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Realistic Cards Comments & Suggestions - How can we make our section better?


Mehmani

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You still have a copy of the plan I sent you, right? I would like to work with you on that. On a similar note, we should have people in RC participate in CC. Competition does bring the best out of people. And I'm going to throw this idea out there: a mentorship program. I learned cardmaking through a mentor, so it may be a good idea to do something similar. If you want, we as a community can expand this idea further.

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The mentoring idea seems impractical, but something worth trying. Since, people improve, and probably end up making friends in the mean time. Which is only for the good.

How would we decide that though? There'd need to be a list of people who are competant at card making, and how would we decide what memembers get what mentor.

Spreading intrest to CC would also be good. Give people a reason to want to make cards here, and some reward for it given the shop working now.

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The mentorship program does have a lot of things to work on, like you pointed out. I was thinking of people signing upto be a mentor, and we narrow it down to those who are competent. This may be voluntary, but I'm not sure. And I thinking of this from a business aspect for the CC point. Competition brings out a better product. So, we should encourage competitions bring out the best of people.

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Mentorship has been around for a long time, and getting a thread up for it would be a good idea. We'd need to examine the plan in much more detail, of course, but it sounds like a good idea. From a business angle, the whole competition thing seems good. I could get Josh/Icy to set up the events, he's good with them. The problem I have is decisions about RC being made by people who know nothing about. If people didn't push their two cents into absolutely everything then things would run a lot more smoothly around here. I'm looking for a new mod to help out round here and that process has been stalled a fair bit.

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Mentorship has been around for a while, but usually on a small scale. In fact, it has decreased a bit in the last year or so. I agree that we need to plan this more so it can last on the large scale. And I've seen a few of Josh's events, I participated in last year's AoC Halloween event even though it didn't get anywhere. IMO, we need something people can get involved in. Events/Competitions would do that nicely.

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I don't mind helping plan this if more help is needed. Since I think this one of the most effective ways of getting the site more alive, and I like being here its the least I can do.

The best idea for planning the mentorship is probably finding a group of 4 or 5 people who can discuss and make decisions that require your approval to go any further, and putting them into place that way.

Competion is a great idea, and whilst I don't know any of the stuff Icy has done, I've heard good things about him so I guess I can back that if others think he's great, and willing to.

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Barth, I remember that the Card Contest rules were made by a group of people, so that's not a bad idea. However, maybe 3 to 4 people woyld be better. We don't need any gridlock with this. And with the events, it has to be somethinqeg that a lot of people feel comfortable participating in, but still a bit challenging at the same time. I sent something to Mikhal during September, and I think we can do something with that. I'm not sure if people would participate, though a smaller scale of it worked well for me.

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If we did have to get a group of 3 to 4 who then?

From what I know and of who's willing we've got Me, you, Sora, and maybe Kenji? I know he's a decent enough Card Maker, but not sure if he'd want to take part.

Archtypes are always good challange's. It promotes making balanced stuff, and having foresight for any brokeness outside of it, and building towards a single aim. But I'm not entirely sure otherwise.

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Sweet, I have been nominated. Archetypes are a lot more difficult to make than single cards because someone, somehow, will figure out a stewpid loop and then everything you've done with the archetype is pointless. We should definitely play around with archetypes, but we should start out with making single cards first and foremost.

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[quote name='♥ D.A._Siegfried ♥' timestamp='1353788605' post='6076916']
Question: Whats the point of having a competition in order to decide who should be a mentor? Seems a bit odd to me since anyone who's a regular knows who's a good card maker or not.
[/quote]

Two separate ideas, DA. Mentorship and competitions are two different things.

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Why do we need mentors? Couldn't we just have a big tutorial thread about how to make good cards written by all of the good cardmakers collaborating and sharing their ideas? I can see how this is useful because when a new person comes by, we can put out a review and then direct them to the tutorial thread.

A lot of us could benefit from reading a thread like that.

The good cardmakers could just then go around critiquing cards, pointing out points the person has probably missed on the tutorial thread and etc.

The thread could be constantly updated in case someone thinks of something new and etc.

Of course, the thread would also need to be divided up in key points and hidden in spoilers so newcomers aren't intimidated and reading is easier

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No penalties for posting meaningful content in threads beyond the first 2 pages! (or beyond a certain date, whatever is currently the cutoff rule for an admin to lock the thread once they notice)

In other words, no penalties for 'necrobumping' someone else's thread IF your post is meaningful (e.g. a 40 word review)

There are over 50 pages of card threads in RC, but people can only post in the first 2 pages (or so) without punishment, Why?

This is an example of a thread that got ruined by this:

[url="http://forum.yugiohcardmaker.net/topic/286504-madolche-support-madolche-friendship/page__p__6074198__hl__madolche#entry6074198"]http://forum.yugiohcardmaker.net/topic/286504-madolche-support-madolche-friendship/page__p__6074198__hl__madolche#entry6074198[/url]

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[quote name='I Hate Snatch Steal' timestamp='1353887941' post='6077970']
No penalties for posting meaningful content in threads beyond the first 2 pages! (or beyond a certain date, whatever is currently the cutoff rule for an admin to lock the thread once they notice)

In other words, no penalties for 'necrobumping' someone else's thread IF your post is meaningful (e.g. a 40 word review)

There are over 50 pages of card threads in RC, but people can only post in the first 2 pages (or so) without punishment, Why?

This is an example of a thread that got ruined by this:

[url="http://forum.yugiohcardmaker.net/topic/286504-madolche-support-madolche-friendship/page__p__6074198__hl__madolche#entry6074198"]http://forum.yugiohc...he#entry6074198[/url]
[/quote]

That's stupid.

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[quote name='I Hate Snatch Steal' timestamp='1353888311' post='6077978']
why? explain. (I [i]might[/i] be missing something here)
[/quote]

It explicitly states in the rules that you cannot necrobump topics. This goes for any Section, not just RC, so attempting to get rid of this rule is what made it stupid. Plus, it's more of a common sense thing. .-.

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[quote name='みゆきサン' timestamp='1353888432' post='6077981']
It explicitly states in the rules that you cannot necrobump topics. This goes for any Section, not just RC, so attempting to get rid of this rule is what made it stupid. Plus, it's more of a common sense thing. .-.
[/quote]

Rules can have exceptions, and I still don't see how its better for the forum to let all of those good topics die once they not brand new.

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