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Hero Force Generations


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Extra 15
1 Elemental Hero The Shining
1 Elemental Hero Escuridão (Dragon Knight Draco-Equiste in the mean time till it comes out)
1 Elemental Hero Absolute Zero
1 Elemental Hero Great Tornado
1 Elemental Hero Nova Master
1 Elemental Hero Gaia
1 Elemental Hero Terra Firma
1 Elemental Hero Neos Knight
1 Elemental Hero Shining Flare Wingman
1 Vision Hero Trinity
1 Stardust Dragon
1 Collosal Fighter
1 Number 39: Utopia
1 Chaos Number 39: Utopia Ray (second Utopia in the mean time till it comes out)
1 Armed Ninja Blade Heart (Number 10: Illumiknight in the mean time till it comes out)

Monster 20
2 King of the Swamp
2 Rose, Warrior of Revenge
1 Wroughtweiler
1 Morphing Jar
1 Winged Kuriboh
1 Neo-Spacain Grand Mole
1 Elemental Hero Neos
1 Elemental Hero Necroshade
1 Elemental Hero Neos Alius
1 Elemental Hero Stratos
1 Elemental Hero Prisma
1 Elemental Hero Sparkman
1 Elemental Hero Heat
1 Elemental Hero Wildheart
1 Elemental Hero Ocean
1 Elemental Hero Lady Heat
1 Elemental Hero Woodsman
1 Elemental Hero Bubbleman

Spell 12
2 Ploymerization
2 Miracle Fusion
2 E-Emercengy Call
1 Future Fusion
1 Super Ploymerization
1 Monster Reborn
1 Pot of Avarice
1 Heavy Storm
1 Reinforcements of the Army

Trap 8
2 Hero Signal
2 Dark Bribe
1 Mirror Force
1 Solemn Judgement
1 Threating Roar
1 Call of the Haunted

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If you insist on making Highlander/Jaden Heros, use this. Swap out Trunade for Heavy.

[spoiler=deck][u][i][b]Monsters[/b](20)[/i][/u]
Elemental HERO Avian
Elemental HERO Burstinatrix
Elemental HERO Clayman
Elemental HERO Neos
Elemental HERO Sparkman
Destiny HERO Diamond Dude
Elemental HERO Bladedge
Elemental HERO Bubbleman
Elemental HERO Captain Gold
Elemental HERO Heat
Elemental HERO Lady Heat
Elemental HERO Necroshade
Elemental HERO Neos Alius
Elemental HERO Ocean
Elemental HERO Prisma
Elemental HERO Stratos
Elemental HERO Woodsman
King of the Swamps
Neo Spacian Grand Mole
Summoner Monk

[u][i][b]Spells[/b](14)[/i][/u]
De-Fusion
E - Emergency Call
Foolish Burial
Fusion Gate
Fusion Recovery
Future Fusion
Giant Trunade
Mask Change
Miracle Fusion
Monster Reborn
Parallel World Fusion
Polymerization
Skyscraper
Super Polymerization

[u][i][b]Traps[/b](6)[/i][/u]
Bottomless Trap Hole
Discord
Mirror Force
Solemn Judgment
Solemn Warning
Torrential Tribute

[u][i][b]Extra Deck[/b](15)[/i][/u]
Elemental HERO Absolute Zero
Elemental HERO Divine Neos
Elemental HERO Escuridao
Elemental HERO Gaia
Elemental HERO Great Tornado
Elemental HERO Marine Neos
Elemental HERO Neos Knight
Elemental HERO Nova Master
Elemental HERO Shining Flare Wingman
Elemental HERO Terra Firma
Elemental HERO The Shining
Masked HERO Goka
Masked HERO Vapor
Vision HERO Adoration
Vision HERO Trinity[/spoiler]

Otherwise follow what everyone else said.

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[quote name='kingdom Neos' timestamp='1319996301' post='5607752']
Then duel against me on DN if you don't understand
[/quote]

Or...you could try to explain. If you managed to win a duel on DN, it could just as easily be a fluke or bad luck as it could be evidence for your deck defying the logic of building a tournament winning deck.

The only thing I see is your deck is nearly impossible to predict at any given time, but the double-edged sword is it should be inconsistent and easily fall apart against the most basic of counter plays.

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[quote name='evilfusion' timestamp='1319999876' post='5607910']
Or...you could try to explain. If you managed to win a duel on DN, it could just as easily be a fluke or bad luck as it could be evidence for your deck defying the logic of building a tournament winning deck.

The only thing I see is your deck is nearly impossible to predict at any given time, but the double-edged sword is it should be inconsistent and easily fall apart against the most basic of counter plays.
[/quote]
I ended with LEviair x2, Used up Brilli-ant (For Lulz), and Underground Arachnid than Nomed on his Neos =o Would have own the turn before, but... Winged Kuriboh =.=

You assessed it perfectly.

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[quote name='Yuzuru Otonashi' timestamp='1320000062' post='5607915']
You assessed it perfectly.
[/quote]

Thought as much.

I'm usually hesitant to accept "Duel me to prove my deck's not crap" challenges because while I'm positive my deck and/or playing skills are superior, I may get bad luck or the opponent could open godly and then win and claim "See? My deck's good!" using that as proof.

Consistency is more important than individual wins. Almost any deck can win some of the time, be it luck, misplays, or a good matchup, but if it can't produce the results often and in various scenarios, it needs adjusting.

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[quote name='evilfusion' timestamp='1319999876' post='5607910']
Or...you could try to explain. If you managed to win a duel on DN, it could just as easily be a fluke or bad luck as it could be evidence for your deck defying the logic of building a tournament winning deck.

The only thing I see is your deck is nearly impossible to predict at any given time, but the double-edged sword is it should be inconsistent and easily fall apart against the most basic of counter plays.
[/quote]

Well then i'll try to explain the best way I can with this for some cards

Bubbleman is used, not for the draw effect but more so for its special summon for XYZ tech
Future Fusion is Controlled Mill with trinity, mostly for Necroshade, Sparkman and Lady Heat
Wroughtweilder works in this deck as a deffence and fusion recover at the same time, may ram if nessary

plus apart of the build is also to balance out the attributes for the omni heros
1 Wind
1 Dark
4 Water
4 Fire
5 Earth
5 Light

rose at 2 is basiclly my main tuner for synchros, Stardust for anti-destruction, Collosal revival beatstick

plus I been with this deck where its kept evolving since I started with its theme when it was around Lost Millenium - Elemental Energy where I still belive in it...

A.K.A the same deck from since 2005 (6 Years)

even suprized myself its been so long.

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[quote name='kingdom Neos' timestamp='1320000939' post='5607940']
Well then i'll try to explain the best way I can with this for some cards

Bubbleman is used, not for the draw effect but more so for its special summon for XYZ tech
Future Fusion is Controlled Mill with trinity, mostly for Necroshade, Sparkman and Lady Heat
Wroughtweilder works in this deck as a deffence and fusion recover at the same time, may ram if nessary

plus apart of the build is also to balance out the attributes for the omni heros
1 Wind
1 Dark
4 Water
4 Fire
5 Earth
5 Light

rose at 2 is basiclly my main tuner for synchros, Stardust for anti-destruction, Collosal revival beatstick

plus I been with this deck where its kept evolving since I started with its theme when it was around Lost Millenium - Elemental Energy where I still belive in it...

A.K.A the same deck from since 2005 (6 Years)

even suprized myself its been so long.
[/quote]

Oh no, my eyes are burning.

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I get what the cards' purpose is, I'm criticizing that you have pretty much a pile of Heroes with no synergy amongst themselves, trying to accomplish multiple strategies at once. You're running each at 1, so you dont even have the consistency of drawing the ones you NEED.

Bubbleman's draw will almost never occur, and you'd have to empty your hand to SS it. You dont want an empty hand like that, though. With so many random monsters, your hand will almost never be empty because you have to either ditch them for Polymerization or Normal Summon them, one at a time.

Heat is a FIRE for Nova Master, but it's also a beatstick HERO. I can see this being run for those qualities. Lady Heat, on the other hand, is awful. It's a slow, weak Burn effect. It doesn't belong.

Neos is just a beatstick, but it's a Level 7, meaning it's not useful here, in a deck that can't really make use of it in any form. Likewise, Necroshade is a Dark for Escuridao, but you can use ANY Dark, not just a HERO Dark. It's also Level 5, meaning it'll clog your hand if you draw it. 1600/1800 are terrible stats, so you'll rarely want to Tribute Summon it. Its value is in the Graveyard, for Neos, but there's only 1 target for that effect in the entire deck, and I already mentioned that regular Neos is bad.

I actually did use Rose as a Tuner back when I ran Omni-Heroes for fun. The problem is that Heroes dont SS the Level 4s quickly. So it ends up being dead most of the time, and I often was disappointed that I had it in my hand specifically because it wasn't a HERO and couldn't fuse well.

Sparkman I'll excuse because of Shining Flare being epic.

Wildheart at 1 makes no real sense. Wildheart just...is there. It's not doing anything useful. It's an Earth HERO, but that's about it.

Woodsman is typically considered mediocre, due to being slow in retrieving Poly, and the fact Poly usually isnt run in good HERO decks. If you run King, you can run Poly, but I wouldn't run Woodsman. There are better options.

Wroughtweiler is a fun, casual card. It's too slow and weak to warrant using in any serious build, and it's dead when a Poly and/or HERO isnt in the Grave. And in some HERO decks, you can go WAY too long without getting a Fusion card.

Winged Kuriboh has zero synergy or purpose in this deck. None. You could run Waboku and be beter off than Winged Kuriboh.

Prisma is random here. With your current Extra Deck, you can use it to send Ocean, Woodsman, Sparkman, or Neos, but that's it. None of those (except maybe Sparkman, since you dont want to draw that) do better in the Graveyard other than mild deck-thinning.

Why is Grand Mole in here? Maybe if you ran Grand Neos it could ALMOST make sense, but I can just call it a tech and be done with it.

Neos Alius is being ran at 1. Neos Alius is the strongest Level 4 HERO in terms of Attribute and ATK. This should be run at 3.

Ocean is...it's okay. I'd probably say to run it at 2, though.

And that's just issues with the Monster lineup.

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Look, kingdom Neos, stop posting your Decks here if you never actually listen to any of the advice given to you. This is like, the third+ time you've posted this deck here, with only some minor (a[i]nd by minor I mean all that has changed is that he's running 1 more Rose tuner and 1 more Miracle Fusion[/i]) changes. And every time, the people of this section tried to fix the deck, but you never listened. You just left the thread and a little while later posted the same deck with no changes.

So I'm going to ask you this, kingdom Neos: The hell are you trying to accomplish here?

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[quote name='kingdom Neos' timestamp='1319996301' post='5607752']
Then duel against me on DN if you don't understand
[/quote]
I don't think you understand.

This is not how 'Your Deck' works.
[quote 'The Rules of "Your Deck"']
[b]9. The Jack Witt Clause[/b]

All deck topics are treated as rate and fix topics. This means that, when you post your deck, you will receive comments and evaluations of the deck's quality from other members and suggestions as to how to improve it. If you cannot deal with this, then do not post your deck. If you post your deck and then show that you cannot or will not accept constructive criticism, you will not only appear childish but also run the risk of having your topics closed.
[/quote]
You see? This section is not a "boasting section" (although many of our "best" do so, apparently). This is a "post deck, get better deck out of it if possible" section.

You can't post a terrible deck, i.e. this one, and proclaim it's greatness without any sound evidence. You seem childish by just saying, and I quote, "Then duel against me on DN if you don't understand".

This is not how 'Your Deck' works. We are good, you are bad. Simple as. I don't know how you still can't understand it.

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