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Lightning Plover


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[center][img]http://img641.imageshack.us/img641/3395/052xn.jpg[/img][/center]
[center]
WIND/Thunder[/center]
[center]1900 ATK/1600 DEF
Rank 4: 2 Level 4 WIND Monsters.
When this card is Xyz Summoned: Target 1 Set Card your opponent controls; place it at the bottom of the Deck.[/center]
[center]Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; place it on top of the Deck.[/center]


[center]Support for WIND decks.[/center]

[center]Discuss.[/center]

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Diabolos is terrible, unless you mean the Lightray version, in which case it's only good in a specific Deck.

This is easy as hell to drop, is a +0 on summon, and then proceeds to plus more by spinning cards. It's very, very good. The only thing keeping it balanced is the fact that there aren't too many abuseable WIND targets yet.

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[quote name='Reborn Black' timestamp='1352492376' post='6064975']
This thing is f***ing broken as hell. Ignore card advantage, it has the potential to Yata-Garasu.

Next set has to suck or this thing gives us hell.
[/quote]This will only Yata if the opponent is playing terribly. It may stall for a turn, or if you're REALLY lucky, two, but it'll Yata about as much as Raiza does.

It's still broken on card advantage alone.

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The difference being that this is a toolbox that can buy 2 turns of "Screw you" from nowhere. The fact that you can put a clock on your opponent and/or force them to not play something to defend in order to get some set up is stupid. Yes, it's a card for a winning situation, but so is Shock Master. Not to mention that, should they have enough advantage, multiples of this can cause multiple dead draws while fattening their deck.

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[quote name='Canadian' timestamp='1352584449' post='6065935']
I love everything about this card.

Please God don't let Konami break it with some OP'd Wind archtype. Pleeeeease.
[/quote]

That card is gonna be hard not to break.
It has the potential of abusive design right from the drawing table.


OT:

This might not have an effect with as many shots as Yata, but it has 9.5 times Yata's ATK, and being in the Extra Deck makes it easier to access. Plus, it might need opponent's cards, but it doesn't need the initial Battle Damage that Yata needs so, pros and cons.

It'll pretty much always be able to use at least once that effect, and for a Set card to chain or dissapear. So it'll always be a +1 with 1900 ATK.
God...... +1 is the new +0 ...... D=

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