TheKaitoKid Posted December 1, 2012 Report Share Posted December 1, 2012 [img]http://images1.wikia.nocookie.net/__cb20090202011721/yugioh/images/4/4e/DarkCoffinSD8-EN-C-1E.jpg[/img] Okay so hear me out...what if we searched this with Magical Hats? The rest should be self-explanatory I guess. Link to comment Share on other sites More sharing options...
Miror B Posted December 1, 2012 Report Share Posted December 1, 2012 heard it. Link to comment Share on other sites More sharing options...
Agro Posted December 1, 2012 Report Share Posted December 1, 2012 It's bad because if they attack it, you get nothing. Link to comment Share on other sites More sharing options...
evilfusion Posted December 1, 2012 Report Share Posted December 1, 2012 It works, but then you realize you could use Magical Hats to grab Geartowns instead and get 2 3000 ATK beaters that locks down S/Ts when they attack, instead of a discard or sending a monster, of the opponent's choice. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted December 1, 2012 Report Share Posted December 1, 2012 >Use this in your Deck >Realize your opponent is DWs >??????????? >Flip the table? >????????????????????????? ... yeah, I wouldn't touch this. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 1, 2012 Report Share Posted December 1, 2012 Kuraz/Heavy/Absorbing Jar is the best way to use this guy. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted December 1, 2012 Report Share Posted December 1, 2012 The fact that your opp. gets to decide what to pick is what sucks about it tbh. Well that and the fact that you have to actually wait for it to die. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 1, 2012 Report Share Posted December 1, 2012 On the upside, it can't be negated, and if your opponent has no hand or no monsters on the field they have to choose the other option. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted December 1, 2012 Report Share Posted December 1, 2012 it punishes heavy/mst/night beam/etc but neither effect is spectacular and a lot of decks can feed off of one (or both) of those effects Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 1, 2012 Report Share Posted December 1, 2012 If we had more cards that blew up your own backrow. You know, Double Cyclone, Scrap (Twin) Dragon, that stuff. In the nonexistent case of Heavy being replaced by Storm, this would be even more lulzy. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 2, 2012 Report Share Posted December 2, 2012 [quote name='clairedestroyer' timestamp='1354382942' post='6082348'] it punishes heavy/mst/night beam/etc but neither effect is spectacular and a lot of decks can feed off of one (or both) of those effects [/quote] What decks are these "lots of decks"? Fableds and Dark World are the only ones I could possibly think of. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 2, 2012 Report Share Posted December 2, 2012 [quote name='slayer_supreme' timestamp='1354416669' post='6082862'] What decks are these "lots of decks"? Fableds and Dark World are the only ones I could possibly think of. [/quote] Anything that abuses the Graveyard. :\ Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 2, 2012 Report Share Posted December 2, 2012 [quote name='みゆきサン' timestamp='1354416836' post='6082863'] Anything that abuses the Graveyard. :\ [/quote] Yeah, I totally gained advantage by losing a card. Now I have to use another card to use the card that I had in my hand/on my field as opposed to just playing it. I am winning because of this! Link to comment Share on other sites More sharing options...
Sleepy Posted December 2, 2012 Report Share Posted December 2, 2012 This was insteresting in that Harpie Structure Deck about 16 Structure Decks ago. Now, you are better off running Silver Sentinel most of the time, which is more versatile. You get a +1 because he comes back, and another +1 because he can destroy something, then it can be used for Xyz, Synchro, Tribute, etc. Link to comment Share on other sites More sharing options...
Ranma 1/2 Posted December 2, 2012 Report Share Posted December 2, 2012 [quote name='slayer_supreme' timestamp='1354417374' post='6082867'] Yeah, I totally gained advantage by losing a card. Now I have to use another card to use the card that I had in my hand/on my field as opposed to just playing it. I am winning because of this! [/quote] Yeah, because back when Zombies were top tier, they were losing every time after a card was sent from their hand to the Grave! Yeah, because of today's decks that use cards like Glow-Up Bulb, Monster Reborn, DAD, and BLS lose every time when you send monsters to the Grave! *coughbullshitcough* Link to comment Share on other sites More sharing options...
TheKaitoKid Posted December 2, 2012 Author Report Share Posted December 2, 2012 [quote name='Ranma 1/2' timestamp='1354437964' post='6083027'] Yeah, because back when Zombies were top tier, they were losing every time after a card was sent from their hand to the Grave! Yeah, because of today's decks that use cards like Glow-Up Bulb, Monster Reborn, DAD, and BLS lose every time when you send monsters to the Grave! *coughbullshitcough* [/quote] Glow-Up is dead though lol. But yeah, you're entirely right. It allows too much of a setup with the discard from hand option. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 2, 2012 Report Share Posted December 2, 2012 If you have to rely on losing a card in your hand to move forward in the duel, then you're playing very bad. Zombie Master already dumps monsters from the hand to instantly revive them, and most of the time you would have already played your best Zombie, so it would already be in the grave to target in the first place. Link to comment Share on other sites More sharing options...
Miror B Posted December 2, 2012 Report Share Posted December 2, 2012 [quote name='Ranma 1/2' timestamp='1354437964' post='6083027'] Yeah, because back when Zombies were top tier, they were losing every time after a card was sent from their hand to the Grave! Yeah, because of today's decks that use cards like Glow-Up Bulb, Monster Reborn, DAD, and BLS lose every time when you send monsters to the Grave! *coughbullshitcough* [/quote] I drop your BLS. I drop your Rabbit. I drop your Reborn. I drop your DAD. I drop your MOM. What now? Link to comment Share on other sites More sharing options...
EmpoleMew Posted December 3, 2012 Report Share Posted December 3, 2012 [quote name='slayer_supreme' timestamp='1354417374' post='6082867'] Yeah, I totally gained advantage by losing a card. Now I have to use another card to use the card that I had in my hand/on my field as opposed to just playing it. I am winning because of this! [/quote][quote name='slayer_supreme' timestamp='1354467836' post='6083280'] If you have to rely on losing a card in your hand to move forward in the duel, then you're playing very bad. [/quote] Uh...are we playing the same game? Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted December 3, 2012 Report Share Posted December 3, 2012 m-many deck types work just as well or better with cards in the graveyard??!? not necessarily by using other cards to bring them back??!?!?! you mean my snarky cooldude attitude is inaccurate?!?!?!?!? mods????????!?!?!??!?!??!?! Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 3, 2012 Report Share Posted December 3, 2012 Okay, go right ahead and use personal insults. It doesn't make you right, but if it makes you feel better about yourself then okay. Losing cards is never "good". It can be minimalism in damage, but unless you're facing Dark Worlds or Fableds, or they are playing Firekings/have Sangan, people will want cards in their hands and on their fields. At the end of the day, losing advantage isn't good. Especially considering the discard is random, and spells and traps are very often in a person's hand. This reminds me of the milling discussion from about a year ago, and more recently, 2 months. Milling cards can sometimes help your opponent, but in all reality, only about 40% or less of cards in a person's deck do any good in the Graveyard. That means you are safe 60% of the time. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted December 3, 2012 Report Share Posted December 3, 2012 let me make a few points for you here. the person who loses a card from their hand/field chooses which happens. so unless someone is using a dark world/fabled or they have no monsters on the field (in which case maybe you can claim theyre playing bad), theyre gonna choose to destroy a monster. plants laugh off losing a monster, if they dont stop the destruction in the first place. same with madolche. chaos decks dont care about getting a light or dark monster in the grave. etc etc etc. i can name examples all day but the fact of the matter is you cant on one hand acknowledge this game is very graveyard heavy nowadays (and it is, denying it is silly) and on the other that losing a single card to the grave, especially when the person losing the card gets to CHOOSE WHERE ITS COMING FROM is suddenly a Big Deal. its nonsensical. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 3, 2012 Report Share Posted December 3, 2012 You can argue all day that it wouldn't matter, but one way or another, presence is going to be lost unless it's a specific card. Even if they destroy their weakest monster, something was accomplished. And if it was off of a Heavy Storm, then that's just icing on top of the cake. I played an Absorbing Jar deck, also, and almost every single time my opponent would force themselves to discard, or HAVE to discard because of Dark Coffin, and because they didn't expect it they wouldn't have put all their cards on the field beforehand. (mind you, that this was against certain Meta decks, which, while my record definitely wasn't positive against, was not horrible) It's especially harmful turn 2 of the duel. And also, I'll reiterate that Dark Coffin can't be negated by counter traps (except I think one), though the extent of which cannot negate it I am unsure. I know that Stardust couldn't negate it, though that's because at activation of its effect you do not know if a card would be destroyed or not. Only during resolution would it destroy. Link to comment Share on other sites More sharing options...
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