Sunshine Jesse Posted October 4, 2012 Report Share Posted October 4, 2012 I wouldn't mind these so much if you couldn't use them while in a winning position Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted October 4, 2012 Report Share Posted October 4, 2012 [quote name='Armadilloz' timestamp='1349377415' post='6037726'] >Every Extra Deck monster [b]with Effects[/b] [/quote] And we can't forget Rituals, either, Armz Hypo: Who here thinks that the next "Solemn-esque" card should require you to banish a number of cards from your Grave as the cost, inb4LeviairAbuse? [quote name='Nightmare Zarkus' timestamp='1349378156' post='6037740'] I wouldn't mind these so much if you couldn't use them while in a winning position [/quote] This, except this is a game where, if you give your opponent even a millimeter, they take 500 miles. Link to comment Share on other sites More sharing options...
Toffee. Posted October 4, 2012 Report Share Posted October 4, 2012 [quote name='Russell Taurus Oxford' timestamp='1349379696' post='6037753'] This, except this is a game where, if you give your opponent even a millimeter, they take 500 miles.[/quote] Except some decks are worse then others, with this concept. Link to comment Share on other sites More sharing options...
mido9 Posted October 4, 2012 Report Share Posted October 4, 2012 [quote name='Armadilloz' timestamp='1349377415' post='6037726'] >Every Extra Deck monster [/quote] Not [i]all[/i] of them are derpy.. Link to comment Share on other sites More sharing options...
Agro Posted October 4, 2012 Report Share Posted October 4, 2012 Who wants to join my massive banning spree!? Everything that's unbalanced gets hit! 8'D Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted October 4, 2012 Report Share Posted October 4, 2012 [quote name='Agro' timestamp='1349373257' post='6037674'] Wait... so the argument to "we should ban the cards that can be abused without these around as well as these" is "but then all the cards that can be abused without these around will be abused!" [b]Wow this thread is confusing.[/b] [/quote] yeah Confusion is the s*** here. rather than "Ban all the broken shits!" shouldn't you be banning in moderation? not like go all out or do nothing kind of thing. Link to comment Share on other sites More sharing options...
BehindTheMask Posted October 4, 2012 Report Share Posted October 4, 2012 These cards are good for the game. Just because they can shift control of the game doesnt mean they are broken. Because we use a lot of power cards to gain board position(REDMD, Shock Master, Shi En, Gear Gigant X, Krystia,Grapha, etc etc etc).and back 'em up with these cards seems unfair. The true power in these cards is that they can shut out games when you are in a winning position, because of the unfair cards ability to make it hard for the opposing player to come back, without a power card in retalition. If the game goes back to a war of card advantage and board position, these cards will be less powerful. The game will not be a "deal with the problem monster or lose next turn" situations. Link to comment Share on other sites More sharing options...
STVB Posted October 4, 2012 Report Share Posted October 4, 2012 the solem cards saved my ass a few times, but i dont care if they get banned or not because everyone uses these, so it will be easier to bring things out, but then people will abuse bottomless and compulsory, or even black horn of heaven for cards like shien. Link to comment Share on other sites More sharing options...
Justice Master Posted October 4, 2012 Report Share Posted October 4, 2012 I've always believed that Warning should be banned and Judgement limited. That's just me. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted October 4, 2012 Report Share Posted October 4, 2012 I think... the way the game is at the moment, there are nesscary. However reprinted versions with some kind of restriction like e.g. you control less cards, or have less life points or both, could be more even i guess. Thing is though, its impossible to make this card only help the player who is behind, because tno one card can predict for every different field situation. You could have more cards than your opponent, but they have JD ect. Makes it hard to balance them So they stay for now, or else the game becomes terrible. er Link to comment Share on other sites More sharing options...
Justice Master Posted October 4, 2012 Report Share Posted October 4, 2012 They're not needed, though. They're my opposite Gorz. Where as Gorz is a broken way to defend yourself, Judgement and Warning are broken ways to stop your opponent from getting a fair shot to win the game. That is in no way good design. THAT BEING SAID, at least there are cards that can counter it. Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted October 4, 2012 Report Share Posted October 4, 2012 I'd say having 2 Warnings is the right number but in my experiences, it feel like the decks have more than 3 Warnings given that so many time that the duels begins with Warnings been set off or that you Blind MST it so many and fast and so far of the time that there wasn't one going off or being MST'd Link to comment Share on other sites More sharing options...
Toffee. Posted October 4, 2012 Report Share Posted October 4, 2012 [quote name='Agro' timestamp='1349382374' post='6037796'] Everything that's unbalanced-[/quote] You know, that's a bit of a stretch. Like, say for example, you put all Problematic Spell cards to 0. Then, if you think about it, Magician of Faith is no longer ban worthy, as it can't be as abusable at normally would be. [i]BUT THEN[/i], we factor in additional support. And as such, Magician also stays@0. Link to comment Share on other sites More sharing options...
Wizarus Posted October 4, 2012 Report Share Posted October 4, 2012 Warning should be banned immediately. I don't mind Judgement at 1, but it's bannable too. Link to comment Share on other sites More sharing options...
Sleepy Posted October 5, 2012 Report Share Posted October 5, 2012 Those are balanced and necessary [u]in the current game[/u], because of how broken the game is. They are not fundamentally balanced. Getting rid of a monster without letting it be Summoned first and without any restriction to what it can get rid of, is bad considering the semi-nomi-like nature of all Extra Deck monsters in this Extra Deck-centric game. 2 reasons to use it: -Prevent your opponent from Summoning a key card, because you'll most likely get an OTK going at you otherwise. -Prevent your opponent from Summoning a key card, because if you are already winning, you don't want your opponent to be able to get back up. They won't be able to even try to revive whatever you negate if it's significant. With cards like Stardust, Quasar, Shien, Naturia Synchros, etc. Plus the current speed of the game in general, I can understand why they are as necessary as they are right now though. Another issue is, they are sure go-to staples. It's not necessarily a bad thing in-game, but it's one less thing to think about in Deck-building.... Link to comment Share on other sites More sharing options...
Justice Master Posted October 5, 2012 Report Share Posted October 5, 2012 What you're saying is to defend a broken card because of broken cards. That's awful game design. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 5, 2012 Report Share Posted October 5, 2012 [quote name='Justice Master' timestamp='1349445674' post='6038366'] What you're saying is to defend a broken card because of broken cards. That's awful game design. [/quote] The game is broken atm...I repeat this statement: [quote name='Chance Furlong' timestamp='1349372065' post='6037667'] I just hope we don't see a meta where Warning at 3 and Judgment at 2 is "healthy". [/quote] Link to comment Share on other sites More sharing options...
OmegaWave Posted October 5, 2012 Report Share Posted October 5, 2012 [img]http://images4.wikia.nocookie.net/__cb20120622113802/yugioh/images/thumb/e/eb/SolemnAuthority-STOR-EN-C-UE.png/300px-SolemnAuthority-STOR-EN-C-UE.png[/img] You forgot this one. There really isn't much to say here. At their current list positions, Judgment and Warning are perfect. Hell, even @3 each, it wouldn't matter much because of the incredible life point cost they would require. No one would run more than 1-2 anyway. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted October 5, 2012 Report Share Posted October 5, 2012 [quote name='~OW~' timestamp='1349447881' post='6038388'] There really isn't much to say here. At their current list positions, Judgment and Warning are perfect. Hell, even @3 each, it wouldn't matter much because of the incredible life point cost they would require. No one would run more than 1-2 anyway. [/quote] 50 Life Points to negate a Dark Hole/Heavy Storm/Stardust/Scrap/Leviair/Leviathan/Zenmaines play is an incredible Life Point cost? Link to comment Share on other sites More sharing options...
Northern Sage Posted October 5, 2012 Author Report Share Posted October 5, 2012 [quote name='~OW~' timestamp='1349447881' post='6038388'] [img]http://images4.wikia.nocookie.net/__cb20120622113802/yugioh/images/thumb/e/eb/SolemnAuthority-STOR-EN-C-UE.png/300px-SolemnAuthority-STOR-EN-C-UE.png[/img] You forgot this one. There really isn't much to say here. At their current list positions, Judgment and Warning are perfect. Hell, even @3 each, it wouldn't matter much because of the incredible life point cost they would require. No one would run more than 1-2 anyway. [/quote] [img]http://images4.wikia.nocookie.net/__cb20061204223233/yugioh/images/5/52/SolemnWishesDB1-EN-C-UE.jpg[/img] *cough**cough* Also, are you playing another kind of card game where a card that can negate just about everything for the most laughable cost ever can be at 3? Because this is not that game. Link to comment Share on other sites More sharing options...
mido9 Posted October 5, 2012 Report Share Posted October 5, 2012 People would run 3 just for the chance to draw them more,even if you get 1 they control the duel a ton,if you actually have enough LP to pay for multiples you're probably winning. Link to comment Share on other sites More sharing options...
Agro Posted October 5, 2012 Report Share Posted October 5, 2012 So people didn't play enough DAD formats to know that more than one Judgment is a bad idea? Link to comment Share on other sites More sharing options...
Sleepy Posted October 5, 2012 Report Share Posted October 5, 2012 [quote name='Justice Master' timestamp='1349445674' post='6038366'] What you're saying is to defend a broken card because of broken cards. That's awful game design. [/quote] Yugioh is awful design isn't it? From a game where most monsters swarmed on the field as +0s, have at least 1/4 of your Life Points worth of ATK, but that's another matter. EDIT: and yeah. Solemns at 3 is a no no. Having "DA CARD!" to negate anything IS too generic. Magic Drain is about the most generic they should have gone for either type of negation IMO. It DOES give you the freedom of negating something else in situations where more specific negators wouldn't work, but idk.... To think that Judgment has been around sinse "Metal Riders" Link to comment Share on other sites More sharing options...
werewolfjedi Posted October 5, 2012 Report Share Posted October 5, 2012 these cards should not be needed. and there should not be a need for every type or attribute or archetype to get omni negation, that's a big point that is being made here I think, and I agree. what could fix the game at all, beyond just banning, cause if we don't adress those problems, then we are back right where we started. I personally would point to grave used as a cost resource for summonings for once, aka, chaos, or specific count such as dad judgment or grandsoil. too easy to manipulate. Link to comment Share on other sites More sharing options...
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