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This card...is just amazing...[Crevice Into the Different Dimension]


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useless against decks that run multiple attributes and decks that dont mind removal. which is more than you would think. trap card also means its kinda slow. and not continuous means its only temporarily disruptive.

 

if you know youre going up against a lot of grave heavy decks that each only use one attribute (fire fists, merlanteans, dark worlds) then sure. otherwise, theres better choices.

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Wouldn't Transmigration Prophesy be more versatile? I mean, sure, players can search the stuff back so I'm not saying it's super-special-awesome, but it'd still do it's job that one time.

 

Otherwise I'd like to say D.D. Crow, but I don't actually see that much of it... maybe it's been hidden in the sides, waiting for the chance...

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It's nice, but Soul Release would be my pick, that can when you draw it easily get rid of things in advance so you won't get MST and you need to use this at a point you might not want to. But it can screw up combos by activting in the middle of their play, but rather I would want to remove 5 not just two, plus this is restricted by that fact.

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It's nice, but Soul Release would be my pick, that can when you draw it easily get rid of things in advance so you won't get MST and you need to use this at a point you might not want to. But it can screw up combos by activting in the middle of their play, but rather I would want to remove 5 not just two, plus this is restricted by that fact.


itt soul release is better because it can't be mst'd and there are good decks that require you to remove five cards to counter
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itt soul release is better because it can't be mst'd and there are good decks that require you to remove five cards to counter

lol. if it's your turn, they wasted their card really, as you'd set this with others most likely. unless it was some awkward moment later on in the game. if they use it on the turn after, you just banish things.

 

course the former, is only it's a waste of a card in the end. this card can interrupt plays and combos yes, but it can't chain in front of a cost, and it only has one use, graveyard targeting. there are other things you can do that are far more versatile. breakthrough skill and torrential tribute come to mind.

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