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Gem-Knight Citrine


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[center][img]http://images1.wikia.nocookie.net/__cb20101203101220/yugioh/images/thumb/7/73/GemKnightCitrine-DT11-JP-DSPR-DT.jpg/300px-GemKnightCitrine-DT11-JP-DSPR-DT.jpg[/img]
[b]1 "Gem-Knight" Monster + 1 Pyro-Type Monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways. [acronym=If this card battles, your opponent cannot activate the effects of Spell, Trap, or Effect Monsters until the end of the Damage Step.]Once per turn: Inflict 2200 damage to your opponent.[/acronym][/b][/center]

[center]Getting out mutliples if easy as hell, and it puts the game on a very fast clock that becomes really dangerous if not answered by Dark Hole or something. Discuss.[/center]

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[quote name='N.E.M.E.S.I.S.' timestamp='1325090246' post='5734559']
[color=#000066][b]Gemknights seem fun now. Anyone have a good Gemknight Decklist for DN?[/b][/color]
[/quote]
http://forum.yugiohcardmaker.net/topic/272297-rainbow-does-not-shine-better-on-the-sky-as-it-does-on-earth/

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[quote name='Darkplant - VENOM' timestamp='1325167208' post='5736610']
You can't see how good it is the first time you see it, but once you start using it you realize how amazingly boss this card is.

I think Grapha is a good card in Dark Worlds
[/quote]
Well that's just logic. I was just saying as no one had mentioned it.

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