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Code A - Ancient Ruins


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Code "E" - Elegant Name

 

Normal Spell

 

Add 1 Level 4 or lower "Alien" monster from your Deck to your hand. Then; you can place 1 A-Counter on a card you control. You can only activate 1 "Code "E" - Elegant Name" per turn.

 

Shut up, I make good decisions.

 

I am so glad you didnt make this a continuous spell card.

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Their one strength, however, is also their greatest weakness. Since, you know, Heavy Storm and all...

 

Generally the only Continuous Cards I generally have face-down at the end of my turn are face-down Safe Zones and Fiendish Chains, but my old Alien deck also ran 3 Dark Bribes and a Solemn Judgment for that, as well as two Divine Wraths.

 

Unless I used "Code A - Ancient Ruins" twice in a turn, Generally, it would be in my hand during my turn's End Phase, safe from Heavy Storms.

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Code A - Ancient Pyramid

Spell / Continuous

When this card is activated: Add 1 "Alien" monster from your Deck to your hand. Once per turn, you can send 1 "Alien" monster from your Deck to the Graveyard. 

 

Code A - Ancient Citadel

Spell / Field

When this card is activated: Add 1 "Code A" card from your Deck to your hand. When a card(s) with A-Counters would be destroyed, you can place those A-Counters on this card. If a "Code A" card would be destroyed, you can remove 2 A-Counters from the field for each of those cards instead.

 

DID I DO TOO MUCH?

 

OT: The second effect is indeed bonkers. The first effect is more like an eh effect, but I doubt this card really cares about the A-Counters on it and just uses that as extra fuel if it gets them. Sounds pretty broke with 3 of these and the fortress.

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Look, we've come this far, we might as well go all the way:

"A" Formation - Tenki

Continuous Spell

When this card is activated: Add 1 Level 4 or lower Reptile-type monster from your deck to your hand. Reptile-type monsters you control gain 100 ATK. You can only activate " "A" Formation - Tenki" once per turn.

 

OT: The first effect seems useful on paper, but then you realize that you're bouncing so much with Gol'gar that it almost never matters anyway.

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i want all of these cards

 

tier 1 alien.dek ahooy

 

actually no, let's go one further

 

Invasion of the Aliens

> Continuous <

During the End Phase of the turn you activated this card, add any number of Level 4 or Lower "Alien" Monsters or "Code A" Spell Cards from your Deck to your hand, except "Invasion of the Aliens", up to the number of Continuous Spell Cards activated this turn after this card was activated, then Special Summon 1 Reptile-Type monster from your Deck, whose Level is less than or equal to the number of cards you added to your hand this way. You can only activate 1 "Invasion of the Aliens" per turn.

 

WEEEEEEEEEEEEEEEEEEEEEEEEE

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Citidel -> Citadel -> Citadel -> Pyramid searches Ammonite then mills a Target for it
Summon said Ammonite, Synchro for Gol'gar
Golgar return all the above 4
Play them all again, search for even more cards.

...Aliens become the new Gishkis?

Citadel is a field spell 8D

 

See, I can balance sometimes.

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