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Valhalla, Hall of the Fallen


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It's also vulnerable to mass S/T removal this format has so much of.


As is any continuous spell card that doesn't protect itself. That doesn't mean it doesn't work. It means that it can be hit by a lot of things. At the same time it does a good job of being a target for one off s/t removal. Because if you use it right people will be itching to blow it up with something. Which is when you drop the other one in your hand. 

Its a searchable continuous spell that goes in decks that abuse trade-in's and deck thinning concepts (and Tethys if you use it). It gives you free bosses, because who doesn't love first turn krystia's? It works extremely well, we just happen to be in a format where there are a lot of answers to this card.

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we just happen to be in a format where there are a lot of answers to this card.

That alone makes the deck you are talking about pretty much unplayable. It is too slow right now, and if the opponent destroys Valhalla, you're left with a bunch of high level monsters in your hand which are useless on their own. Not to mention Trade-in is also a pathetic topdeck in tight situations.

 

Bottomline: It used to be good, but building a deck around this card right now would be quite silly. If you want to play high level Fairies that badly, even Gellenduo might help to stall better than this card.

 

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OT: I really love the artwork of this card. It's beautiful

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It doesn't matter if it gets destroyed - 1st turn Krystias are nothing to laugh at...

No, but in all seriousness, it does it's job absolutely fine - it most likely wont be stopped the turn it's played since MST is really the only answer. Also, the fact that this thing dodges Warning is amazing. Also, if your opponent does waste a backrow killer on it, then they have one less to handle something else. And when it is destroyed, you can just drop another one to troll with :p

Overall, I love this card - it makes it so your opponent is always pressured by the idea of Krystias/Hyperions being dropped.

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