an ATK boosting card a lot of benefit, as the damage step is usually an excellent time to activate any card, let alone cards like Horn and Honest/Kalut.

The epitome of that second parenthetical you have there is Horn of the Phantom Beast, which has gotten an insane amount of popularity over a short amount of time because of the high prevalence of Beasts/Beast Warriors in the meta (T.G., Scraps, Tengu etc), but also because it gives a moderate boost AND plussing power.

What I want to know is what the margin is for a "good" ATK increase. Does it have to be able to give the boosted monster enough ATK to deal with threats much bigger than than itself, or should it be able to stop monsters of its own Level (the constant "needs x00 ATK comments on Level 6s for example)

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[quote name='Armadilloz' timestamp='1317162370' post='5544394']
Its actually quite easy to make a deck that runs Shining Flare.
Its just.... With 6 Omni HEROs, and running them in [i]AT LEAST 2[/i]... Thats already 12 of your 15 Extra-Deck space.
And since I usually like to include Cyber Dragon in that deck, its basically 12 Omni HEROs + 1 Shining Flare, Fortress Dragon, and Twin Dragon :/
[/quote]

Plus, you'd need to run Draco-Equiste too...

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