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4 Elemental Dragons


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http://img14.poco.cn/mypoco/myphoto/20130117/09/5587492820130117094720040.jpg
Redox

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Tidal

http://img14.poco.cn/mypoco/myphoto/20130117/09/5587492820130117094745072.jpg
Blaster

http://img14.poco.cn/mypoco/myphoto/20130117/09/5587492820130117094646097.jpg
Tempest

[quote name='EmpoleMew' timestamp='1358393752' post='6123425']
Too lazy to post them but these guys' art has been revealed. More MTG style stuff.
[/quote]
You half ninja you

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[quote name='.Rai' timestamp='1358358877' post='6122807']
Terribly overthought and incredibly inelegant design. I don't really understand why these sort of cards exist. Do too much, are annoyingly self-fulfilling and are just generally badly thought out.

On the other hand, they are competitively viable. And competitively abusable.
[/quote]

Efficient, powerful design =/= Bad design, which I assume is the point you're really trying to convey.

Yugioh isn't like other TCGs, and the design process of cards shouldn't be viewed the same. These cards seem fine to me, honestly. s:

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[quote name='Borderline Unplayable' timestamp='1358434302' post='6123746']
Efficient, powerful design =/= Bad design, which I assume is the point you're really trying to convey.
Yugioh isn't like other TCGs, and the design process of cards shouldn't be viewed the same. These cards seem fine to me, honestly. s:
[/quote]

I disagree. It's certainly efficient, but I can't stand inelegant design. I couldn't care less for whether it was powerful or not. That's an entirely different issue, which I'd rather leave to people who know more about it than me. In pretty much ALL game design, theatre tech, event organisation etc., the number one rule is quite simply 'the best design is the design that can't be seen at all'. When all I see is a deadly precise development move to staple together synergising effects, I think to myself that it's completely ugly, and could have been better. And less obtrusively.

YGO is the archetypal TCG. It strays not far from the bread and butter of TCG design, and it could easily be designed in the same way as others (and, to be honest, I'm almost certain they actually do). The rules of TCGs are all the same, because the rules of TCGs are the same rules which any normal video game follows. The designers are all designing for a game that needs to be fun, elegant and simple to play. If you're a coder, your job is to make the most efficient code as possible. Where YGO changes is that we have a design team quite literally possessed by a bunch of rampant Scrooges, and YGO quite literally just becomes a trade monopoly. It guises as a TCG now. Probably shouldn't. If Konami are desperate for money, they should go invest in stock shares. It's a stain on this industry.

There are so many cards that Konami have done well. It's no coincidence that they all follow design rules incredibly closely. They just do not do it often enough. Because of the simple reality that money > design. I don't mind ranting about it though.

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