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[quote name='Le Magician' timestamp='1336606477' post='5935915']
Only issue with the deck is Hornet...Ban it and the deck would still be good just not stupidly broken.
[/quote]

The deck would be perfectly fine if Dragonfly negated the effects of the summoned monster.
But that's not the case.

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Dragonfly is definitely the issue. Hornet is too but it's not as abuseable with Dragonfly at 1. I've seen a lot of people opt for Centipede to be @1 instead of Dragonfly. Any reason why?

Sidebar: There are 9 pictures on that thing but I've never seen 5 of them used before. Goes to show who the main monsters are.

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definitely dragonfly at 1. god forbid your opponent's dragonfly survives for one turn. then real carnage follows. lol

definitely dragonfly at 1. god forbid your opponent's dragonfly survives for one turn. then real carnage follows. lol

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again...the issue is "blowing up all your stuff by summoning 1 card"...so why not get rid of the card that is blowing up your stuff?

And don't tell me "cuz then they wont have effective removal" like i saw Manji or Bykaa mention (cant remember who). there is enough removal in the game as is...they don't need Hornet t fill that roll.

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If we've said it once...

[quote name='Aggro' timestamp='1335396532' post='5925333']
Ideas Proposed:
Ban hornet - Inzektors become an actually fun competitive deck that may involve a lot more skill.
Limit Centipede - Inzektors continue to be a stupid deck that may not be able to loop but can still +4/5
Limit Dragonfly - Inzektors can still OTK Loop
Limit Dragonfly, Sem Centipede - Inzektors can still OTK Loop
Every other idea - Inzektors become unusable
[/quote]

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The design on these cards are absolutely horrendous and reek of unprofessional mess. It's like Reaper King, except [i]everything [/i]is a scarecrow and doesn't cost mana. Typical Yu-Gi-Oh Archetype. Where these playtested at all? Surely someone at Konami noticed the combo? Of course, it follows all the traditional stupid design flaws that Konami make repeatedly, so any playtesting they did was probably only for shits and giggles. Sure the combos take a bit of effort to learn, but once you do you are suddenly getting + God knows from one simple play. Oh, I forgot to mention they're also DARK, which Konami has some sort of Mega fetish for considering how oversaturated the support for these damn pointless attributes are.

More to the point, 2 of them can suddenly become a 3k beater or a Psuedo-RFtDD. [i]Great [/i]card design folks. Hornet to 0, don't hit them in anyway else.

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[quote name='Bringerofcake' timestamp='1336665073' post='5936316']
Also, why has nobody mentioned
[url="http://yugioh.wikia.com/wiki/Zekt_Conversion?image=ZektConversion-GAOV-EN-UR-1E-jpg"][img]http://images2.wikia.nocookie.net/__cb20120428122658/yugioh/images/f/fe/ZektConversion-GAOV-EN-UR-1E.jpg[/img][/url]

It wins games.
[/quote]

Is that.... A real card?
...
GAAAAAAAAAAAAAAAAAMEEEEEEEEEEEEE!

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All one needs to do is ban Hornet. It is the most straight-forward way of hitting them. They still have a plethora of good-decent cards, but they wouldn't be going minimal effort = max reward style on every other deck.

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[quote name='Chris' timestamp='1336668103' post='5936343']
>1 card is off in design in an otherwise very well made archetype
>Whole archetype must be bad.

Why are people so idiotic?
[/quote]

Hornet can be considered well made and good but not broke without fly/centi too

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[quote name='ɢαlαхy' timestamp='1336674103' post='5936377']
Putting Dragonfly to 1 and Hornet to 1 would allow them to still be consistent but it wouldn't be nearly as much so.
[/quote]

I remember darkplant saying that inzektors with 3 fly 0 hornet are better than 1 fly any number of hornet,not sure.They're even more balanced to boot.

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[quote name='mido9' timestamp='1336669065' post='5936349']
Hornet can be considered well made and good but not broke without fly/centi too
[/quote]

Not necessarily. The archetype was designed to work off of effects when monsters are unequipped as it were, in which case Hornet is the one that's broken since it abuses the unequipped effects far more than anything else.

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Um. Here's a question: Why does everyone base their opinion on where Inzektors would be in the meta off of a banlist where only hornet gets hit? If hornet gets hit, you can be pretty damn sure that a whole lot of other cards are going to be taken with in the process.

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Okay, let's break this down. The deck is essentially just Dragonfly, Hornet, and Centipede. Every other Inzektor is basically tech or terrible, right? And Centipede is just a weaker Dragonfly. So obviously Dragonfly and Hornet are the keys to the deck. Okay. But Dragonfly is only really broken because Hornet sends itself to the Graveyard, thus triggering Dragonfly. Hornet, therefore, is the key to Dragonfly. [i]Furthermore[/i], simply having Hornet in the graveyard makes the effect of every single Inzektor, "once per turn, you can destroy 1 card your opponent controls", which is simply absurd.

Am I right? I have basically never used Inzektors, so is my logic incorrect?

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Hopper, Zektcalibur, and most importantly, Ladybug exist, so Hornet just lost all meaning of existance. Sure, Hornet itself is okay, and so are Dragonfly and Centipede, but they aren't something that should exist together in the same archetype. One needs to die, and I say Hornet so that the deck can still live and become much more fun.

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