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"Fire Dance" Cards(Support for Firestar Monsters)


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[center][img]http://imageshack.us/a/img833/5927/68073178.png[/img][img]http://imageshack.us/a/img607/2876/43288551.png[/img][img]http://imageshack.us/a/img171/1812/12455858.png[/img][img]http://imageshack.us/a/img832/5160/tensen.jpg[/img][img]http://imageshack.us/a/img833/8903/tenken.jpg[/img][/center]

[center][b]Fire Dance - "Tenki"[/b][/center]
[center]Continuous Spell Card[/center]
[center]When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand.[/center]
[center]Beast-Warrior-Type monsters you control gain 100 ATK.[/center]
[center]You can only activate 1 "Fire Dance - Ten" per turn.[/center]

[center][b]Fire Dance - "Tensu"[/b][/center]
[center]Continuous Spell Card[/center]
[center]While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a Beast-Warrior-Type monster in addition to your Normal Summon or Set.[/center]
[center]Beast-Warrior-Type monsters you control gain 100 ATK.[/center]

[center][b]Polar Fire Dance - "Seito"[/b][/center]
[center]Normal trap Card[/center]
[center]Banish 7 "Fire Dance" Spell/Trap Cards from your Graveyard ; Special Summon as many "Firestar" monsters from your Graveyard as possible.[/center]
[center]You can then Set a number of "Fire Dance" Spell/Trap Cards from your Deck except "Polar Fire Dance - Seito" up to the number of monsters Special Summoned by this effect.[/center]

[center][b]Fire Dance - "Tensen"[/b][/center]
[center]Continuous Trap Card
When this card is activated: Target 1 Beast-Warrior-Type monster on the field; that target gains 1000 ATK until the End Phase.[/center]
[center]Beast-Warrior-Type monsters you control gain 300 ATK.

[b]Fire Dance - [/b] [b]"Tenken"[/b]
Continuous Trap Card[/center]
[center]Activate only during a Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this Main Phase, that monster's effects on the field are negated, and is unaffected by other card effects.
Beast-Warrior-Type monsters you control gain 300 ATK.[/center]


[center]Discuss.[/center]

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Building Fire Dance Koakis.

I mean a hand of Urnight, Core, and Ten or Tenkuru = Urnight into Crusader into Rank 4 Flaming Star who adds Fire Dance from deck to hand when Xyz'd. If you had Ten, add Tenkuru and vice-versa. Play Ten, Add Urknight to hand. Play Tenkuru. Normal Summon new Urknight. Pull Crusader from deck. Xyz into Rank 4 of choice.

Or Tour Guide into Tour Guide into Invoker. Pull Urknight from deck. Pull Crusader. Xyz into Rank 4 Flaming Star. Do the rest from there.

Searchable Tengu and T.G. Warwolf is pretty cool as well.

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[quote name='X-Metaman' timestamp='1347957854' post='6027156']
[center][b]Fire Dance - [/b]"[b]Tian Ji[/b]"[/center]
[center]Continuous Spell Card[/center]
[center]When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand.[/center]
[center]Beast-Warrior-Type monsters you control gain 100 ATK.[/center]
[center]You can only activate 1 "Fire Dance - Ten" per turn.[/center]
[/quote]
Almost whole archtype can search this card.

[img]http://cdn.memegenerator.net/instances/400x/26932091.jpg[/img]

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[quote name='kingdom Neos' timestamp='1347972555' post='6027230']
funny how we expected fire support but all of this is for beast warrior's, though it does lead to the idea that fires new rise will be via Beast Warrior type fire attribute monsters.
[/quote]
Yes, they're called Firestars :/

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[quote name='X-Metaman' timestamp='1347957854' post='6027156']
[center][b]Polar Fire Dance - "Xing Dou"[/b][/center]
[center]Normal trap Card[/center]
[center]Banish 7 "Fire Dance" Spell/Trap Cards from your Graveyard. Special Summon as many "Firestar" monsters from your Graveyard as possible.[/center]
[center]You can then Set a number of "Fire Dance" Spell/Trap Cards from your Deck up to the number of monsters Special Summoned by this effect.[/center]


[/quote]
Seems like it's too hard to get 7. I'll stick with Rekindling for now...
EDIT: Looked at monsters, maybe it's not so impossible, but it still seems a lot.

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[quote name='Expelsword - 黎明' timestamp='1347980043' post='6027307']
Seems like it's too hard to get 7. I'll stick with Rekindling for now...
EDIT: Looked at monsters, maybe it's not so impossible, but it still seems a lot.
[/quote]Not in the slightest. When the whole archetype searches the S/T and the S/T search the Archetype... sweet, sweet fun.

Plus there's that one card that searches when it's used as Synchro Material. That'll be fun.


[quote name='X-Metaman' timestamp='1347957854' post='6027156']


[center][b]Fire Dance - Phecda[/b][/center]
[center]Continuous Spell Card[/center]
[center]When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand.[/center]
[center]Beast-Warrior-Type monsters you control gain 100 ATK.[/center]
[center]You can only activate 1 "Fire Dance - Ten" per turn.[/center]

[center][b]THIS IS FOOKING STUPID. I WANT IT. BTW, is it supposed to say that you can only activate one of itself per turn, because you must have forgotten to change the name in the lore if that's the case.[/b][/center]

[center][b]Fire Dance - Dubhe[/b][/center]
[center]Continuous Spell Card[/center]
[center]While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a Beast-Warrior-Type monster in addition to your Normal Summon or Set.[/center]
[center]Beast-Warrior-Type monsters you control gain 100 ATK.[/center]

[center][b]OH DEAR GOD, I'm going to... yup, there it goes.[/b][/center]

[center][b]Polar Fire Dance - "Xing Dou"[/b][/center]
[center]Normal trap Card[/center]
[center]Banish 7 "Fire Dance" Spell/Trap Cards from your Graveyard. Special Summon as many "Firestar" monsters from your Graveyard as possible.[/center]
[center]You can then Set a number of "Fire Dance" Spell/Trap Cards from your Deck up to the number of monsters Special Summoned by this effect.[/center]

[center][b]This may not be feasible, but it looks hilarious to pull off. Wait... is this supposed to be a balanced Rekindling or something? Late game heroics, anyone? [/b][/center]

[center][b]Fire Dance - Merak[/b][/center]
[center]Continuous Trap Card
Target 1 Beast-Warrior-Type monster on the field; that target gains ?00 ATK until the End Phase.[/center]
[center]Beast-Warrior-Type monsters you control gain 100 ATK.[/center]

[center][b]And there's the one no one will use.[/b]

[b]Fire Dance - [/b] [b]Megrez[/b]
Continuous Trap Card[/center]
[center]???.
Beast-Warrior-Type monsters you control gain 100 ATK.[/center]

[center][b]And this one.[/b][/center]


[center]Discuss.[/center]
[/quote]
Pretty obvious that the majority of people will only play the first two, leaving the last 3 a bit obsolete, unless, of course, we'll need the Firestar that plusses off of battle.

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[quote name='Armadilloz' timestamp='1347980211' post='6027312']
Although, heres the funny thing about it~
It doesn't Banish the Summoned monsters.
[/quote]
Funny thing about Rekindling, it usually doesn't either o_o.

Like I said though, if 7 cards is actually easy to drop (and somehow still have more in your deck to set...), it could be worth it. We'll need to see in practice.

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[quote name='Expelsword - 黎明' timestamp='1347981648' post='6027334']
Funny thing about Rekindling, it usually doesn't either o_o.[/quote]
That's not what I meant.
I mean, if you use Rekindling, and just-so-happen to have something left over(unlikely, I know), it ends up Banished.
This, while being a Trap, doesn't Banish anything you Summoned.

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[quote]Fire Dance - Phecda
Continuous Spell Card
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand.
Beast-Warrior-Type monsters you control gain 100 ATK.
You can only activate 1 "Fire Dance - Ten" per turn.
[/quote]

add kaust
make pleaides
bounce this
????

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