Strider Tigerwolf Posted February 25, 2013 Report Share Posted February 25, 2013 I used this as a side, and boy was it amazing when it played. It saved my ass in locals last Saturday. So...discuss. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted February 25, 2013 Report Share Posted February 25, 2013 useless against decks that run multiple attributes and decks that dont mind removal. which is more than you would think. trap card also means its kinda slow. and not continuous means its only temporarily disruptive. if you know youre going up against a lot of grave heavy decks that each only use one attribute (fire fists, merlanteans, dark worlds) then sure. otherwise, theres better choices. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted February 25, 2013 Author Report Share Posted February 25, 2013 @Locals: Merlanteans, Fire Fist, Dark World, Lightsworns, Chaos Dragon I saw...so yeah. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted February 25, 2013 Report Share Posted February 25, 2013 well there you go. but its basically useless against a big number of decks so be careful. Link to comment Share on other sites More sharing options...
byak Posted February 25, 2013 Report Share Posted February 25, 2013 It doesn't do enough vs good decks Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted February 25, 2013 Author Report Share Posted February 25, 2013 Merlantians/Fire Fist/Dark World aren't good? Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted February 25, 2013 Report Share Posted February 25, 2013 It doesn't do enough vs good decks a well built deck will easily be able to manage because a one time banishing of two monsters isnt disruptive. but for lolcals, go ahead. Link to comment Share on other sites More sharing options...
byak Posted February 25, 2013 Report Share Posted February 25, 2013 Merlantians/Fire Fist/Dark World aren't good?So you're saying tcg fire fists lose to crevice and that siding crevice is better than cards like soul drain and dfissure vs atlanteansok Link to comment Share on other sites More sharing options...
mido9 Posted February 25, 2013 Report Share Posted February 25, 2013 ...how does this do anything to tcg fire fist? Link to comment Share on other sites More sharing options...
Sora1499 Posted February 25, 2013 Report Share Posted February 25, 2013 [quote name="mido9" post="6150713" timestamp="1361821985"]...how does this do anything to tcg fire fist?[/quote] Gets rid of dragon targets. That's about it. Link to comment Share on other sites More sharing options...
-Berserker- Posted February 25, 2013 Report Share Posted February 25, 2013 I have 2 of these in my side, because I don't know how to build a side deck when I'm not using my macro deck. D.D. Crow works better, anyways. Link to comment Share on other sites More sharing options...
Agro Posted February 25, 2013 Report Share Posted February 25, 2013 It used to be a hipster side deck card back when Disaster Dragon was a thing, pickin off all the cool targets. Link to comment Share on other sites More sharing options...
Admiral Tim Posted February 25, 2013 Report Share Posted February 25, 2013 Support for "Submersible Carrier Aero Shark" anyone? Link to comment Share on other sites More sharing options...
Sora1499 Posted February 25, 2013 Report Share Posted February 25, 2013 [quote name="Admiral Tim" post="6150787" timestamp="1361825862"]Support for "Submersible Carrier Aero Shark" anyone?[/quote] One bad card supporting another. Lol Link to comment Share on other sites More sharing options...
newhat Posted February 25, 2013 Report Share Posted February 25, 2013 Horribly ineffective against Dark World because by the time they have 2 it's too late. Link to comment Share on other sites More sharing options...
Sleepy Posted February 25, 2013 Report Share Posted February 25, 2013 Wouldn't Transmigration Prophesy be more versatile? I mean, sure, players can search the stuff back so I'm not saying it's super-special-awesome, but it'd still do it's job that one time. Otherwise I'd like to say D.D. Crow, but I don't actually see that much of it... maybe it's been hidden in the sides, waiting for the chance... Link to comment Share on other sites More sharing options...
newhat Posted February 26, 2013 Report Share Posted February 26, 2013 TTP is more versatile but "permanently" killing Inzektor Hornet is valuable. I do prefer the Gypsy. Link to comment Share on other sites More sharing options...
Zazubat Posted February 26, 2013 Report Share Posted February 26, 2013 It's nice, but Soul Release would be my pick, that can when you draw it easily get rid of things in advance so you won't get MST and you need to use this at a point you might not want to. But it can screw up combos by activting in the middle of their play, but rather I would want to remove 5 not just two, plus this is restricted by that fact. Link to comment Share on other sites More sharing options...
byak Posted February 26, 2013 Report Share Posted February 26, 2013 It's nice, but Soul Release would be my pick, that can when you draw it easily get rid of things in advance so you won't get MST and you need to use this at a point you might not want to. But it can screw up combos by activting in the middle of their play, but rather I would want to remove 5 not just two, plus this is restricted by that fact. itt soul release is better because it can't be mst'd and there are good decks that require you to remove five cards to counter Link to comment Share on other sites More sharing options...
Zazubat Posted February 26, 2013 Report Share Posted February 26, 2013 itt soul release is better because it can't be mst'd and there are good decks that require you to remove five cards to counter That's also what I am saying pretty much. But this would have it's uses. Link to comment Share on other sites More sharing options...
byak Posted February 26, 2013 Report Share Posted February 26, 2013 facepalm Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 27, 2013 Report Share Posted February 27, 2013 itt soul release is better because it can't be mst'd and there are good decks that require you to remove five cards to counter lol. if it's your turn, they wasted their card really, as you'd set this with others most likely. unless it was some awkward moment later on in the game. if they use it on the turn after, you just banish things. course the former, is only it's a waste of a card in the end. this card can interrupt plays and combos yes, but it can't chain in front of a cost, and it only has one use, graveyard targeting. there are other things you can do that are far more versatile. breakthrough skill and torrential tribute come to mind. Link to comment Share on other sites More sharing options...
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