The Amazing Avian Posted February 18, 2013 Report Share Posted February 18, 2013 http://yugioh.wikia.com/wiki/Ojama If anyone ever tells you that you can only use 2 of each vanilla Ojama, ignore them because they obviously don't know how to run them. So yeah, discuss Ojamas. I personally love them, they are my favorite archetype and incredibly fun to use while also being a nuisance for your opponents. Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 18, 2013 Report Share Posted February 18, 2013 But they're right because 3 vanillas clog way too often and you can run other really good stuff, like Instant Fusion, Junk Synchron, and Hamster. But not only can they annoy the hell out of your opponent, they're a surprisingly effective Synchro/Xyz engine, and make Frozen Fitzgerald useful. And teching in a level 1 tuner means you can run that Level 3 synchro thing with some degree of effectiveness. Link to comment Share on other sites More sharing options...
The Amazing Avian Posted February 18, 2013 Author Report Share Posted February 18, 2013 I have never seen the vanillas clog the hand. Besides, with them at 2, if you draw into them first hand, your Ojamagic is gonna be worth less than Goyo Guardian will be come March. You can draw into all of your copies of any of the vanillas first hand, but with 3 of them, its not as likely. And if you have Red, you can easily pull an XYZ with any vanilla you happen to have. And as for a level 1 tuner, Key Mouse works. It can also search out your Blue if you need it. Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 18, 2013 Report Share Posted February 18, 2013 It's not that you'll draw into all of your copies of your vanillas, but that you draw into enough copies of some of the vanillas to make the hands hard to use. Running less Ojamas makes room for those toolboxing options that made me change my avi and sig for a while, they were so good. Link to comment Share on other sites More sharing options...
The Amazing Avian Posted February 18, 2013 Author Report Share Posted February 18, 2013 I find most hands to be manageable. My issue with running them at 2 is that I don't get Ojamagic as often as I would like. It just becomes a throwaway card. And if my hand clogs up with vanillas, I have Egotistical Ape to help mediate it. If you're not stopped, you get Catastor that turn. Link to comment Share on other sites More sharing options...
Blake Posted February 18, 2013 Report Share Posted February 18, 2013 Rabbit doesn't run 9 vanillas for a reason. Link to comment Share on other sites More sharing options...
Aix Posted February 18, 2013 Report Share Posted February 18, 2013 I've more often than not found myself with a dead Ojamagic, even when I run 3 of each. Run 2 of vanillas and 2 of Ojamagic? Link to comment Share on other sites More sharing options...
The Amazing Avian Posted February 18, 2013 Author Report Share Posted February 18, 2013 Some people I know irl, myself included, have tried building a 6 vanilla Ojama deck. Except for one guy, we found that 9 vanillas work better. It might just be us, but I don't think it is. As for Rabbits, they have 3 copies of 2 vanillas, not 2 copies of 3. Link to comment Share on other sites More sharing options...
Blake Posted February 18, 2013 Report Share Posted February 18, 2013 Some people I know irl, myself included, have tried building a 6 vanilla Ojama deck. Except for one guy, we found that 9 vanillas work better. It might just be us, but I don't think it is. As for Rabbits, they have 3 copies of 2 vanillas, not 2 copies of 3. And? The reason they never ran more is because 9 CLOGS. You and your friends must be some mediocre deckbuilders if you think a deck is more consistent via lowering consistency. Link to comment Share on other sites More sharing options...
newhat Posted February 18, 2013 Report Share Posted February 18, 2013 This could be turned into a thread about Balancing Consistency and go to Articles. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted February 18, 2013 Report Share Posted February 18, 2013 or lets just talk about dang ojamas. theyre okay but really REALLY easy to kill. i beat one and the only monster i got on the field was photon papill. though i was facing a weird ass build so that may have contributed Link to comment Share on other sites More sharing options...
The Amazing Avian Posted February 18, 2013 Author Report Share Posted February 18, 2013 In theory, 6 vanillas is better, in actual practice, it really isn't. At least not to my experience. I rarely used Ojamagic, I never got King, and the recycle I got from Country did not help at all. If you're just using them as an engine for Synchros and Xyz without Ojamagic, it works, but otherwise, I find 9 works better. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted February 18, 2013 Report Share Posted February 18, 2013 In theory, 6 vanillas is better, in actual practice, it really isn't. At least not to my experience. I rarely used Ojamagic, I never got King, and the recycle I got from Country did not help at all. If you're just using them as an engine for Synchros and Xyz without Ojamagic, it works, but otherwise, I find 9 works better. well both in theory and practice youre wrong. if you need to use 9 vanillas then youre not using the deck to its full potential. you do realize that even with ojamagic that youre lowering your chances of actually getting ojamagic by including a 3rd copy of 3 really awful monsters? i hope you realize this, but i dont think you do. Link to comment Share on other sites More sharing options...
Blake Posted February 18, 2013 Report Share Posted February 18, 2013 In theory, 6 vanillas is better, in actual practice, it really isn't. At least not to my experience. I rarely used Ojamagic, I never got King, and the recycle I got from Country did not help at all. If you're just using them as an engine for Synchros and Xyz without Ojamagic, it works, but otherwise, I find 9 works better. ... Why the hell are you running Ojama King. So not only do you think that running cloggier cards increases consitency, you also think saying YEAH WELL THE SCRUB VARIANT is an actual argument. You should be running the version that can Sync and Xyz and not run Polymerization. Running a bad variant isn't an excuse for bad deck building. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted February 18, 2013 Report Share Posted February 18, 2013 ... Why the hell are you running Ojama King. So not only do you think that running cloggier cards increases consitency, you also think saying YEAH WELL THE SCRUB VARIANT is an actual argument. You should be running the version that can Sync and Xyz and not run Polymerization. Running a bad variant isn't an excuse for bad deck building. shit i just noticed that. dont run ojama king wow what the heck just use ojamas to make lots of gachi gachi and synchros. christ. Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 18, 2013 Report Share Posted February 18, 2013 Really, their only downfall is not being able to kick off their searchers. If blue activated on being sent to the graveyard, even from the field, Ojamas could very easily take tier 1. They have a LOT of extra deck toolboxing options, being able to play around with most Synchros and Ranks 2 and 5 (only if you run instant Fusion, which you should.) Link to comment Share on other sites More sharing options...
Just Crouton Posted February 18, 2013 Report Share Posted February 18, 2013 The thought of dropping OjaRed to get 5 Ojas on field then turning 4 into 2 Gachi Gachis with OjaCountry out... Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted February 18, 2013 Report Share Posted February 18, 2013 The thought of dropping OjaRed to get 5 Ojas on field then turning 4 into 2 Gachi Gachis with OjaCountry out... that really makes me feel [IMAGE HOSTED BY ANGELFIRE] too. Link to comment Share on other sites More sharing options...
Sleepy Posted February 18, 2013 Report Share Posted February 18, 2013 The problem of Ojamas is the requirement of Ojama Blue's search. If they had a RotA-like or Gearframe-like cards, it'd be another story, but as they are, I've found that the most casual of decks can simply set monsters and stall for a bit to play around the whole deck. Which is sad considering the potential they have. Also, does anyone have an optimal deck build for them? I build them back in the Sycnchro era, and they DID use Ojama King *shrugs*, but surpricingly enough, they owned BWs prior to Vayu and Kalut's appearances. Link to comment Share on other sites More sharing options...
ihop Posted February 18, 2013 Report Share Posted February 18, 2013 TBQH I'd rather have 1 dead Ojamagic than 3-4 dead Ojamas. Link to comment Share on other sites More sharing options...
The Amazing Avian Posted February 19, 2013 Author Report Share Posted February 19, 2013 Well, I built two different Ojama decks on DN and tested them. The first, with 9 vanillas and fusions was less consistent, but I was able to win 7/10 with it. And I'm only counting the people who didn't suck, because if I counted those, it'd be more wins. The second, with 6 vanillas and them just serving as a Synch Xyz engine was more consistent, and I got 9/10. Conclusion: You guys were right, but I found it a little more satisfying to win with the field lock down. Link to comment Share on other sites More sharing options...
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