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Wall Shadow (b/c Pokemon Mystery Dungeon 3)


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[size="7"][size=4]Pokemon Mystery Dungeon 3 announced for the 3DS! :D[/size][/size]


[img]http://images2.wikia.nocookie.net/__cb20070416023453/yugioh/images/thumb/4/4d/LabyrinthWallDB1-EN-C-UE.jpg/300px-LabyrinthWallDB1-EN-C-UE.jpg[/img]

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[img]http://images2.wikia.nocookie.net/__cb20071217211715/yugioh/images/thumb/4/46/MagicalLabyrinthSRL-EN-C.jpg/300px-MagicalLabyrinthSRL-EN-C.jpg[/img]
[size=8]=[/size]
[img]http://images3.wikia.nocookie.net/__cb20071217212924/yugioh/images/thumb/4/4a/WallShadowSRL-EN-C.jpg/300px-WallShadowSRL-EN-C.jpg[/img]

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How they could have made this card a lot better:

• Make a Fusion Monster with Fusion-Materials Shadow Ghoul and Labyrinth Wall
• Let it attack while in defense mode, using its ATK for Damage Calculation (like Total Defense Shogun).
• Heck, maybe let it keep Shadow Ghoul's laughable ATK boost ability.

As it stands now, it's really crappy.

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Back in the day, it'd been nice if Inverse Universe existed. Though even nicer if it actually had either threatening ATK, or a useful effect (or any effect at all).
If it's DEF was the issue, it's pseudo-material was good enough.

I would have voted for making it a Fusion that only needed Labyrinth Wall + the equip.
At the same time, give the equip an interesting effect.

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