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http://yugioh.wikia.com/wiki/Ojama

 

If anyone ever tells you that you can only use 2 of each vanilla Ojama, ignore them because they obviously don't know how to run them. So yeah, discuss Ojamas.

 

I personally love them, they are my favorite archetype and incredibly fun to use while also being a nuisance for your opponents.

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But they're right because 3 vanillas clog way too often and you can run other really good stuff, like Instant Fusion, Junk Synchron, and Hamster.

 

But not only can they annoy the hell out of your opponent, they're a surprisingly effective Synchro/Xyz engine, and make Frozen Fitzgerald useful.



And teching in a level 1 tuner means you can run that Level 3 synchro thing with some degree of effectiveness.

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I have never seen the vanillas clog the hand. Besides, with them at 2, if you draw into them first hand, your Ojamagic is gonna be worth less than Goyo Guardian will be come March. You can draw into all of your copies of any of the vanillas first hand, but with 3 of them, its not as likely. And if you have Red, you can easily pull an XYZ with any vanilla you happen to have. And as for a level 1 tuner, Key Mouse works. It can also search out your Blue if you need it.

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Some people I know irl, myself included, have tried building a 6 vanilla Ojama deck. Except for one guy, we found that 9 vanillas work better. It might just be us, but I don't think it is. As for Rabbits, they have 3 copies of 2 vanillas, not 2 copies of 3.

And?

 

The reason they never ran more is because 9 CLOGS. You and your friends must be some mediocre deckbuilders if you think a deck is more consistent via lowering consistency.

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In theory, 6 vanillas is better, in actual practice, it really isn't. At least not to my experience. I rarely used Ojamagic, I never got King, and the recycle I got from Country did not help at all. If you're just using them as an engine for Synchros and Xyz without Ojamagic, it works, but otherwise, I find 9 works better.

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In theory, 6 vanillas is better, in actual practice, it really isn't. At least not to my experience. I rarely used Ojamagic, I never got King, and the recycle I got from Country did not help at all. If you're just using them as an engine for Synchros and Xyz without Ojamagic, it works, but otherwise, I find 9 works better.

 

well both in theory and practice youre wrong. if you need to use 9 vanillas then youre not using the deck to its full potential. you do realize that even with ojamagic that youre lowering your chances of actually getting ojamagic by including a 3rd copy of 3 really awful monsters?

 

i hope you realize this, but i dont think you do.

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In theory, 6 vanillas is better, in actual practice, it really isn't. At least not to my experience. I rarely used Ojamagic, I never got King, and the recycle I got from Country did not help at all. If you're just using them as an engine for Synchros and Xyz without Ojamagic, it works, but otherwise, I find 9 works better.

... Why the hell are you running Ojama King.

 

So not only do you think that running cloggier cards increases consitency, you also think saying YEAH WELL THE SCRUB VARIANT is an actual argument.

 

You should be running the version that can Sync and Xyz and not run Polymerization. Running a bad variant isn't an excuse for bad deck building.

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... Why the hell are you running Ojama King.

 

So not only do you think that running cloggier cards increases consitency, you also think saying YEAH WELL THE SCRUB VARIANT is an actual argument.

 

You should be running the version that can Sync and Xyz and not run Polymerization. Running a bad variant isn't an excuse for bad deck building.

 

shit i just noticed that.

 

dont run ojama king wow what the heck

 

just use ojamas to make lots of gachi gachi and synchros.

 

christ.

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Really, their only downfall is not being able to kick off their searchers. If blue activated on being sent to the graveyard, even from the field, Ojamas could very easily take tier 1. They have a LOT of extra deck toolboxing options, being able to play around with most Synchros and Ranks 2 and 5 (only if you run instant Fusion, which you should.)

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The problem of Ojamas is the requirement of Ojama Blue's search. If they had a RotA-like or Gearframe-like cards, it'd be another story, but as they are, I've found that the most casual of decks can simply set monsters and stall for a bit to play around the whole deck. Which is sad considering the potential they have.

 

Also, does anyone have an optimal deck build for them?

I build them back in the Sycnchro era, and they DID use Ojama King *shrugs*, but surpricingly enough, they owned BWs prior to Vayu and Kalut's appearances.

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Well, I built two different Ojama decks on DN and tested them. The first, with 9 vanillas and fusions was less consistent, but I was able to win 7/10 with it. And I'm only counting the people who didn't suck, because if I counted those, it'd be more wins. The second, with 6 vanillas and them just serving as a Synch Xyz engine was more consistent, and I got 9/10.

 

Conclusion: You guys were right, but I found it a little more satisfying to win with the field lock down.

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