guuu1234 Posted July 27, 2012 Report Share Posted July 27, 2012 [url="http://imageshack.us/photo/my-images/72/miraclecontact.jpg/"][img]http://img72.imageshack.us/img72/6532/miraclecontact.jpg[/img][/url] Uploaded with [url="http://imageshack.us"]ImageShack.us[/url] Saw this and thought Hero's got a little bit more tougher. Discuss Link to comment Share on other sites More sharing options...
Blake Posted July 27, 2012 Report Share Posted July 27, 2012 This doesn't help "HERO" decks. It just supports Air Neos OTK and a plethora of undermeta. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 27, 2012 Report Share Posted July 27, 2012 idk why people like this when its only viable deck is Air Neos OTK which is one of the most boring OTKs in existence. Link to comment Share on other sites More sharing options...
Agro Posted July 27, 2012 Report Share Posted July 27, 2012 [quote name='Vengevine' timestamp='1343405078' post='5990217'] idk why people like this when its only viable deck is Air Neos OTK which is one of the most boring OTKs in existence. [/quote]Because it doesn't feel as herpaderpy for some reason. I think it's because you're using Neos. Link to comment Share on other sites More sharing options...
Toffee. Posted July 27, 2012 Report Share Posted July 27, 2012 TC, your card is wrong. Miracle Contact [u]ONLY[/u] Summons Elemental HERO monsters. Yours doesn't mention anything about it. [quote name='Agro' timestamp='1343406045' post='5990224'] Because it doesn't feel as herpaderpy for some reason. I think it's because you're using Neos.[/quote] Pretty much. Link to comment Share on other sites More sharing options...
Dementuo Posted July 27, 2012 Report Share Posted July 27, 2012 Also, Miracle Contact fuses from the hand as well. OT: It should have been able to summon Rainbow Neos. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted July 27, 2012 Report Share Posted July 27, 2012 The Neos fusions were always crap because they didn't stay on the field. You wasted so much advantage if you didn't keep them on the field. That, and their effects were all underwhelming. Link to comment Share on other sites More sharing options...
newhat Posted July 28, 2012 Report Share Posted July 28, 2012 yuss air neos OTK There's also Neos Knight but that's not as useful. And yes, Air Neos OTK is boring to play against (stall, stall, Hope for Escape, wipe field, OTK) but I like it. Link to comment Share on other sites More sharing options...
Sleepy Posted July 28, 2012 Report Share Posted July 28, 2012 Setting aside a boring and inconsistent OTK of which I hadn't really heard before this thread, the card is gonna do Jaden-Style Neos Fusions pretty awesome. I'd rather do something like Hand Destruction first, than to return the Materials from my hand. Link to comment Share on other sites More sharing options...
Coffee Black Posted July 30, 2012 Report Share Posted July 30, 2012 You a******s forgot to mention Grand Neos! Plus, the ones that require triple Contact Fusions can ACTUALLY be played. Stop being obsessed with tier one shite and be happy that Neos Fusions can do stuff now And oh yea, if you run Air Neos OTK well enough... it's consistent as all hell. Link to comment Share on other sites More sharing options...
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