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Dragged Down into the Grave


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[img]http://images2.wikia.nocookie.net/__cb20090616170360/yugioh/images/4/46/DraggedDownintotheGraveDR1-EN-C-UE.jpg[/img]


Activate this:

I discard Snoww, discard his Chaos Sorc.

He ragequits saying how skill-less and broken Dark Worlds are.

I find it interesting that any Chaos Dragon player can say that.


On the actual card, it's absolutely amazing, if anything it's the broken Dark World abuser that everyone overlooks. It makes the deck so good, sniping problem cards before they're a problem, while letting you plus like crazy. It also lets you see their entire hand, y'know the big thing that made Dustshoot even more insane than it already was. Which also just happens to combo with Mind Crush. This card combined with the virus essentially make Dark Worlds an intelligence aggro deck, so to speak. You know all their plays, everything they see you play is either face-down or a 3k beater. It's [i]the[/i] definition of a turbo control deck. And people have questioned why I like the playstyle so much...

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[quote name='Expelsword - 黎明' timestamp='1339816250' post='5957549']
It throws a major fireblanket over Lavals.
[/quote]

What is with you and an obsession with nonsensical posts about Lavals?

I wouldn't mind so much, but it literally has no relevance. Lavals are a deck that only have presence in the OCG due to their power Foolish Burial being OCG only. Dark Worlds, for whatever reason, have virtually no presence in the OCG, so the chances of it even being used against them is retardedly low. Not to mention how before they have Rekindling Dragged Down barely affects them, so your post did nothing but make you look f***ing stupid.

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It doesn't plus, btw. It's just that in Dark Worlds, it, a card that would normally be a -1, is a +0.

Anyway, it's broken like Trap Dustshoot is broken, but only in Dark Worlds, because in any other deck, as stated, it's a -1.

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It's not nonsensical, because if you [i]do[/i] have Rekindling, you basically lose.
And, you know, mathematically, about 48% of the time, you should.
Lavals are the deck that I use more than any other, so I focus on a card's impact on them most of all. I'd say Flamvells, but I'm not sure anyone uses those anywhere.

It's not like it doesn't hurt other decks that rely on single cards, or even those that don't, because you still get to pick exactly what you want them to lose [i]and[/i] see the rest of their hand.

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As probably said above, even technically as a -1, the Deck that uses it makes it a +0.
Apart from card advantage, it's not hard to manipulate your hand so only targets you want discarded are available when this activates, on top of the action of realizing your opponent's options and discarding the biggest threat.

I'd say it's broken in terms of control abuse.

It is essentially better than Confiscation when it comes to Dark Worlds,

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Card is meh, DW makes it good.

DW are usually only good game 1, thats why they didn't take over the meta as everyone predicted and thats why they don't have a presence in OCG.

I won't call the deck skill-less...its just that once its start rolling is usually goes into auto-pilot mode with "discard stuff for free +1s then revive Grapha"

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[quote name='Expelsword - 黎明' timestamp='1339852995' post='5957698']
It's not nonsensical, because if you [i]do[/i] have Rekindling, you basically lose.
And, you know, mathematically, about 48% of the time, you should.
[/quote]
How do you figure it's a 48% chance?

And please don't tell me you're adding up the percentage of each draw. It doesn't work like that. By the time you hit the 12th card or so, you have over a 100% chance of drawing a card that you're running at 3.

I can't recall what the actual formula for drawing a card is, but it doesn't stack percentage each time you draw. Opening with at least one of 3/40 being a 48% chance makes no sense.

OT: Card is absolutely freaking evil.

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Chances of opening up with at least 1 copy of a card you run at 3 in a 40-card deck: 39.43%
Chances of opening up with at least 1 copy of a card you run at 6 (combined with searchers) in a 40-card deck: 64.96%
Chances of having at least 1 copy of a card you run at 3 in the top 8 cards of a 40-card deck (meaning, chances of drawing it on or before the 3rd turn): 49.80%
Chances of having at least 1 copy of a card you run at 6 in the top 8 cards of a 40-card deck (meaning, chances of drawing it on or before the 3rd turn): 76.39%
Chances of having at least 1 copy of a card you run at 3 in the top 10 cards of a 40-card deck (meaning, chances of drawing it on or before the 5th turn): 59.90%
Chances of having at least 1 copy of a card you run at 6 in the top 10 cards of a 40-card deck (meaning, chances of drawing it on or before the 5th turn): 84.53%
Chances of having at least 1 copy of a card you run at 3 in the top 17 cards of a 40-card deck (meaning, chances of drawing it on or before the 12th turn): 82.07%
Chances of having at least 1 copy of a card you run at 6 in the top 17 cards of a 40-card deck (meaning, chances of drawing it on or before the 12th turn): 97.37%

Everything can be easily calculated by the following:

Number of total cards in deck = a
Number of cards in your opening hand = b
Number of the particular card you run in the deck = c

Chances of having at least 1 copy of the particular card in the opening hand, assuming a-c≧6: 100(1-a-cC6/aC6)%
Chances of having at least 1 copy of the particular card in the opening hand, assuming a-c<6: 100%

Expectation value of how many copies of the particular card you draw in the first "d" cards: 100(cCd X a - cCb - d/aCb)%

Gimme my reps

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well okay but only because you asked

[quote name='DJVD' timestamp='1340583192' post='5962087']
What if your opponent doesn't make you discard a DW monster? :(
[/quote]
You manipulate it so that it's the only things that they can make you discard. If you can't, you don't play this, unless for some reason the other option is arguably worse for your opponent to discard.

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