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Judgement of the Spellbooks of Prophecy


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I might just run 30spellbooks.dek at 41 just for this.

That's what I'm doing.

Nobody ever runs crescent.

Yes they do.

Crescent is a good card still


Guys, you also realize that you can dump out the extra Crescents with this + Hand size limit rule? I've played a number of test games where I ended my turn by pitching a dead monster (Like destroyer) and a Crescent because I had 7+ cards in hand.
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No it's good because it's this is a +25 and you have to discard something, plus the fact that there are plenty of Spellbook recycles.

I don't see cards being useless most of the time as a plus compared to cards that are useful almost any time. Even if you have to discard an okay card, it's better than having a bad card in your hand in the first place. That's just how I see it.

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I personally don't mind the fact that you can search your entire Deck, because TKRO and Droll exist.

 

It's another card that can effortlessly Summon Junon that I don't like.

I don't mind that Shi En stops my S.T, Solemn Warning exists.

 

I don't mind that Exodia wins the game, Mind Crush exists.

 

I don't mind that Raigeki can wreck my field, Starlight Road exists.

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I actually wonder what exactly counts as being activated after this card. If I say, drop Crescent and chain this, does it count? And if I drop this and chain Wisdom, does that count? I'm unsure and should really know this for later.

 

I currently play it as the card must be activated after Judgment resolved. If Judgment is chained to a Spell Card, that Spell will not count, as it was already activated when Judgment chained (it just hadn't resolved).

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a ) you're activating Crescent and activating Judgment in response, Judgment only counts s/ts that activate after it resolves

b ) you're activating Judgment and activating Wisdom in response, Judgment only counts s/ts that activate after it resolves

the ninjas

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