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Destiny Board


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At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If you control the "Spirit Message" cards "I", "N", "A", and "L" in the proper order, you win the Duel. If any "Spirit Message" cards or "Destiny Board" you control is removed from the field, all "Spirit Message" cards and "Destiny Board" you control are sent to the Graveyard.


[IMG]http://i27.photobucket.com/albums/c175/KingdomHeartsKeeper/6628EE7F-DADD-44F1-9891-0D436979379A-2504-00000344A7129A35.jpg[/IMG]

... heh.


Anyways, discuss... ...?

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[quote name='clairedestroyer' timestamp='1358218796' post='6121200']
the only alt win that isnt obnoxious as hell because the chances of it winning are basically zilch.

dont get me wrong it should still be banned, but more on principle than anything.
[/quote]
But Vennominaga and sorta Number 88 aren't obnoxious, and aren't really in the same boat as this or as Exodia/Countdown.

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It's UNUSABLE!!!! :D

[quote name='clairedestroyer' timestamp='1358218796' post='6121200']
the only alt win that isnt obnoxious as hell because the chances of it winning are basically zilch.
dont get me wrong it should still be banned, but more on principle than anything.
[/quote]
Why? It doesn't do anything, there's no provocation to ban it.

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[quote name='Josh Black' timestamp='1358218907' post='6121201']
But Vennominaga and sorta Number 88 aren't obnoxious, and aren't really in the same boat as this or as Exodia/Countdown.
[/quote]

....yeah okay. ill give you that. those are good because they promote interaction (88 less so but its better than exodia et al). this doesnt but this also doesnt ever actually work so *shrug*

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Too slow. It takes at the very minimum, 4 of your opponent's turns (assuming you flip Destiny Board during their End Phase).

Each of them aside from Destiny Board itself is a completely dead draw, as you cannot activate them or even Set them as bluffs. You can discard the messages for something like Summoner Monk, but Board only grabs from hand or Deck, meaning you can't win if you lose the Messages too quickly, which practically requires you to run more than 1 copy of each, increasing the odds of drawing a Message.

In addition, if any of them leave the Field, the whole win condition implodes and sends the entire thing, so you not only take 4 turns at minimum, a quick MST will waste all your effort.

Most importantly, you are clogging up your S/T zones with cards that offer no direct benefit or advantage, and because you need to stall AND protect your Destiny Board messages, you're extremely vulnerable at almost all times. You can't Set too many non-chainable S/Ts because if you can't empty your S/T zone when a Message is going to be played, you'll be locked out of completing the Destiny Board.

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[quote name='Trinity Gem - Dem' timestamp='1358221585' post='6121230']
If I read these correctly... You could theoretically flip Destiny Board, then activate all 4 from your hand. Right?
[/quote]

No. They can only be placed on the Field by the effect of Destiny Board. You cannot activate them at all, you can only "place" them.

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[quote name='evilfusion' timestamp='1358219232' post='6121206']
Too slow. It takes at the very minimum, 4 of your opponent's turns (assuming you flip Destiny Board during their End Phase).

Each of them aside from Destiny Board itself is a completely dead draw, as you cannot activate them or even Set them as bluffs. You can discard the messages for something like Summoner Monk, but Board only grabs from hand or Deck, meaning you can't win if you lose the Messages too quickly, which practically requires you to run more than 1 copy of each, increasing the odds of drawing a Message.

In addition, if any of them leave the Field, the whole win condition implodes and sends the entire thing, so you not only take 4 turns at minimum, a quick MST will waste all your effort.

Most importantly, you are clogging up your S/T zones with cards that offer no direct benefit or advantage, and because you need to stall AND protect your Destiny Board messages, you're extremely vulnerable at almost all times. You can't Set too many non-chainable S/Ts because if you can't empty your S/T zone when a Message is going to be played, you'll be locked out of completing the Destiny Board.
[/quote]

^This
and adding on:
Even if all the pieces didn't destroy themselves, Destiny Board needs to call them in order, which is another unnecessary drawback.
It's hilarious that the pieces were limited at some point in time.


I used to think Carrierroid, Stardust, Threatening Roar, Waboku, etc would make it possible, but back then, Monarchs were a thing, and nowadays, there is more removal than those can hold up.

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