Zazubat Posted March 7, 2013 Report Share Posted March 7, 2013 You can now download to try yourself. Credit for original template goes to Judas. I do not own this template or take credit for it, am simply having some fun with it. Click here to download. I found out that you could change the color with Judas' template, so decided to have some fun and make a new Extra Deck Monster. If you got any questions on how it works, be sure to first read what's in the spoiler below. Otherwise, here's the very first Stack Monster Card:NOTE: That card is outdated, check at the bottom of the post instead. [spoiler=Stack Monsters (Due to be updated)] The Prototype name is Stack Monsters, but I'm open for better names. I want to make a Stack Monster for all Type combos, and possibly for every Attribute as well. I could also be Archetype specific or Name specific cards, though right now, we'll keep it simply and only have Types, Attributes and no requirements. There's 484 type combos total plus 10 for no types (if there's no type Summoning Requirement), and 36 Attributes. For those with no types or Attributes, I might make more than just 1 for each level to make them more flexable. Those without requirements are typicly weaker, because they can banish both, even if their types/Attributes were to change. I Might end up with 3 type or Attributes combos, plus using multiples of the same type or Attribute to Summon it (ex. 2 Warrior-Type monsters + 1 Machine-Type monster/2 FIRE monsters + 1 WATER monster). I might even mix them up, so there's a requirement that says "Warrior-Type monster + 1 LIGHT type monster", or "1 DARK monster + 1 monster" Stack Materials are sent to the Graveyard when Stack Summoning and become Stack Materials until banished for Stack Monsters effects. Stack Materials can only be used once for that one monster, and are only Stack Materials for that monster until banished. (UPDATED!) When a Stack Monster is Summoned, it gains Stack Levels equal to the amount of S' printed on the card (unless the Stack Levels are Tokens/Trap Monsters, in which case it would still gain Stack Levels if you also used monsters and when banishing that monster, is takes those Levels away (those Levels that where used when Stack Summoning, which means if that monster's Level was changed, it doesn't remove the printed Levels, but instead the ones it had when it was Stacked (sending it from the field to the Graveyard)). Stack Summoning is a way of Special Summoning. You can also Special Summon Stack Monsters later, but you won't be able to increase/decrease it's Stack Level, and it's Stack Level will always be 0. The max Stack Level is Level 11 (there's no Level 12s), and the lowest 0. When at 0, you can't use any of it's effects that would banish Stack Monsters (ex. If you had a Stack Monster with a Stack Level of 3, but you needed to use the Stack Material which was at 4 when Stack Summoning, or would not be able to use that effect) (UPDATED) You cannot use face-down monsters to Stack Summon. If a Stack Material is moved to an other place (like the Field or the Banished Zone), except the hand or Deck or if turned face-down (also in the Graveyard or Banished Zone), it's still valid if it returns to the Graveyard at any point while still being face-up to both players, also Stack Monsters lose their Stack Levels when that card is moved/flipped face-down or returned to the Extra Deck (this doesn't Trigger anything, and it's not a Continuous Effect either), except when they are banished and would return again (not Special Summoned, but simply a return) (UPDATED) Stack Monsters almost always have two effects, which are activated by banishing a Stack Material. Either that or they banish both or more monsters for their effects. Stacking is the act of sending Stack Materials (any monster that fufils the Stack Monsters requirements and the needed levels) to the Graveyard to Stack Summon a Stack Monster, and Stacking is considered sending monsters to the Graveyard, so Triggers that activate when sent from the field to the Graveyard will activate. (UPDATED) Stack Monsters lose their Stack Levels when a monster is banished to activate it's effect and when it leaves the Graveyard/is flipped face-down or returned to the hand/Deck. You can use any kind of monster to Stack Summon, except Xyz Monsters (though when using Trap Monsters, you still send the whole Trap Card to the Graveyard, but the Stack Monster doesn't get Stack Levels equal to that monsters Level. The same applies to Tokens (but you won't be able to use any of the Stack Monsters effect, and the stack monster will be at what ever Stack Materials you have, if any, Trap Monsters and any other kind of monster that doesn't exist without the aid of other cards work the same). You can use Stack Monsters to Synchro Summon as well, however it uses the current Stack Level of the monster, not the S' printed on the card. Also, you cannot use Stack Monsters at Stack Level 0 to Synchro Summon. You can also use any other Level based card on a Stack Monster (such as Ritual Summons, or a monster that requires to to Tribube a Level 7 monster, in which case it would need to be at Stack Level 7 for it to work), except something that would increase/decrease it's Level. If tried to increase it's Level, it would simply fail (which means that you can still activate cards, but nothing will happen). You can increase it's Stack Level with effects that increase Stack Levels, and if you still have Stack Materials in your Graveyard that are still valid, you would be able to use it's effects. When a Stack Monster loses these Stack Levels this way, it doesn't Trigger anything, nor is it a Continuous Effect either. You cannot use Stack Monsters to Stack Summon (except if the Stack Monsters say that it uses Stack Monsters to summon, in which case the Stack Monster would be an Ultra Stack Monster. Ultra Stack Monsters work the same as normal Stack Monsters, except that it only uses Stack Monsters Stack Levels. You can use Ultra Stack Monsters to Stack Summon an other Ultra Stack Monster (as it's still a Stack Monster). An Ultra Stack Monster is not an official Sub-Type, but rather think of it as Chaos Xyz Monsters. When a Stack Monster is destroyed/flipped face-up or any other way of removing it from the field, and comes back with a Special Summon, that monster will be at Stack Level 0. You cannot use multiple unless it says so, it must be those 2 monsters you use, and not anything else. You can use a Stack Monster with a Stack Level of 0 to Stack Summon Ultra Stack Monsters, and can therefor make Ultra Stack Monsters that are at Stack Level 1. Normal Stack Monsters at 1 don't exist. When incresing Stack Levels, you can never go over the original Stack Level, which is the S' on the card (ex. Fire Dancer is Stack Level 6, so you can't increase it's Stack Level to be 7 or higher). If something were to change it so it's Stack Level would be higher than it's black spaces, it should simply increase it as much as it can, this also means that if it's a cost, you can still increase it's Stack Level for that cost, even if it doesn't increase it all the way, however, you cannot increase it to a specific Stack Level like 7, it has to say "increase this card's Stack Level by 2" for this to work (NEW) Stack Monsters that are banished and return (not a Special Summon) at an other point (See Galaxy-Eyes Photon Dragon) will have the same Stack Level as when they left the field. If the Stack Materials where moved the Stack Monster would normally lose it's Stack Levels, it will NOT lose them until it's again on the field. If it is changed while banished, it will have that Stack Level instead. (NEW) (UPDATED) The S' on the card are called Unused Stack Levels. Stack Monsters are only considered to have Unused Stack Levels when they are not on the field. When a Stack Monster is Summoned again after leaving the field, it will gain a Stack Level of 0. You can increase a Stack Monster's Stack Level from 0 up to 11. (UPDATED as of 03/25) If I repeated anything or there's something you don't understand, tell me. [/spoiler] [spoiler=NEW DESIGNS (as of 03/25)] So, I have resigned the card a bit, and as you can see now, it got a giant S on it. That is that card's Stack Level. Let's pretend for a moment that you got a coin or something. Place that on each of the Stack Levels when you Stack Summon it the first time (if it was a Trap Monster/Token you don't place a coin on the those Levels, only the Levels of the monsters you used), then when you want to use the card's effects, you simply take away the coins equal to what that Stack Material(s)'s level(s) at the time of Stack Summoning and banish the monster (note that taking away those coins are not an actual form of effect, just something so you can easily keep track of what that card's Stack Level is). As you can see, the white circles are still on the card, even though they're no longer the Stack Levels. This means that those can still be used (when you increase it's Stack Level over it's original Stack Level (the S')) but it's original Stack Level are the S' on the card. The S' are considered Unused Stack Levels when they not on the field. I also changed the color a bit, and also made the name in white instead of black, along with a few other minor details. You can now download the template as well so you can make Stack Monsters as well. I posted it at the top so it's easier for people to see, along with some more info there. [/spoiler] Newly designed Stack Monster: Link to comment Share on other sites More sharing options...
Zazubat Posted March 8, 2013 Author Report Share Posted March 8, 2013 bump Link to comment Share on other sites More sharing options...
Zazubat Posted March 9, 2013 Author Report Share Posted March 9, 2013 bumpybump Link to comment Share on other sites More sharing options...
Sander Posted March 9, 2013 Report Share Posted March 9, 2013 If you're going to post an example of something, please, for the love of god, learn how to use the ENTER button. A wall of text is hard to read, and it makes people give up on reading it. Â So please, use the enter button from time to time, to create paragraphs that are actually readable. Link to comment Share on other sites More sharing options...
Zazubat Posted March 9, 2013 Author Report Share Posted March 9, 2013 If you're going to post an example of something, please, for the love of god, learn how to use the ENTER button. A wall of text is hard to read, and it makes people give up on reading it. So please, use the enter button from time to time, to create paragraphs that are actually readable.I'll get to that shortly, sorry this was more for myself as I was making it. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted March 9, 2013 Report Share Posted March 9, 2013 If I were to say I understood this clearly, I would be lying. Â So, let's say, if I were to try to Stack Summon that girl who is totally not Performance of Sword's sister, what is the difference between going "NS Marauding Captain, SS Hinotama Soul, make her." and going "NS Jain, the Lightsworn Paladinfaec, somehow get Hinotama Soul out, make this?" I'm taking it that they would both work the same, except in Situation A, Ms. Faec would only have a Stack Level of 5, while in Situation B, Ms. Faec would have a Stack Level of 6? If so, then what difference does this really make (aside from being a Level off)? Would the starting Stack Levels limit the card somehow? An additional question that rises from this is what is the purpose of the printed Stack Levels? Â I'm just wondering if you were going to use it as a limitation so nobody will, say, spam Ms. Faec by running a bunch of Puff N' Stuff Level 1 vanillas that hit the field like angry things. Plus, it feels safer if the Stacked monsters' Levels played a bigger role in this. It'd be sucky for you to release a different monster that had Ms. Faec's requirements, but was obviously designed to take more effort to get out, then hits the field like crazy thanks to the Level 1 Puff N' Stuffs. Â When you say a Stack Monster loses Stack Levels to activate its effect, how many is this exactly? Equal to the monster you're banishing? Â Let me see if I get this right: You can Stack Summon with Maindeck'd Normal and Effect monsters without any mishaps, the same goes with Fusion, Ritual, and Synchro Monsters. It is impossible to use Xyzs, while Tokens offer no Stack Levels nor effects. Trap (and Spell if that ever happens) monsters allow you the effect, but not the Levels? Â Effects that affect the Level of a monster never EVER affect Stack Levels (and vice versa), correct? So, Demotion won't do shit against these guys? Â Oh, and for Consteller Faec-Guy, you say that you banish both of your Stack Materials and add 2 cards from your hand to the Graveyard. It's supposed to be the other way around if I'm not mistaken. Â If any of these questions could have been answered by reading more clearly, then could you just bring that part of the text to my attention? I keep thinking I completely missed something since my finding skills are piss-poor. Link to comment Share on other sites More sharing options...
Zazubat Posted March 9, 2013 Author Report Share Posted March 9, 2013 If I were to say I understood this clearly, I would be lying. So, let's say, if I were to try to Stack Summon that girl who is totally not Performance of Sword's sister, what is the difference between going "NS Marauding Captain, SS Hinotama Soul, make her." and going "NS Jain, the Lightsworn Paladinfaec, somehow get Hinotama Soul out, make this?" I'm taking it that they would both work the same, except in Situation A, Ms. Faec would only have a Stack Level of 5, while in Situation B, Ms. Faec would have a Stack Level of 6? If so, then what difference does this really make (aside from being a Level off)? Would the starting Stack Levels limit the card somehow? An additional question that rises from this is what is the purpose of the printed Stack Levels? You seem to misunderstand, you have to hit the exact number to Stack Summon at all, you can't use monsters whose combined Levels are 5, if it needs 6. This means you can't just use monsters with Levels that don't match, think of how Synchros work a bit.I'm just wondering if you were going to use it as a limitation so nobody will, say, spam Ms. Faec by running a bunch of Puff N' Stuff Level 1 vanillas that hit the field like angry things. Plus, it feels safer if the Stacked monsters' Levels played a bigger role in this. It'd be sucky for you to release a different monster that had Ms. Faec's requirements, but was obviously designed to take more effort to get out, then hits the field like crazy thanks to the Level 1 Puff N' Stuffs. As already said, you need to hit the specific Stack Level (the blank spaces) for it to work.When you say a Stack Monster loses Stack Levels to activate its effect, how many is this exactly? Equal to the monster you're banishing?It loses the Stacked Monster's (the monster used to Stack Summon it that is in the Graveyard) levels it had when you Stack Summoned it (not it's printed Levels, you can use some coins or something to keep track of what their Levels where). This means that if the Stacked Monster was a Level 4, you need to remove 4 Stack Levels, but if it doens't have enough Stack Levels (due to an effect that changes Stack Levels) you would not be able to use the effect.Let me see if I get this right: You can Stack Summon with Maindeck'd Normal and Effect monsters without any mishaps, the same goes with Fusion, Ritual, and Synchro Monsters. It is impossible to use Xyzs, while Tokens offer no Stack Levels nor effects. Trap (and Spell if that ever happens) monsters allow you the effect, but not the Levels?Yes, yes and yes. You can use any monsters, but Stack Monster have to be either Normal or Effect monsters in the Graveyard for it to work, and Xyz Monsters, as they don't have Levels, won't work. Effects that affect the Level of a monster never EVER affect Stack Levels (and vice versa), correct? So, Demotion won't do shit against these guys?You won't be able to use Demoliton on it (no reason why you would want to, unless it was your opponent's Stack Monster I suppose), however you would be able to use cards that specified it needed to be a specific Level, so you can use Advance Force or Number 25: Force Focus on them.Oh, and for Consteller Faec-Guy, you say that you banish both of your Stack Materials and add 2 cards from your hand to the Graveyard. It's supposed to be the other way around if I'm not mistaken. Oh that was silly of me, I'll fix that later. But they're actually called Stacked Monsters not Stack Materials, though I suppose that would be a better name as other Extra Deck monsters say this. If you feel like I should make that name change, be sure to tell me.If any of these questions could have been answered by reading more clearly, then could you just bring that part of the text to my attention? I keep thinking I completely missed something since my finding skills are piss-poor.No problem, I am glad to answer any questions you have.Check what's in bold, that should answer all your questions. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted March 9, 2013 Report Share Posted March 9, 2013 Â You seem to misunderstand, you have to hit the exact number to Stack Summon at all, you can't use monsters whose combined Levels are 5, if it needs 6. This means you can't just use monsters with Levels that don't match, think of how Synchros work a bit. Â Well, that makes sense. I don't think I saw that in the post though, but it shouldn't matter since it's been explained (probably a second time). Although the whole being a lot like Synchros bit seems a little, er, uncreative. It's not too big of a deal though. Â Stacked Monsters not Stack Materials, though I suppose that would be a better name as other Extra Deck monsters say this. If you feel like I should make that name change, be sure to tell me. Â This is only a minor detail, but for the sake of keeping it the same as the other ED-monster requirements, I suppose that you could call them Materials. Â @ The rest: O ok. But as I said, it being basically Synchros without the Tuner thing does make it feel really similar to the pre-existing card type. But I don't really mind as much as this post may make it seem. Aside from that, it does seem interesting, although the idea of a Stack Level may become confusing to anyone who hasn't been around them for a while. Link to comment Share on other sites More sharing options...
Zazubat Posted March 10, 2013 Author Report Share Posted March 10, 2013  You seem to misunderstand, you have to hit the exact number to Stack Summon at all, you can't use monsters whose combined Levels are 5, if it needs 6. This means you can't just use monsters with Levels that don't match, think of how Synchros work a bit. Well, that makes sense. I don't think I saw that in the post though, but it shouldn't matter since it's been explained (probably a second time). Although the whole being a lot like Synchros bit seems a little, er, uncreative. It's not too big of a deal though. Stacked Monsters not Stack Materials, though I suppose that would be a better name as other Extra Deck monsters say this. If you feel like I should make that name change, be sure to tell me. This is only a minor detail, but for the sake of keeping it the same as the other ED-monster requirements, I suppose that you could call them Materials. @ The rest: O ok. But as I said, it being basically Synchros without the Tuner thing does make it feel really similar to the pre-existing card type. But I don't really mind as much as this post may make it seem. Aside from that, it does seem interesting, although the idea of a Stack Level may become confusing to anyone who hasn't been around them for a while.The design is like Synchros, though they utilize mechanics of Xyz monster more, as they are not normal Levels and they use monsters to aid themselves. And to tell the truth, Synchro Monsters are just a more flexable way of Ritual Summoning in my book :/EDIT: I added something about Stack Levels, which is quite important. It's the last thing, so be sure to read it. Link to comment Share on other sites More sharing options...
Candy Corn Knight Posted March 11, 2013 Report Share Posted March 11, 2013 It looks like mix between synchros and XYZ. Link to comment Share on other sites More sharing options...
Zazubat Posted March 11, 2013 Author Report Share Posted March 11, 2013 It looks like mix between synchros and XYZ. Except that XYZ are Fusion Monster, where this doesn't really use that concept of using aditional cards, rather using simply types/attributes/archetypes, which makes them easier to summon, but also a quite bit less powerful than most Synchros are, also because you might lose your effects due to cards that move cards from the grave. Link to comment Share on other sites More sharing options...
Sk00ps Posted March 16, 2013 Report Share Posted March 16, 2013 Very nice concept. May I ask why don't the cards have stars? Link to comment Share on other sites More sharing options...
Zazubat Posted March 16, 2013 Author Report Share Posted March 16, 2013 Very nice concept. May I ask why don't the cards have stars? That's the point :P They don't have normal Levels, they have Stack Levels. The empty white stars are suppose to represent that. Link to comment Share on other sites More sharing options...
Sk00ps Posted March 16, 2013 Report Share Posted March 16, 2013 [quote name="Zazubat" post="6162357" timestamp="1363419497"]That's the point :P They don't have normal Levels, they have Stack Levels. The empty white stars are suppose to represent that.[/quote]Huh. Well that's cool Link to comment Share on other sites More sharing options...
GrimJr1393 Posted March 16, 2013 Report Share Posted March 16, 2013 Very interesting indeed. The Stack Levels also seem as a pretty cool idea! :P Link to comment Share on other sites More sharing options...
Zazubat Posted March 25, 2013 Author Report Share Posted March 25, 2013 Update update update, I have changed quite a bit on this now, be sure to check it out and read the first post fully, as a lot have changed. Also, I may have made some updates that interfere with previous statements, if you find any, tell me so I can change it. Thank you! Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted March 25, 2013 Report Share Posted March 25, 2013 I want to make some of these and playtest them with my friends, may I?  edit: also, have you thought about versions of cards like http://yugioh.wikia.com/wiki/Xyz_Energy  for stack monsters? Link to comment Share on other sites More sharing options...
Zazubat Posted March 25, 2013 Author Report Share Posted March 25, 2013 I want to make some of these and playtest them with my friends, may I? edit: also, have you thought about versions of cards like http://yugioh.wikia.com/wiki/Xyz_Energy for stack monsters?of course you can.Yes, of course there's gonna be cards like that. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted March 25, 2013 Report Share Posted March 25, 2013  how does this look? (Made in MSE because I don't have photoshop, and yes I know the set id, ATK, and DEF are missing, that's because I'm lazy)  edit: I guess I still need that blank white circle, I'll add that later   edit2: so you could stack summon gogogo master (for example) with a total level of 8 (and only eight?) or do the blank circles give flexibility  edit3: I would assume based on precidents that if a monster counts as multiple types/attributes (see Light and Darkness Dragon or Elemental Mistress Doradio vs elemental burst) that you can use it for any 1 material that is 1 of its types or attributes, but not as 2 or more materials at the same time Link to comment Share on other sites More sharing options...
Zazubat Posted March 26, 2013 Author Report Share Posted March 26, 2013  how does this look? (Made in MSE because I don't have photoshop, and yes I know the set id, ATK, and DEF are missing, that's because I'm lazy) edit: I guess I still need that blank white circle, I'll add that later  edit2: so you could stack summon gogogo master (for example) with a total level of 8 (and only eight?) or do the blank circles give flexibility edit3: I would assume based on precidents that if a monster counts as multiple types/attributes (see Light and Darkness Dragon or Elemental Mistress Doradio vs elemental burst) that you can use it for any 1 material that is 1 of its types or attributes, but not as 2 or more materials at the same timeEdit2: You need to hit that exact amount of S' on the card, just like how you would with Synchros. After you have Stack Summoned the monster properly, you can increase it's Level to 11 with other cards if you want. Remember though that you can't increase it's Level, only it's Stack Level, it works like how you can't use Ranks like Levels. You can Synchro Summon with Stack Monsters though, but only the current Stack Level of the monster.Edit3: Do you mean that you want to use monsters with multiple types/attributes? You can't use 1 monster to Stack Summon, you always need 2. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted March 26, 2013 Report Share Posted March 26, 2013 I'll have that MSE template sooner or later but for now,  Template is attached, extract it to your magic set editor 2/data directory and back up any files before you overwrite. Depending on whose mse templates you started with you might have issues with the art being off center (this is speculation) I tried everything that I could think of to make mediafire and gamefront work, but I couldn't upload to either of them so here it is as an attachment, please forgive me.  The file size limit for attachments is too small anyway, even if they were ok. Anyone who wants to host the full stack monster template, send me a PM with your email  some new questions:  1. Does every stack monster have S symbols and blank symbols (what ever you call them) that add up to 11, or can different ones have different limits on how high they can go? Also, if the max is always 11 for all of them, why put the blank circles there?  2. Is the following statement accurate: "as a general rule of thumb, you can use a stack monster for a requirement that requires levels (ex: tribute 1 level 4 monster...) if its stack level is the same as the required level, but you cannot change a stack monster's stack level with a card like falling current or demotion, only with a card that specifically does so (ex: target 1 stack monster; increase it's stack level by 2)"  3. If I have this right, stack monsters lose stack levels if there materials are no longer in the graveyard or never had levels in the graveyard like trap monsters, but all the sample effects that I see don't seem to care about stack level, just having an X-type material left to use as the cost. In that case, is the fluctuating stack level meant to be used in other as yet unmade designs, or just as a fun side note like how xyz monsters don't have levels.  4. Can you stack summon with monsters that won't be sent to the graveyard and if so, what happens? (ex DMoC, quilbolt hedgehog summoned by its effect, almost any monster while macro cosmos is in play, ect)  edit:  tada!  Link to comment Share on other sites More sharing options...
Zazubat Posted March 27, 2013 Author Report Share Posted March 27, 2013 I'll have that MSE template sooner or later but for now,  Template is attached, extract it to your magic set editor 2/data directory and back up any files before you overwrite. Depending on whose mse templates you started with you might have issues with the art being off center (this is speculation) I tried everything that I could think of to make mediafire and gamefront work, but I couldn't upload to either of them so here it is as an attachment, please forgive me.  The file size limit for attachments is too small anyway, even if they were ok. Anyone who wants to host the full stack monster template, send me a PM with your email  some new questions:  1. Does every stack monster have S symbols and blank symbols (what ever you call them) that add up to 11, or can different ones have different limits on how high they can go? Also, if the max is always 11 for all of them, why put the blank circles there?  2. Is the following statement accurate: "as a general rule of thumb, you can use a stack monster for a requirement that requires levels (ex: tribute 1 level 4 monster...) if its stack level is the same as the required level, but you cannot change a stack monster's stack level with a card like falling current or demotion, only with a card that specifically does so (ex: target 1 stack monster; increase it's stack level by 2)"  3. If I have this right, stack monsters lose stack levels if there materials are no longer in the graveyard or never had levels in the graveyard like trap monsters, but all the sample effects that I see don't seem to care about stack level, just having an X-type material left to use as the cost. In that case, is the fluctuating stack level meant to be used in other as yet unmade designs, or just as a fun side note like how xyz monsters don't have levels.  4. Can you stack summon with monsters that won't be sent to the graveyard and if so, what happens? (ex DMoC, quilbolt hedgehog summoned by its effect, almost any monster while macro cosmos is in play, ect)  edit:  tada!   1: Yes, that was my intend, because it's easier to put coins/some other little object on that spot if it was increased. 2: Yes all you said is correct. 3: Stack Monsters "remember" what levels the sent Stack Materials had, say a Level 3 and a Level 4 monster (remember that it's their current Level, not the level printed on the card) and when you use Stack Monsters effects, it loses Stack Levels based on what that monsters Level was when sent to the Graveyard. 4: Yes, just like Synchro Monsters, but the Stack Monster won't have it's Stack Levels until that monster returns the to Graveyard again (except if it's returned to the hand/deck/flipped face-down at any point). Link to comment Share on other sites More sharing options...
Catterjune Posted March 27, 2013 Report Share Posted March 27, 2013 As a reminder, there aren't rules against attachments. YCMaker said it himself not too long ago.http://forum.yugiohcardmaker.net/topic/295573-disable-attachments-yes-or-no/ Link to comment Share on other sites More sharing options...
Zazubat Posted March 27, 2013 Author Report Share Posted March 27, 2013 As a reminder, there aren't rules against attachments. YCMaker said it himself not too long ago.http://forum.yugiohcardmaker.net/topic/295573-disable-attachments-yes-or-no/ Is this to me? I don't really understand what this is suppose to mean, and why it's posted here. Link to comment Share on other sites More sharing options...
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