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Cardfight! Vanguard Card of the Day Thread


Althemia

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[spoiler=1/7/13 - Eradicator, Sparkrain Dragon (Narukami)]
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[AUTO](RC):When this unit attacks, if you have a vanguard with "Eradicator" in its card name, this unit gets [Power]+3000 until end of that battle.

A Thunder Dragon of Narukami with the title “Eradicator”. While he’s from the same Thunder Dragons who served Vermilion, he does not look up to a single unit who is his master, but rather works for the team. But you shouldn’t misunderstand. He acts according to his instincts, he does thing of his allies as “friends”. He does not hesitate if his allies get caught in the crossfire if it means he can destroy his enemies. His neigh causes a storm. The destructive downpour burns the grass plains and shatters the earth around him. If you are caught in the rain of thunder, you will have to try and avoid the flames of hell erupting all around you.[/spoiler][spoiler=1/8/13 - Dignified Gold Dragon (Gold Paladin)]

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[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this card gets [Power]+5000 until end of that battle.
[AUTO](RC):When this unit attacks a vanguard, if you have a «Gold Paladin» vanguard, this unit gets [Power]+2000 until end of that battle.

One of the Royal Guards that served directly under theKing of Knights and once fought the Shadow Paladins together. It returned once again to the front lines when the heroes are resurrected, and swore to swing its blade under its King. It is also known as the "Golden Noble Dragon", and the "Silver Noble Dragon" who belonged in the same Royal Guard is its disciple. Even though it is known as the "Model of a Knight" because it is so disciplined and faithful to the King, it does not act coldly towards its peers and subordinates, instead it always take pride in being able to fight together with like-minded companions. The combination of its solid swordplay that bears no opening and the elegant, non-hesitant movement as if it does not don a robust armor are as if they embody its way of living until now.[/spoiler][spoiler=1/9/13 - Assassinating Eradicator, Suusei (Narukami)]

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[AUTO](VC/RC):[Counter Blast (2)] When this unit's attack hits the opponent's vanguard, if you have a vanguard with "Eradicator" in its card name, you can pay the cost. If you do, choose one of your opponent's rear-guards on his or her front row, and retire it.

A rare assassin that performs mystical stunts and a warrior that possesses the title of "Eradicator." It hailed from the ninja village and was originally belonged to the Intelligence Unit, but the higher echelon expected him to excel as a warrior due to his exceptional talents, and transferred him to the Assault Squad. He does not produce any sound for anything he did, from walking to breathing, and of course in battle. Because of this, he is feared as the "Grim Reaper" and "Phantom" not only from his enemies, but also his allies. The assassin of the Empire was dreaded by all until rumors about his origin is all culminated from all sorts of demons, ghosts, phantoms, spirits, trolls and goblins. The blade of the Grim Reaper strikes without any omen and slips in "Death" in the boundary of "Life" and "Death." One will not even feel fear even at the brink of death when targeted by him.[/spoiler][spoiler=1/10/13 - Dragon Dancer, Veronica (Narukami)]

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[AUTO]:When this unit intercepts, if you have a «Narukami» vanguard, this unit gets [Shield]+5000 until end of that battle.

A "Narukami" dancer that dances among the pouring thunder. While she can be the guardian of the front line troops by preventing an attack with a lightning barrier, she is also a summoner that can summon powerful thunder to blow up the enemies. She is an unrivaled battle maniac who enjoys both battling and watching battles until rumours stated that she even crossed the ocean to Star Gate just to witness the Nova Grapple. However, "I hate those kind of battles where your life is at stake just because it's too gory.", is what she said. Her barrier's performance without a doubt deserves credit, but her fly in the ointment is that her allies will be shocked by the electricity when deployed at the wrong place at the wrong time.[/spoiler][spoiler=1/11/13 - Silent Liberator, Gallatin (Gold Paladin)]

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An elite knight, once belonged to the "Royal Paladins", who returned to the battlefield along with his companions as one of the "Gold Paladins." During his absence, he had relearned the traditional swordsmanship of a knight from the basics. As a result, not only does he fights like a ninja that storms through the battlefield like a wind, he has also equipped his body with a stance with no openings to prevent the enemy's advance and protect his fellow knights at the rear echelon. In addition, he can sense the radiance of one's soul clearer than before by enhancing his spirit and thus gained an ability to read the opponent's feelings and thoughts, albeit only slightly. Before him, even the slighest fear shall lead to one's defeat. There is no reason and even impossible for the Liberator of Silence who can discern one's soul to lose against an opponent who coveted in terror and fear.[/spoiler][spoiler=1/14/13 - Liberator of the Future, Llew (Gold Paladin)]

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[AUTO](RC):When this unit boosts a «Gold Paladin» vanguard, if the number of other rear-guards you have with "Liberator" in its card name is three or more, the boosted unit gets [Power]+4000 until end of that battle.

A knight who has returned as a member of the "Gold Paladins" along with some new companions. Even though he is a young man whose vestige of a boy remained in him, he is actually a member of the "Royal Paladins" who had fought admirably and valiantly during the civil war in the past. The golden armor he is wearing was endowed to him as a proof of that. As a full-fledged knight, while he works hard trying to take the firm and resolute attitude onto himself, his relationship with the Hi-Dog is still very good, though he still quarrels with "Wingal", who like him, was recognized as full-fledged. This has caused severe sighs, sweat drops and face palms from their coworkers and seniors. He had learned in the battle about how puny and ephemeral the power of one person, alone is and thus, knows the meaning of fighting together, hand to hand with his comrades. The young man who dreams about a bright future, and in order to bring said future to the people, he still fights together along with his companions.[/spoiler][spoiler=1/15/13 - Eradicator of True Flames, Kougaji (Narukami)]

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[AUTO](RC):When this unit boosts a «Narukami» vanguard, if the number of cards in your opponent's damage zone is three or more, the boosted unit gets [Power]+4000 until end of that battle.

A "Narukami" monk that controls the True Samādhi Fire, a super high temperature fire that was released by converging the heat emitted by lightning. Because his ability to control both lightning and fire, he is a rare existence in which this circumstances he used to belonged to both "Kagero" and "Narukami". Although he had been fighting tactlessly as a mere warrior, but because of his high survivability and kill counts, he was granted the title of "Eradicator." The red lightning turns into flames in the blink of an eye and transform the battlefield into a scorching inferno. Be it flesh and blood or armor of steel, when faced with the fiery flames that makes even the god of fire trembles in fear, all will be devoured and burned equally with no discrimination.[/spoiler][spoiler=1/16/13 - Liberator, Zoegal (Gold Paladin)]

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[AUTO](VC/RC):When this unit attacks, if the number of other rear-guards you have with "Liberator" in its card name is three or more, this unit gets [Power]+3000 until end of that battle.

A warrior of a noble clan that served the Paladins for generations. In addition to its high physical abilities, it has a solemn and dignified demeanor that does not seemed to be coming from a young warrior. Because it never gets arrogant and cocky even if it possesses such talent and power, instead it always care about its comrades and took action to protect them, it is highly evaluated in areas other than its ability. Not one person who knows its future potential after scoring a lot of achievements are surprised when it was appointed as a "Liberator." "Hi-Dogs", the old world race that served the royal family as depicted in literature, the subtle elegance that enveloped them might be passed down for generations in their blood.[/spoiler][spoiler=1/17/13 - Chain-Attack Eradicator, Shion (Narukami)]

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[AUTO](VC/RC):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+3000 until end of that battle.

He is one of the Desert Gunners, warriors that protect the vast desert within the Empire's territory, and also a young warrior that was bestowed with the title of "Eradicator." Contrary to his savage character, he is a first-class shooter who specializes in unparalleled accuracy and relentless salvos. Theoratically, his precise and maneuverable shooting until one can create an art out of it is made possible only due to the mana supply formula in his guns that provides infinite mana for him to shoot endlessly. He is the guardian of the desert, loved by both the wind and dust. A single bullet will turn into a barrage storm in no time, and devour any target that stands in front of him.[/spoiler][spoiler=1/18/13 - Little Liberator, Marron (Gold Paladin)]

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[AUTO](RC):When this unit attacks, if you have a vanguard with "Liberator" in its card name, this unit gets [Power]+3000 until end of that battle.

Sage of the Knight who has return as a member of the new Golden Knight. After the journey with "Blaster Blade" the young apprentice has become a respectable sage and as a result become the object of other's envy. After the journey he hasn't found a teacher at all but he keeps being optimistic about it, thinking he will surely find something bigger. After his return he has been granted the title "Liberator" which many found dishonorable to be given to a mere apprentice. Eventhough he's weak and small, he can overcome powerful foe by fighting together, honoring his title of "Little Liberator".[/spoiler][spoiler=1/21/13 - Shield Knight of the Sea of Clouds (Gold Paladin)]

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[AUTO]:When this unit is placed on (RC) from your deck, choose another of your «Gold Paladin», and that unit gets [Power]+2000 until end of turn.

An air combat knight of the "Gold Paladin" Blue Falcon Troop. The magic shield under his possession has a will exist within it and is able to transform into any form that is suitable for a variety of applications, depending on the request by its master. The form used the most is the flying form that had proven useful in a wide variety of situations. From the normal reconnaissance to disrupting the enemy, it is a versatile weapon that can even pull its weight in combat. The knight of blue shield soars across the skies with his one and only partner. When the wings of the shield overlaid with the shadow reflected on the ground, the reflection of a large hawk can be seen flying through the skies.[/spoiler][spoiler=1/22/13 - Discharging Dragon (Narukami)]

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[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this card gets [Power]+5000 until end of that battle.
[AUTO](RC):When this unit attacks a vanguard, if you have a «Narukami» vanguard, this unit gets [Power]+2000 until end of that battle.

A "Narukami" dragon warrior that has the nickname of "Violent Electric Dragon." It possesses an irregular physical attribute where it is able to produce electric charge in its body without any special organ, thus any uncontrollable surplus charges are always overflowing out of the body. The stored charges tends to excite it in proportion to the amount that was accumulated. If too much charges are stored, this may even cause it to lose its sense of self. It was recorded that there was a time where it lost its rationality, it slain the enemy's general with overwhelming power and proceed to run amok, destroying everything around it until there is nothing left. "It is no longer a Thunder Dragon" This is what the recorder who scribed that incident said. When asked with "Then, what is it?", the recorder only said "It is the thunder itself."

[/spoiler][spoiler=1/23/13 - Stinging Jewel Knight, Sherry (Royal Paladin)]

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[AUTO](RC):When this unit attacks, if the number of other rear-guards you have with "Jewel Knight" in its card name is three or more, this unit gets [Power]+3000 until end of that battle.

The younger sister of "Tracy", she is one of the "Jewel Knights", the elite of the "Royal Paladins". She possesses red magical jewels. She is said to be one of the best archers in the Royal Paladins, able to kill targets dead-in from several hundred meters away without even using her magic. During peacetime, she protects her elder sister who tends to fight as the Vanguard, pouring her heart and soul into supporting from the rear, but she isn't averse to fighting in the front if the situation calls for it. Her bolts soar through the sky at the speed of sound, their trails a dazzling red, and regularly hit their targets. Her nickname "Stinging", which refers to her deadly accuracy of hitting targets, isn't just for show.

[/spoiler][spoiler=1/24/13 - Fellowship Jewel Knight, Tracy (Royal Paladin)]
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[AUTO](RC):When this unit attacks, if the number of other rear-guards you have with "Jewel Knight" in its card name is three or more, this unit gets [Power]+3000 until end of that battle.

The older sister of "Sherry", she is one of the "Jewel Knights", the elite of the "Royal Paladins". She possesses red magical jewels. She always stands at the front lines, even volunteering to cover for retreating soldiers in case of a pull back, she is famous for "Thinking about her friends" since she'll always help a friend, even if it means putting herself in danger. However, in contrast for her compassion to her friends, she never forgives or holds back for an enemy. All enemies before her are treated simply as obstacles, who she'll instantly cut down with her halberd should they stand in her way. She never forgives anyone who intends to hurt any of her precious friends and comrades.[/spoiler][spoiler=1/25/13 - Blaster Keroro Dark (Etranger)]
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[AUTO](VC/RC):When this unit attacks, if the number of rear-guards you have is less than your opponent's, this unit gets [Power]+3000 until end of that battle.

No Lore
[/spoiler][spoiler=1/28/13 - Eradicator, Gauntlet Buster Dragon (Narukami)]
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[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When an opponent's rear-guard is put into the drop zone with one of your card's effects, this unit gets [Power]+3000/[Critical]+1 until end of turn.
[ACT](VC):[Counter Blast (2) - Cards with "Eradicator" in their card name] Your opponent chooses one of his or her rear-guards, and retires it.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

An "Eradicator" of Narukami with sharp horns shaped like thunder bolts who wears gigantic gauntlets. This savage form is not very off, as he's the sort of guy who loves to show off his strength, a berserker with a war-like mouth and personality, hell, he used to be known as the "Wrecker" and "Prince of Destruction". Those who receive the title "Eradicator" gain it for two reasons: Loyalty or Strength, he is unique in that he gained the title on the merits of strength alone. There are those who say brute force is not true strength. However, his insatiable desire for strength, causes him to show off incredible strength that surpasses any form of strength of will and spirit.[/spoiler][spoiler=1/29/13 - Eradicator of the Crouching Dragon, Rin Chou (Narukami)]
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[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call it to (RC))
[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted a unit with "Eradicator" in its card name, you may pay the cost. If you do, choose one of your opponent's grade 1 or less rear-guards, and retire it.

 

A young Eradicator known as the Crouching Dragon. Born from a human male and a dragon female, he is genetically 1/4th Dragon, and as a result, when his emotions run high, part of his body transforms, transforming him into a dragon-like humanoid. His left arm is wrapped in lightning from his mother, while he wields the power of the Dragon Sword his father entrusted him, he has not suffered much despite having a distinguished military record since childhood, with his only real despair not being able to find anyone strong enough to make his heart pound. Unsure what to do, he has gradually lost the desire to fight. His title of “Crouching Dragon” is mean to indicate he is like a dragon that has not flapped its wings for the first time, or to put it more simply, there is some sort of extraordinary talent hidden within him. But that dragon will fly soon. The day when his talent erupts like a blazing fire is nearly at hand…[/spoiler]

 

Second Post: 1/29/13 - ??/??/??


May as well put them all in one thread to stop clutter of the forum and we are kind of missing out of spoilers if we don't have a thread for them, so.

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[quote name='Beginning446' timestamp='1358156931' post='6120439']
What was the story of Llew? Didn't he grow up to be someone important.
As for the fact that CFV is now jumping into archetypes I'm not totally mad anymore seeing as I just realized the liberators are just royal Paladins who have a new job. Though I feel like they should be called "Liberated."
[/quote]
The title is referring to how they liberated Cray, making them liberators.

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Second CotD Post

 
[spoiler=1/30/13 - Dreaming Jewel Knight, Tiffany (Royal Paladin)]

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[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call this card to (RC)).

[ACT](RC):[Put this unit into your soul] Choose up to two of your rear-guards with "Jewel Knight" in its card name, and those units get [Power]+3000 until end of turn.

 

One of the "Jewel Knights", the elite of the Royal Paladins. She possesses bright golden-yellow magical jewels. Although she's the youngest "Jewel Knight" to currently be appointed, she's incredibly proud of her brute strength that can put even giants to shame. But she's always getting in trouble due to having a restless personality, making her a problem child for the higher ranking knights due to how bad she is, despite how strong she is. Because she gets a lecture from the other knights if she causes trouble, Tiffany is prone to running away and hiding until people lay off about it. Though, recently, high-ranking knights like Salome and Ashlei have joined in the search for her, resulting in her getting caught almost immediately, which leads to even more scolding.

[/spoiler][spoiler=1/31/13 - Knight of Fury, Agravain (Gold Paladin)]

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[AUTO](VC):At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until end of turn.
[ACT](VC):[Soul Blast (8) & Counter Blast (5)] Until end of the game, this unit gets [Critical]+1, and gets "[CONT](VC):This unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards".

 

A heavy swordsman of the Gold Paladins' Red Lin Corps, who wears body armor that gives off an aggressive silhouette. During the civil war, he was a member of the Shadow Paladins, and was saddened when their numbers lost their way due to the sealing of Blaster Dark, causing him to volunteer to join the Gold Paladin to find somewhere where he could fight more. He has no reverence for heroes, but he always appreciates someone with skill, and is more than willing to wait to cross swords with them. He continues to wander, looking for somewhere where he can swing his swords. Rather than being a lion, he might be a ferocious man-eating demon wearing the skin of a lion.

[/spoiler][spoiler=2/1/13 - Pure-Heart Jewel Knight, Ashlei (Royal Paladin)]

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[AUTO] Limit Break 4 (This ability is active if you have four or more damage): When a «Royal Paladin» rides this unit, you may choose one of your vanguards, and that unit gets [Power]+10000/[Critical]+1 until end of turn.

[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

 

A head knight attached to the Jewel Knights, the elite of the Royal Paladins. She possesses Magical Jewels, specifically untarnished white pearls. Right after the "Gold Paladins" were recognized as the second standing army, the King of Knights called for knights from a certain elven village, whose skills with swords are comparable to the illustrious and powerful "Blaster Blade", one of them being her. However, because she has a personality that doesn't suspect people, she hasn't gained the favor of unscrupulous fellows, but her close aids and associates always keep a watchful eye on her, since she doesn't understand being taking advantage of. The source of her powers is "Trust". She fights believing in her own power and the power of her comrades. Her heart, single-mindedly after victory, yearns for nothing more than peace, radiating a glow and strength that expels wickedness.

[/spoiler][spoiler=2/4/13 - Bad End Dragger (Spike Brothers)]

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[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Spike Brothers» rides this unit, you may choose one of your vanguards, that unit gets [Power]+10000, and gets "[AUTO](VC):When your «Spike Brothers» rear-guard attacks, that unit gets [Power]+10000 until end of that battle, and at the beginning of the close step of that battle, put that unit on the bottom of your deck." until end of turn.

[AUTO](VC):When this unit is boosted by a «Spike Brothers», this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

 

The Spike Brothers' new, up-and-coming Running Back. In the past, before being assigned to the Spike Brothers, he meandered through various sleazy teams, The extent of how much he's willing (and enjoys) to hurt himself and others is considered to be out-and-out insane by other devils, and if he snaps, it is an unwritten rule in the underworld that whoever stands in his way will suffer a horrifying, terrible death in the worst ways possible. His life, which constantly stands at the edge of the abyss of death, has resulted in him saying he enjoys "really thrilling tactics". Against him, you're caught in a situation where you have no chance left and you're betting your life on a single chance... ... is it possible for this nightmare scenario to end in any manner other than the worst possible BAD END?

[/spoiler][spoiler=2/5/13 - Reign of Terror, Thermidor (Spike Brothers)]

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[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call it to (RC))
[AUTO](RC):When this unit boosts a «Spike Brothers» normal unit rear-guard, you may have that the boosted unit get [Power]+3000 until end of that battle. If you do, at the beginning of close step of that battle, put this card on the bottom of your deck.

 

The Center of the "Spike Brothers" Gallowsball Team. His strength, physique and catching ability are all center of the road, and nothing about him, personality-wise, stands out. but hidden behind all that is the shadow of a major contributor who has used countless strategies to lead the team to victory. Those tactics are the tactics of one who would offer his allies up to the slaughter if it meant victory, but the real horror, that should scare you stiff, is his ability to manipulate and use players on either side to achieve his aims. When he has the ball, he sometimes gets to run, he sometimes get tackled, he's just a completely less-than-average player. Those who can see past the smoke and mirrors, and see what lurks truly inside, are never allowed to return and open their mouths.

[/spoiler][spoiler=2/6/13 - Royal Liberator, Farron (Gold Paladin)]

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[AUTO](RC):When this unit attacks, if you have a vanguard with "Liberator" in its card name, this unit gets [Power]+3000 until end of that battle.

 

A knight, born from an aristocratic line, who gained the title "Liberator" and was being assigned to the Gold Paladins after they became a standing army. Because he doesn't want anyone around him to excessively worry, due to his status as a noble, he refuses to reveal the truth about himself to anyone but the King and those who need to know. While you're likely to get the impression he's unapproachable due to his polite demeanor and solemn appearance, he is in fact a nice young man who is quite friendly and extremely easy to talk to. Also, he was one of those attracted to the King who aspires to create a world without war or strife. Where neither pedigree nor position matters. To become one of the Paladins, all you need is a heart that yearns for peace.

[/spoiler][spoiler=2/7/13 - Beast Deity, Ethics Buster (Nova Grappler)]

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[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Nova Grappler» rides this unit, you may choose one of your vanguards, and that unit gets [Power]+10000, and gets "[AUTO](VC):When this unit attacks a vanguard, [Stand] all your «Nova Grappler» rear-guards in your front row." until end of turn.
[AUTO](VC):When this unit is boosted by a «Nova Grappler», this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

 
One of the newest members of the Beast Deity Army, the group of fighting mechanical soldiers whose popularity has exploded in recent years. Because the manufacturing number laws have changed since the older models, one can tell it is a state-of-the-art Beast Deity. Since its AI is in the prototype stages, it has issues with violent mood swings, and its overconfidence in its own strength is a glaring flaw, but its general performance stands above many machines made in the past. The motif of its brutal appearance is a Winged Ferocious Tiger, that comes up in the myths of a certain country somewhere. Burning hot fists of light unleash the legendary beast, glowing the same red as his eyes, which are full of an unwavering confidence of his own victory.

[/spoiler][spoiler=2/8/13 - Goddess of Eternity, Iwanagahime (Genesis)]

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[ACT](VC)[Limit-Break 4]:[Soul-Blast 6] Retire all of your opponent's front row rear-guards.
[ACT](VC):[Soul-Blast 3] This unit gets [Power] +5000 until end of turn.
[CONT](VC)/(RC):Lord

 

 

One of the Goddesses who belongs to "Genesis", a new company founded in the holy nation of United Sanctuary. She is a goddess who rules over the meaning of the word "Banjyaku" (Firmness; Huge Rock), who can make anything underneath her feet solid and firm, but in the company, she is in charge of the construction crews who build various protective barriers. Though she has only recently realized the importance of protecting things recently, she was once a goddess of war renowned for her talents in warfare, returning from any battlefield unharmed, until one day, an enemy was able to graze her face with a single scratch. She was a a princess of rock and stone who loved war and combat. Now, she is a goddess who loves eternal peace as much as she used to love war. No matter what kind of despair is predicted, she refuses to give up hope.

[/spoiler][spoiler=2/12/13 - Artemis Ride Chain (Genesis)]

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[AUTO]: When a unit named "Bowstring of Heaven and Earth, Artemis" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Twilight Hunter, Artemis" or "Battle Deity of the Moonlit Night, Artemis" from among them, reveal it to your opponent, put it to your hand, and shuffle your deck.

[AUTO]:When a «Genesis» other than a card named "Bowstring of Heaven and Earth, Artemis" rides this unit, you may call this card to (RC). 

 

The 1st Goddess (Artemis le Un) to possesses a Star Bow, and serves as one of the warriors of “Genesis”. “Artemis” is the name for the Prototype Bows developed by “Genesis”, that displays a variety of powers based on the nature and abilities of the user. To simplify things, all those using these first gen weapons are referred to as “Artemis”, and are distinguished from one another by the model number of their weapon. A goddess of roses was chosen to be the first user of this series of weapons. When she fires her “Arrow of the Beginning”, it soars across the sky like a meteor. And its shine continues with many Star Bows to come… … …

 

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[CONT](VC):If you have a card named "Aiming for the Stars, Artemis" in your soul, this unit gets [Power]+1000.

[AUTO]: When a grade 2 «Genesis» other than a card named "Twilight Hunter, Artemis" rides this unit, if you have a card named "Aiming for the Stars, Artemis" in your soul, look at up to seven cards from the top of your deck, search for up to one card named "Twilight Hunter, Artemis" from among them, ride it, and shuffle your deck. 

 

The 3rd Goddess (Artemis le Trois) to possesses a Star Bow, and serves as one of the warriors of “Genesis”. She is a gentle, meek goddess who controls clouds. As a member of “Artemis”,  she is the soldier armed with the third Star Bow. As a former member of the maintenance department of “Genesis”, she has an extraordinary affinity for weapons and armor. It’s said she pours huge amounts of love into her equipment that she uses as a part of “Artemis”, when it was explained to her the equipment was designed specifically with her in mind. As a result, she is renowned for continuing to work on the performance of her Star Bow, to the point it outmatches the ones built after it.

 

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[CONT](VC):If you have a card named "Bowstring of Heaven and Earth, Artemis" in your soul, this unit gets [Power]+1000.

[AUTO](VC):When this unit's attack hits a vanguard, Soul Charge (2), and if you have "Bowstring of Heaven and Earth, Artemis" in your soul, Soul Charge (2). 

 

The 10th Goddess (Artemis le Dix) to possesses a Star Bow, and serves as one of the warriors of “Genesis”. As the 10th Artemis, is the turning point of the series, she is an imposing goddess of twilight due to her vivid scarlet hair and jade-green eyes. She is a cheerful woman, but also serious about her work, shown by the fact that when she’s approached by R&D to test equipment, and told “It’s for the company”, she’ll say yes immediately. As the first user to come from a warrior background, she is also the first capable of testing equipment with the skills of an actual archer. For unknown reasons, starting with her, the members of “Artemis” started coming from former combat positions, leading to smooth transition and development for the Series.

 

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[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, choose a card from your hand, put it into your soul, and this unit gets [Power]+5000 until end of that battle.

[CONT](VC):If you have a card named "Twilight Hunter, Artemis" in your soul, this unit gets [Power]+1000. 

 

The 20th Goddess (Artemis le Vingt), who possesses a Star Bow, and serves as one of the warriors of “Genesis”. She is a natural-born warrior who has been a guard, a Battle Maiden and now a goddess of war, but she is well known for being a god of war who detests combat and fighting. In fact, had the CEO of “Genesis”, prior to their stepping up to their current role, not called upon Artemis, Artemis would of refused to fight, eternally preventing her sheer talent from blossoming. She is now the highest ranking heavy archer of the “Artemis” Series, and as the end of their line, she can in many ways be interpreted as their masterpiece. The bow and arrows used by the Goddess of the Moonlit Night do not bring pain or despair. Instead they fall into the depths of slumber, unable to awaken.


[/spoiler][spoiler=2/13/13 - Liberator of the Round Table, Alfred (Gold Paladin)]

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[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, this unit gets [Power]+2000 for each of your rear-guards with "Liberator" in its card name.
[ACT](VC):[Counter Blast (2) - Cards with "Liberator" in their card name] Look at up to one card from the top of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

 

 

The King of Knights who is in charge of all the knights who belong to the holy nation of United Sanctuary. During the "War of Liberation", he was intently focused on governing his country to reduce confusion, and to make sure the various sharp-witted warriors of the war could put their talents to use during reconstruction, he was constantly busy trying to gather people under some sort of alliance together. Since he seeks to restrengthen the foundation of the country and quickly as possible, he has personally taken the helm of the newly formed official "Gold Paladin" army, but he still retains the authority to command the other divisions of the military, including the Royal Paladins. Though there are people who laugh mockingly and tell him he's chasing an childish dream, the King still seeks to bring about a complete peace. He refuses to stop moving forward towards that goal. No matter what trials and tribulations await him, as long as he has comrades and friends who will continue to walk with him, that flame, the king's desire for peace, will continue to burn forever.

[/spoiler][spoiler=2/14/13 - Oracle Queen, Himiko (Genesis)]

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[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Genesis» rides this unit, choose up to two of your «Genesis» rearguards, those units get [Power]+5000 until end of turn, and choose one of your vanguards, that unit gets [Power]+10000, and gets "[AUTO](VC):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, draw a card." until end of turn.

[AUTO](VC):When this unit attacks a vanguard, Soul Charge (1), and this unit gets [Power]+1000 until end of turn.

[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

 

A high-ranking goddess who presides over all involved in prophecies, which are considered to be some of the most confidential information in the world. She can listen to other's hearts, and is able increase the range of this ability depending on the amount of magic she uses. Even though she can extend it to vast distances, the size of its effect is equal to the pressure and burden weighing on her, so she refuses to use it on a large scale out of principle. As the Oracle Queen, she is not only a prophet herself, but the guardian of prophecies. Her eyes can see through any deception and her ears are not deceived by any lie. If the Paladins can be said to be the Sword that cuts down any enemy, the various prophets and fortunetellers can said to be the country's Shield that protects them from their hidden enemies.

[/spoiler][spoiler=2/15/13 - Eradicator, Dragonic Descendant (Narukami)]

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[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose three cards with "Eradicator" in their card name from your hand, and discard them] At the beginning of the close step of the battle that this unit's attack did not hit, you may pay the cost. If you do, [Stand] this unit, and gets [Critical]+1 until end of turn. This ability can only be used once per turn.
[ACT](VC):[Counter Blast (2) - Cards with "Eradicator" in their names] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
 
The current commander of all "Narukami" bound under the title of "Eradicator". He is covered with the spirit and intimidating presence of a powerful warrior in their prime, making him a mighty general with an overwhelming presence that no mere commander will ever possess in their lifetimes. Because he wields one of the two "Apocalypse Swords", which is considered to be one of the treasures of the empire, showing the emperor has great faith in his abilities. As if responding to that faith, he managed to easily bring together the "Eradicators" who generally don't follow others and follow only their allegiance to the Emperor and empire. He dominates with immense might and leads due to his super overwhelming presence. He is a supreme, manly Dragon who has everything in the world that power can possibly buy, including political power.

[/spoiler][spoiler=2/18/13 - Conquering Eradicator, Zuitan (Narukami)]

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[AUTO](VC/RC):When this unit's attack hits a vanguard, if you have a vanguard with "Eradicator" in its card name, choose a card from your damage zone, turn it face up, and Soul Charge (1).

A young dragon knight who is a part of the "Eradicators". The swords he carries are scaled down replicas of the Apocalypse Swords. Warriors like him, yearning to inherit those blades, take up blades mimicking them, and learn how to fight using them. To him, it is bliss. It is a goal he has been aiming towards since he was born. But at the same time, he is unhappy. Because he knows that the chances of any warrior climbing to such heights is very small indeed. A knight who seeks further greater glory and victory, he is a youth who continues to aim for ever greater, unseen heights. He wonders, will he be one of those who gets there, or one of those who falls along the way.

[/spoiler][spoiler=2/19/13 - Eradicator, Strikedagger Dragon and Eradicator of the Sword Dance, Hisen (Narukami)]

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[AUTO]: Pioneer (When another card with the same clan rides this unit, you may call this unit to a (RC))

[ACT](RC):[Put this unit into soul & Choose a unit named "Sword Dance Eradicator, Hisen" from your (RC), and put it into soul] If you have a unit named "Supreme Army Eradicator, Zuitan" on (VC), search your deck for a card named "Eradicator, Dragonic Descendant", ride it, and shuffle your deck.

 

A child warrior of "Narukami" who conceals limitless potential. He holds immense respect for the head of the "Eradicators", "Dragonic Descendant". One day, Dragonic Descendant saw the young boy undergo intense training on his own, away the other soldiers, and sensed a certain "wit" or "knack" sleeping inside him. Though inexperienced, he was enrolled into the Eradicators, to encourage his awakening among those become mighty and strong. An strange selection, he was suddenly transfered to the Special Forces. Looking all around him, there's no one but veteran warriors. But despite his confusion, he isn't frightened. He plans to prove he is stronger than anyone else, that he can exceed the limits that stand before him... ... The battles that lie before this young drake begin right here.

 

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[AUTO](RC):[Soul Blast (1)] When this unit boosts a card named "Eradicator, Dragonic Descendant", you may pay the cost. If you do, the boosted unit gets [Power]+5000 until end of that battle.

 

 

A master sword dancer in the "Eradicator" division of "Narukami". A draconian humanoid descended from flying dragons, the wings on his back are nothing more than remnants. He is practically always marching side by side with his commander, "Dragonic Descendant", generally serving as his herald. There are very few people who can get ignore the flurry of his blades and head right for the commander. Other than giving his name or reporting to the commander, he almost never talks on the battlefield. He is always training if he has free time, and finds entertainment and merriment to be useless diversions. There are very few others besides this guy who exemplify the word "warrior".

[/spoiler]

2/20/13 - Battle Maiden, Mihikarihime (Genesis)

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A goddess who makes full use of modern weapons and artillery, including her personal Mihikari Automatic Rifle, loaded with magical rounds. She planned to join as a guard who would perform maintenance on Battleroids that were proficient with weapons, but because she was shown to be very potent in magic during her aptitude tests, she was appointed to the Battle Maidens who possess a multitude of magical weapons. But she hasn't given up on being a part of the maintenance team, and between her scheduled duties, its said she appears to help with the maintenance of weapons and Battleroids. And the truth is, she is incredibly skilled, and the members of the team that have seen her work, as well as those she has worked on, hope and pray that she'll ultimately be transferred.
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I'll comment about the new card in a minute...
 
CAUSE BLASTER DARK FROG!! X3 Yeah...too cute LOL
 
Anyway, the new card, Gauntlet Buster...it is just way too cool...if Kai had kept Narukami, he would have this epic card with him xD


Kai DID keep with Narukami..
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