Master Hyperion Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='.Rai' timestamp='1330200711' post='5840268'] Here's three. [b]1. Is it good this format?[/b] No. Says nothing to Rabbit, Wind-Ups or Inzektors. [b]2. Is it good design?[/b] HERP DERP LETS MAKE A CARD THAT ENCOURAGES PEOPLE TO MILL HALF THEIR DECK. [b]3. Is there any deck that it can be used in?[/b] Apart from Magical Merchant Turbo, which is basically reliant on this one card otherwise it pretty much dies first turn, no. Flamvells - Non-Magical Merchant build is 20x better. Zombies - Non-Magical Merchant build is 20x better. Skull Servants - Non-Magical Merchant build is 20x better. Chaos - When all Lightsworns are better and you can easily just run Doomcalibers and Rai-Ohs for chaos fodder, meh. Lightsworns - Uses Magical Merchant for milling. Forgets that your deck already runs about 300 milling cards. Though, it's an Insect and therefore cool. [/quote] BLS-EotB can't be used in Wind-Ups/Rabbits, HERP DERP IT PROVIDES SKILLES REMOVAL AND GAME-WINNING MOVES and decks can't use it unless they mix Light and Dark monsters. So BLS-EotB must be a bad card. f***ing logical reasoning how does it work [quote name='Sakuya' timestamp='1330199609' post='5840238'] I never said it was bad. It's an amazing card. Say you run a deck that OTKs, like the one I was using. Though it's a bad deck, Merchant adds to the consistency because he can mill half of my deck before I grab [b]Rekindling[/b] or Overload Fusion. [/quote] TBH why would anyone ever want to run this in Flamvells? The mills in Flamvelss aren't that profitable. .__. Link to comment Share on other sites More sharing options...
.Rai Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='Sakuya' timestamp='1330201145' post='5840291'] Rai, you look at the bad qualities of the card while throwing away the better qualities. [b]Does it promote OTKs?[/b] Yes, it does. But these OTKs can easily be countered- add that to the fact that it has to be flipped, which is more reliant on your opponent than you, lest you play defensive (which you shouldn't be doing, as you shouldn't run traps in a Merchant centric deck), in order to activate its effect. It's not good this format because of the destruction effects that run rampant in our meta- You have Inzektors, Rabbit, Wind-ups, and other things, all which will shut down the OTK you would usually pull off before it happens. Agents also would ruin the decks chances, as Hyperion and Gachi could easily stop it. Good card design, though? These days, no. Please, explain to me in detail why the decks are better without it instead of just saying "OH, THESE ARE 20X BETTER". Please, do explain. I want to see why they are so much better without merchant, since you have obviously tested with him in the deck in the first place. [/quote] Flamvells. In a deck where you actually don't want to rely on Rekindling too much in fear of Warnings, and when you want Firedog in your hand as a consistent starter, the possibility of randomly milling half your deck is not a good one. When those 3 slots can be spent on stuff like Rai-Oh or Maxx "C" or something, meh. Maxx C pretty much does the same thing this format but better. Skull Servants - They just use a simple Zombie engine to get their stuff in the Graveyard. It's simple as. Zombies - Once again, they can do fine by themselves. I haven't seen a single good Zombie deck with Magical Merchant, and therefore I consider it an inferior build. [quote name='Canadian' timestamp='1330201284' post='5840299'] 36 monster fableds are offended by you. [/quote] Slipped my mind, but still, not worth the giant mention for this card's uses. Last time I checked, it was a Fabled deck w/ Magical Merchant. Not a Magical Merchant deck featuring Fableds, but that's a small point that makes no sense in other places but eh. [quote name='Master Hyperion' timestamp='1330201510' post='5840314'] BLS-EotB can't be used in Wind-Ups/Rabbits, HERP DERP IT PROVIDES SKILLES REMOVAL AND GAME-WINNING MOVES and decks can't use it unless they mix Light and Dark monsters. So BLS-EotB must be a bad card. f***ing logical reasoning how does it work [/quote] wut wat are you responding to. i cant even tell what you're trying to argue against. Link to comment Share on other sites More sharing options...
NumberCruncher Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='.Rai' timestamp='1330200711' post='5840268'] Here's three. [b]1. Is it good this format?[/b] No. Says nothing to Rabbit, Wind-Ups or Inzektors. [b]Didn't I just adress that in my post on Merchant? I justified that it was a good card despite that already, so that fails to accomplish your goal.[/b] [b]2. Is it good design?[/b] HERP DERP LETS MAKE A CARD THAT ENCOURAGES PEOPLE TO MILL HALF THEIR DECK. [b]Because that's not what half the cards Konami has produced in the last 4 years have done?[/b] [b]3. Is there any deck that it can be used in?[/b] Apart from Magical Merchant Turbo, which is basically reliant on this one card otherwise it pretty much dies first turn, no. Flamvells - Non-Magical Merchant build is 20x better. [b]And every other deck is 100x better than Flamvells. It's like saying Salvage is bad because Cloudians have better options.[/b] Zombies - Non-Magical Merchant build is 20x better. [b]Except non-Magical Merchant Zombies don't have a reliable way to run BLS and Sorc.[/b] Skull Servants - Non-Magical Merchant build is 20x better. [b]See Flamvell comment[/b] Chaos - When all Lightsworns are better and you can easily just run Doomcalibers and Rai-Ohs for chaos fodder, meh. [b]Does Chaos even consitute an individual deck design anymore. I though everything that had 1 light and 1 dark monster used BLS at this point.[/b] Lightsworns - Uses Magical Merchant for milling. Forgets that your deck already runs about 300 milling cards. [b]Lightsworns don't run Card Trooper, so why should they run Merchant.[/b] Though, it's an Insect and therefore cool. [b]Dark Diviner for te win.[/b][/quote] Link to comment Share on other sites More sharing options...
.Rai Posted February 25, 2012 Report Share Posted February 25, 2012 [quote]Didn't I just adress that in my post on Merchant? I justified that it was a good card despite that already, so that fails to accomplish your goal.[/quote] I know. I'm just saying that its playability in the format is a factor. Good cards should be able to be good throughout there entire lifespan. [quote]Because that's not what half the cards Konami has produced in the last 4 years have done?[/quote] The other half are good cards. Your point is? [quote]And every other deck is 100x better than Flamvells. It's like saying Salvage is bad because Cloudians have better options.[/quote] But Salvage is good in Cloudians, but Cloudians are still a bad deck. Not sure why you're trying to say here. [quote]Does Chaos even consitute an individual deck design anymore. I though everything that had 1 light and 1 dark monster used BLS at this point.[/quote] Anything that predominantly runs LIGHT and DARK monsters with LIGHT/DARK support is classed under Chaos. [quote]Lightsworns don't run Card Trooper, so why should they run Merchant.[/quote] wait what [quote]Dark Diviner for te win.[/quote] <3 Link to comment Share on other sites More sharing options...
Master Hyperion Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='.Rai' timestamp='1330201528' post='5840316'] wut wat are you responding to. i cant even tell what you're trying to argue against. [/quote] I'm trying to respond to your terrible card review because it seems it only focuses it solely on a terrible format, judge cards as if they set-up stuff and make plusses out of it is a bad thing and claim that a deck without the card is better without giving an actually argument aside from [u][i][b]ITS 20% BETTER[/b][/i][/u]. I'm still not convincent why this card is terrible for a few specific decks and your "review" just comes over as extremely shallow. Link to comment Share on other sites More sharing options...
.Rai Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='Master Hyperion' timestamp='1330202173' post='5840348'] I'm trying to respond to your terrible card review because it seems it only focuses it solely on a terrible format, judge cards as if they set-up stuff and make plusses out of it is a bad thing and claim that a deck without the card is better without giving an actually argument aside from [u][i][b]ITS 20% BETTER[/b][/i][/u]. I'm still not convincent why this card is terrible for a few specific decks and your "review" just comes over as extremely baised. [/quote] If it helps, you're late and I've given reasoning. It wasn't good last format or the format before that though, so I don't see much either. If it helps, I actually am in love with this card because, yes, it's chaos fodder, it's a hilarious concept, it makes Dark Diviner everywhere, it has ridiculous art, it's an Insect <3 omg. It's just really bad. Link to comment Share on other sites More sharing options...
WhoAreYou? Posted February 25, 2012 Report Share Posted February 25, 2012 You need to get monsters in your grave for other monsters' effects for most decks these days. That's what makes this card better than it was before that tech. Link to comment Share on other sites More sharing options...
.Rai Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='DJVD' timestamp='1330202434' post='5840363'] You need to get monsters in your grave for other monsters' effects for most decks these days. That's what makes this card better than it was before that tech. [/quote] I'm tempted to say that if Lightsworns didn't exist, everyone would use this card. Link to comment Share on other sites More sharing options...
WhoAreYou? Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='.Rai' timestamp='1330202517' post='5840366'] I'm tempted to say that if Lightsworns didn't exist, everyone would use this card. [/quote] Then... Don't use Lightsworns? Link to comment Share on other sites More sharing options...
.Rai Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='DJVD' timestamp='1330202728' post='5840374'] Then... Don't use Lightsworns? [/quote] Even though they're more consistent? Link to comment Share on other sites More sharing options...
WhoAreYou? Posted February 25, 2012 Report Share Posted February 25, 2012 It's hard to tell sarcasm over the internet, isn't it. Link to comment Share on other sites More sharing options...
NumberCruncher Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='.Rai' timestamp='1330202147' post='5840344'] Good cards should be able to be good throughout there entire lifespan. [b]*cough*Scapegoats*cough*[/b] The other half are good cards. Your point is? [b]Tell that to all the Laval players that are topping in the OCG.[/b] But Salvage is good in Cloudians, but Cloudians are still a bad deck. Not sure why you're trying to say here. [b]I was thinking of Armageddon Knight and Dark Scorpions, but for some reason, I got it mixed with Salvage and Cloudians. I don't really know why.[/b] Anything that predominantly runs LIGHT and DARK monsters with LIGHT/DARK support is classed under Chaos. [b]But you seperated it as a completely different style of deck. All Chaos builds in the last few formats have been alterations on existing Decks changed slightly to run BLS.[/b] wait what [b]Not sure what confused you[/b] <3 [b]I know right?[/b][/quote] [quote name='DJVD' timestamp='1330202728' post='5840374'] Then... Don't use Lightsworns? [b]That, my friends, is what I call "stupid"[/b] [/quote] Link to comment Share on other sites More sharing options...
WhoAreYou? Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='DJVD' timestamp='1330203073' post='5840387'] It's hard to tell sarcasm over the internet, isn't it. [/quote] I was being sarcastic over the Lightsworn crap. Link to comment Share on other sites More sharing options...
NumberCruncher Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='DJVD' timestamp='1330203502' post='5840408'] I was being sarcastic over the Lightsworn crap. [/quote] I know, but the sarcasm was stupid and had little to no effect for the point you were trying to make. If anything, the sarcasm actually justified Rai's comment that it's a bad card more than your opinion, which is that Magical Merchant isn't a shoddy card. You fail at sarcasm, which is why I'm allowed to call you stupid. As for the topic card, the only deck I main it in anymore is my Traditional Frog deck and my Diviner Deck, though it could make an interest tech in some sort of Piper build. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted February 25, 2012 Report Share Posted February 25, 2012 I end up revealing a Spell immediately more often than I get to mill monsters. [s]I blame DN's shuffling system.[/s] Link to comment Share on other sites More sharing options...
Thomas★Zero Posted February 25, 2012 Report Share Posted February 25, 2012 From what I know this card was orginally intended for hero decks but now it seems to slow and can not be as effective since you could just filp it and just draw a spell with no monster mill. Link to comment Share on other sites More sharing options...
Resident Fascist Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='kingdom Neos' timestamp='1330205359' post='5840458'] From what I know this card was orginally intended for hero decks but now it seems to slow and can not be as effective since you could just filp it and just draw a spell with no monster mill. [/quote] the f*** are you talking about...? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted February 25, 2012 Report Share Posted February 25, 2012 It's good. It's slow. Bad combination. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted February 25, 2012 Report Share Posted February 25, 2012 [quote name='kingdom Neos' timestamp='1330205359' post='5840458'] From what I know this card was orginally intended for hero decks but now it seems to slow and can not be as effective since you could just filp it and just draw a spell with no monster mill. [/quote] [img]http://c.images.memegenerator.net/instances/400x/15211034.jpg[/img] OT: Debris, Junk, LIGHT, Insect, mills. It's fun :3 Link to comment Share on other sites More sharing options...
Brinolovania Posted February 26, 2012 Report Share Posted February 26, 2012 [quote name='kingdom Neos' timestamp='1330205359' post='5840458'] From what I know this card was orginally intended for hero decks but now it seems to slow and can not be as effective since you could just filp it and just draw a spell with no monster mill. [/quote]Obviously to counter that problem, you should run only monsters! I should all monster Merchant for the lulz...with Penguin Knight. Link to comment Share on other sites More sharing options...
NumberCruncher Posted February 26, 2012 Report Share Posted February 26, 2012 [quote name='Pacmanexus' timestamp='1330223778' post='5841166'] Obviously to counter that problem, you should run only monsters! I should all monster Merchant for the lulz...with Penguin Knight. [/quote] Except that a player can only activate Merchants effect if there is a target for it in his deck according to it's ruling. So no Penguin Knight for you! Link to comment Share on other sites More sharing options...
-Berserker- Posted February 26, 2012 Report Share Posted February 26, 2012 It allows me to play Black Luster Soldier in Frogs... Link to comment Share on other sites More sharing options...
Brinolovania Posted February 26, 2012 Report Share Posted February 26, 2012 [quote name='NumberCruncher' timestamp='1330223996' post='5841180'] Except that a player can only activate Merchants effect if there is a target for it in his deck according to it's ruling. So no Penguin Knight for you! [/quote]but but but Penguin Knight Link to comment Share on other sites More sharing options...
Catterjune Posted February 26, 2012 Report Share Posted February 26, 2012 Basically, you take a good deck, remove most of the 'good' parts, overload it with monsters, stick 3 Merchants in, and lastly, gamble it all on an OTK in a deck that can't afford to run protection. No thanks. Link to comment Share on other sites More sharing options...
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