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Inzektors, Wind-Ups, or Hieratics?


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I'll probably be able to build one of the above decks soon, but I cannot decide which :/. I've been doing great with Inzektors and Hieratics online, and my Wind-Ups are great like 85% of the time (tips on consistency?). I'll be building my deck IRL, not on Duelingnetwork, so keep price in mind if you make a suggestion. I was thinking just standard builds for the Zekts/W-Us and REDMD Hieratic, but if I should make another build let me know. Also if you would recommend buying a box/packs instead of just flat out buying the cards online, tell me.
Sorry if I sound like a noob...

Oh, and discuss which of the decks you think is best overall or would win if a tourny were arranged using only various builds of the decks above.

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Wind-Ups used to be good, but then they lost priority, effectively knocking them down from their pedestal, as the scurry vermin that is Wind-Up Rat cannot sneak through the everlasting gaze of the crossdressing Effect Veiler. And also, Maxx "C" effectively adds 2 cards to your hand each time Hunter discards 1.

Hieratics are a big force right now and they go for relatively cheap prices, but they suffer greatly from REDRUM Syndrome. Once REDMD (inevitably) gets hit in September, and while Atum gains a spot on the Limited list, Hieratics will finally be toned down a notch.

Inzektors...pffh, forget about them.

Singles are better than buying packs, even if they look ridiculously overpriced. You should buy online whenever you get the chance.

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Thanks! I'm actually not looking for too competitive play with other meta decks to contend with, but some of the people I play with do use veiler/maxx. Also, would you recommend orienting Wind-Ups (since I'm leaning towards them ATM) to hand control with hunter or raw field power with shark (or both?)

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Play Inzektors, because Hieratics and Wind-Ups are pretty bad and Inzektors are the best deck right now. You should also be picking up stuff in Singles for the most part, unless something is just plain easier to pick up in a pack.

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[quote name='Devil's Advocate' timestamp='1336449619' post='5934914']

Hieratics are a big force right now and they go for relatively cheap prices, but they suffer greatly from REDRUM Syndrome. Once REDMD (inevitably) gets hit in September, and while Atum gains a spot on the Limited list, Hieratics will finally be toned down a notch.
[/quote]

I wouldn't bet on it.

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[quote name='Devil's Advocate' timestamp='1336449619' post='5934914']
Wind-Ups used to be good, but then they lost priority, effectively knocking them down from their pedestal, as the scurry vermin that is Wind-Up Rat cannot sneak through the everlasting gaze of the crossdressing Effect Veiler. And also, Maxx "C" effectively adds 2 cards to your hand each time Hunter discards 1.
[/quote]

You're right that Wind-Ups lost a lot of power with the loss of Priority, but what are you talking about with Rat? None of the Wind-Ups could escape Veiler.

The reason Wind-Ups needed Priority so bad was because of Hunter and Zenmaity being 1500 ATK+ so Bottomless and Torrential couldn't really do much about them without their effect being used first. Rat is like Lyla: Regardless of Priority, removing them from the Field will stop the effect, because switching to DEF is part of the resolution, not a cost, so if they cannot switch to DEF, the effect can't resolve.

Wind-Ups' greatest issue was Maxx C and Veiler could swiftly put an end to their big plays, because Maxx C would draw more cards than the loop could discard (as mentioned, 2-3 cards for every 1 sent), and Veiler's use depended entirely on what the Wind-Up player invested to the Field, especially if Magician and/or Shark was involved. It could either be useless or a death blow.

Inzektors have the best Deck. They have the evil power that Hornet grants them, absurd swarm and search power with Dragonfly and Centipede, some devastating combos, the ability to mass plus, and many of them run solid backrows like Fiendish Chain to stall out and neutralize threats to their Inzektors. As such, they can speedily cut you down, or even hold out for a longer game if necessary, all while constantly maintaining the threat of gaining a +4 or more with little to no warning. Their greatest weakness is the reliance of Hornet in Graveyard and the power of Shadow-Imprisoning Mirror, but MSTs can deal with those easily.

Hieratics are...evil. They're very fast and powerful, but they have weaknesses as well, such as a heavy reliance on Special Summoning, and also the fact they run a lot of higher Level monsters which can clog terribly. Well-timed Torrentials, Solemns, or Veilers can crush them quickly, if they dont manage to remove those hazards or work around them.

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[quote name='rampragej' timestamp='1336516873' post='5935323']
Hm...
How much would you say a competitive Inzektor deck would cost though?
After Inzektors, what's the best?
[/quote]

Hornet costs around $30-40 each depending on where you get it from.
Dragonfly is rare and Centi is common so they're cheap, as is Ladybug if you opt to run it. Hopper's rare.
Giga-mantis is around $5 iirc, Zektcalibur sell for around $8-10 each iirc. You'll want 1 and 2 respectively.
Effect Veiler just got reprinted in a SE, so shouldn't be too costly.
Virtually everything from then on barring the extra deck is a common/is Solemn Warning.

Extra deck can cost huge money though, unless you don't want Zenmaines which the deck honestly doesn't [i]need[/i] anyway.


If you opt away from Inzektors, Hieratics are ok for budget, but both Heroes and Dark Worlds are better for around the same price or cheaper.

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It hurts my feelings when ppl say wind-ups are bad...:(

While they surly lost power due to priority being gone...its still a solid deck choice when built and played right. Like most meta decks this format they can gain an absurd amount of advantage with very little investment (even outside of the loop with magician and shark shenanigans). Also....veiler and max c hurt but they are not impossible to play around.

But if you want the best deck of the of what you listed...go with Inzektors (as much as i don't like the deck...its freaking great)

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[quote name='Expelsword - ä¿¡ä»°' timestamp='1336677864' post='5936401']
I read every post.
My point still stands.

I think all of these decks are boring to play - and worse to play against - and don't promote much skill, not that Lavals do.
I suppose I'd say play Inzektors, like most other people here.
[/quote]
Your point doesn't stand because the topic is "Which of these three decks can I build IRL?".

People aren't mentioning Rabbit, and DW/HEROes only got mentioned because Budget, so why did you have to mention Lavals? =S

That said, Inzektors are the best bet. Don't use Wind-ups, and Hieratics are OCG only or a weird Ninjieratic Build, or so I heard.

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[quote name='Yuzuru Otonashi' timestamp='1336678062' post='5936403']
People aren't mentioning Rabbit, and DW/HEROes only got mentioned because Budget, so why did you have to mention Lavals? =S
[/quote]
Because I like to pretend that Lavals are the best deck.

Overall the strategies are the same spamming, just for different reasons.
Inzektors - Destroy the field
Wind Ups - Destroy the hand
Hieretics - Destroy Life Points

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[quote name='-Berserker-' timestamp='1336693004' post='5936596']
Wind-upzektors look interesting. You blow everything with the old Inzektor combo, and then use your Dragonflies and Centipedes on the field to summon Zenmaity and do the Wind-Up loop. It may be inconsistent, but we are talking about fun here.
[/quote]
If you really think Wind-up Inzektors is a deck about fun something's wrong with your brain.

Seriously, it's prolly the only deck I hated while using.

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