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I think I'm on to something...[Dark Coffin]


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[quote name='clairedestroyer' timestamp='1354382942' post='6082348']
it punishes heavy/mst/night beam/etc but neither effect is spectacular and a lot of decks can feed off of one (or both) of those effects
[/quote]
What decks are these "lots of decks"? Fableds and Dark World are the only ones I could possibly think of.

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This was insteresting in that Harpie Structure Deck about 16 Structure Decks ago.

Now, you are better off running Silver Sentinel most of the time, which is more versatile. You get a +1 because he comes back, and another +1 because he can destroy something, then it can be used for Xyz, Synchro, Tribute, etc.

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[quote name='slayer_supreme' timestamp='1354417374' post='6082867']
Yeah, I totally gained advantage by losing a card. Now I have to use another card to use the card that I had in my hand/on my field as opposed to just playing it. I am winning because of this!
[/quote]
Yeah, because back when Zombies were top tier, they were losing every time after a card was sent from their hand to the Grave!
Yeah, because of today's decks that use cards like Glow-Up Bulb, Monster Reborn, DAD, and BLS lose every time when you send monsters to the Grave!
*coughbullshitcough*

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[quote name='Ranma 1/2' timestamp='1354437964' post='6083027']
Yeah, because back when Zombies were top tier, they were losing every time after a card was sent from their hand to the Grave!
Yeah, because of today's decks that use cards like Glow-Up Bulb, Monster Reborn, DAD, and BLS lose every time when you send monsters to the Grave!
*coughbullshitcough*
[/quote]
Glow-Up is dead though lol. But yeah, you're entirely right. It allows too much of a setup with the discard from hand option.

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If you have to rely on losing a card in your hand to move forward in the duel, then you're playing very bad. Zombie Master already dumps monsters from the hand to instantly revive them, and most of the time you would have already played your best Zombie, so it would already be in the grave to target in the first place.

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[quote name='Ranma 1/2' timestamp='1354437964' post='6083027']
Yeah, because back when Zombies were top tier, they were losing every time after a card was sent from their hand to the Grave!
Yeah, because of today's decks that use cards like Glow-Up Bulb, Monster Reborn, DAD, and BLS lose every time when you send monsters to the Grave!
*coughbullshitcough*
[/quote]
I drop your BLS.
I drop your Rabbit.
I drop your Reborn.
I drop your DAD.
I drop your MOM.
What now?

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[quote name='slayer_supreme' timestamp='1354417374' post='6082867']
Yeah, I totally gained advantage by losing a card. Now I have to use another card to use the card that I had in my hand/on my field as opposed to just playing it. I am winning because of this!
[/quote][quote name='slayer_supreme' timestamp='1354467836' post='6083280']
If you have to rely on losing a card in your hand to move forward in the duel, then you're playing very bad.
[/quote]

Uh...are we playing the same game?

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Okay, go right ahead and use personal insults. It doesn't make you right, but if it makes you feel better about yourself then okay.

Losing cards is never "good". It can be minimalism in damage, but unless you're facing Dark Worlds or Fableds, or they are playing Firekings/have Sangan, people will want cards in their hands and on their fields. At the end of the day, losing advantage isn't good. Especially considering the discard is random, and spells and traps are very often in a person's hand.

This reminds me of the milling discussion from about a year ago, and more recently, 2 months. Milling cards can sometimes help your opponent, but in all reality, only about 40% or less of cards in a person's deck do any good in the Graveyard. That means you are safe 60% of the time.

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let me make a few points for you here.

the person who loses a card from their hand/field chooses which happens. so unless someone is using a dark world/fabled or they have no monsters on the field (in which case maybe you can claim theyre playing bad), theyre gonna choose to destroy a monster.

plants laugh off losing a monster, if they dont stop the destruction in the first place. same with madolche. chaos decks dont care about getting a light or dark monster in the grave. etc etc etc. i can name examples all day but the fact of the matter is you cant on one hand acknowledge this game is very graveyard heavy nowadays (and it is, denying it is silly) and on the other that losing a single card to the grave, especially when the person losing the card gets to CHOOSE WHERE ITS COMING FROM is suddenly a Big Deal. its nonsensical.

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You can argue all day that it wouldn't matter, but one way or another, presence is going to be lost unless it's a specific card. Even if they destroy their weakest monster, something was accomplished. And if it was off of a Heavy Storm, then that's just icing on top of the cake. I played an Absorbing Jar deck, also, and almost every single time my opponent would force themselves to discard, or HAVE to discard because of Dark Coffin, and because they didn't expect it they wouldn't have put all their cards on the field beforehand. (mind you, that this was against certain Meta decks, which, while my record definitely wasn't positive against, was not horrible) It's especially harmful turn 2 of the duel.

And also, I'll reiterate that Dark Coffin can't be negated by counter traps (except I think one), though the extent of which cannot negate it I am unsure. I know that Stardust couldn't negate it, though that's because at activation of its effect you do not know if a card would be destroyed or not. Only during resolution would it destroy.

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