Judαs Posted January 28, 2013 Report Share Posted January 28, 2013 1 DARK Tuner + 1 non-Tuner Insect-Type monster This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard. If you're thinking it's not splashable: Perhaps it is. A decent way to summon it in a non-insect deck would be: + So, discuss. Link to comment Share on other sites More sharing options...
-Doodle Posted January 28, 2013 Report Share Posted January 28, 2013 Or level Eater and Junk synchron? I havent played that card for a while. I remember it was really fun though :P Link to comment Share on other sites More sharing options...
Dementuo Posted January 28, 2013 Report Share Posted January 28, 2013 Fun when you can get it, sure, but the issue with it is, of course... Space. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted January 28, 2013 Report Share Posted January 28, 2013 The way to use it in the OP is so wrong. Milling your opponent's Deck isn't something you want. Link to comment Share on other sites More sharing options...
Sleepy Posted January 28, 2013 Report Share Posted January 28, 2013 Or if you already run Junk Synchron, you could also I like Armory Arm more, but I guess this takes care of big monsters during your turn, and is a wall during your opponent's. Sounds fun. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted January 28, 2013 Report Share Posted January 28, 2013 the mill effect is really what kills it. you dont want to set your opponents graveyard up for them. there are 5 level 4 synchro monsters. of those, two are fabled, one is a gusto, one is this and one is armory arm. armory arm is the only generic one. armory arm also has the best effect of the 5 and is just generally the easiest to use. and it rarely sees use. this is miles worse and requires more deck dedication as well. its just not useful. Link to comment Share on other sites More sharing options...
Bringerofcake Posted January 28, 2013 Report Share Posted January 28, 2013 Best way to summon this is Junk Synchron + Great Moth.dek for best Dark Synchroability Link to comment Share on other sites More sharing options...
Blake Posted January 28, 2013 Report Share Posted January 28, 2013 the mill effect is really what kills it. you dont want to set your opponents graveyard up for them. there are 5 level 4 synchro monsters. of those, two are fabled, one is a gusto, one is this and one is armory arm. armory arm is the only generic one. armory arm also has the best effect of the 5 and is just generally the easiest to use. and it rarely sees use. this is miles worse and requires more deck dedication as well. its just not useful.@Bold: Have you actually read The Fabled Unicore? Fableds should run both Unicore and Armory Arm, but Unicore's effect is undeniably better, especially on a 2300 beater. It can singlehandedly win games. Armory Arm has the benefit of being generic, but you generally want Unicore over it in Fableds. Link to comment Share on other sites More sharing options...
-Doodle Posted January 28, 2013 Report Share Posted January 28, 2013 @Bold: Have you actually read The Fabled Unicore? Fableds should run both Unicore and Armory Arm, but Unicore's effect is undeniably better, especially on a 2300 beater. It can singlehandedly win games. Armory Arm has the benefit of being generic, but you generally want Unicore over it in Fableds. Do Fableds really have the roon for another level 4 synchro? Extra deck space is tight enough, so I don't think armory arm is needed. OT: I think Insects need a better concept than milling the opponent's deck. It's not that good :X or maybe they need support that actually make this concept better in a way, something that limits the opponent's gy use or give you advantage somehow :S Link to comment Share on other sites More sharing options...
Blake Posted January 28, 2013 Report Share Posted January 28, 2013 Armory Arm's more worth it than Mist Wurm. What I tend to run is: 1 Catastor 1 Armory Arm 1 Ragin 1 Unicore 1 Gaia Knight 1 Volcan 1 Stardust 1 Scrap Drag 1 Librarian 1 Black Rose 1 Ancient Sacred Wyvern 4x Rank 3 because of how the deck makes Rank 3 so easily and each of them benefit the deck in some way. Leviathan, Leviair, Zenmaines, and Temtempo. It also gives you enough good targets for most situations without using things like Most Wurm. The fact that low level syncs are so easy in Fableds makes Armory Arm a great investment that wins games. It's also funny with Wyvern, BLS should you run it, and more. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted January 29, 2013 Report Share Posted January 29, 2013 @Bold: Have you actually read The Fabled Unicore? Fableds should run both Unicore and Armory Arm, but Unicore's effect is undeniably better, especially on a 2300 beater. It can singlehandedly win games. Armory Arm has the benefit of being generic, but you generally want Unicore over it in Fableds. i meant that armory arm has the best effect of the non archetype specific. my bad. yeah unicore is the best overall but being fabled limits its usefulness outside its own deck. Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 29, 2013 Report Share Posted January 29, 2013 Should've kept its Dark Synchro effect. Link to comment Share on other sites More sharing options...
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